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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Battleships Antarctica

Submitted by SerraAvenger
This bundle is marked as approved. It works and satisfies the submission rules.
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NOTES:
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This is the last public Battleships Antarctica demo. It usually hinks one or two versions behind the current Betatest version. In order to become member of the closed beta, send me a pm.

Due to the Admin System included in this map, this map is closed source. Once this map reaches released status, an unprotected version without the admin system and without version image (as seen in the base) will be released.

All rights to the version image, including copyright, are reserved to me and Blizzard. Extracting the version image from the map and adding it to the unprotected version is not allowed!

This map was created from scratch.

This is a prealpha. Many things are still missing, but the map (in its basics) is perfectly playable.

Still Missing:
- Some Lesser Features
- Many Ship weapons
- Most skills
- Most ship abilities
- Action Point System
- Tooltips showing the requirements and cargo hold of ships.
- Clarification of what ship is good versus which one

This map contains an Admin System that intentionally gives some users advantages when they log in. For example, users that are registered as betatesters can use special commands like '-gold XXX' or '-exp XXX' to give all players in game a certain gold/experience bonus. This was made in order to make betatesting easier.

Current development Version: 0.36
Current private beta Version: 0.35
For a complete changelog, please visit http://serraavenger.wordpress.com/changelog/

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Map Info
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Battleships Antarctica is a map that was planned as a custom Battleships version. During the last year, however, the gameplay has changed a lot and now it is hard to associate this map with the true Battleships genre.

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How this map differs from Battleships
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First of all, the whole weapon system is completely different. While in all Battleship-Style maps, weapons come in the form of items that automatically fire at will, this map introduces ship weapons. That means that there are no items that represent weapons, instead every ship will have a set of onboard weaponry (that mostly fire at will).

Damage per second of weapons can be increased by upgrades that are in the ships inventory at startup. The upgrades are purchased by clicking on them (quite much like in battletanks). Note that your ship cannot attack while upgrading.

Note that all ships need some upgrades before they can be purchased. For example, a Battleship of stage one needs Weapon Damage and Ship Hull on level 2 each in order to be purchased, while a Cargoship of stage one needs Ship Sails on level 2.
// Requirements are implemented, but not shown in version 0.35. You will just get an error message which requirements you don't fulfill on ship change.

Secondly, there is a neutral hostile force in the game (comparable to the goblin empire in battleships crossfire, but without human players) that constantly sends creeps into the right lane. Traders, beware!

The third thing is the trade system. In most other BS maps, trading works like this: You get a contract, and then you patrol between the target location and your trademaster until you can get the next contract. In Bs Arc, however, you trade by buying and selling trade items - like wood or luxury goods. Every city has certain buying / selling prices for each resource, and you make profit by buying cheap and selling expensive (There are towns where you get a trade resource for free).
The profit on trading depends on multiple factors:
Your Cargo (More Cargo == More Carriable freight == More Total Profit)
Your Profit Upgrade (Profit Upgrades increase the amount of gold you get for selling trade items)
The route you are taking.
etc etc.

//Needs to be implemented yet:
The fourth thing are "Ship abilities". Every ship has a few "action points" (Like Mana), that allows them to do ship-type specific actions. For example, Cruisers can target all their weapons on a certain enemy for a few seconds.
Action points do not regenerate themselves; Ships need to return to the Kontor in order to refill their action points.

Normal (learnable) Ship Skills are not affected by this.

And lastly, upgrading to a better ship consumes experience. That might seem drastic, but it is needed in order to balance the higher hit points, the better skills/abilities and the stronger weaponry.

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Tips
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Get a better ship as soon as possible. Especially at the beginning - the 1k is really not much for more hit points and the stronger weapons.

Don't invest money into high level upgrades if you don't need them.

If you have a trader in your team, kill the pirates as soon as possible. They are quite nasty otherwise.

Use -h index to get an overview over all the help topics ingame.

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Best Wishes, Davey Jones
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CREDITS - Not in any particular order!
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- Newbwc3 for the truly most amazing battleships loadingscreen I've ever seen
- All the fans out there that always push me to work faster
- All bug reporters
- My loyal betatesters (Especially TheWrongVine, Ipeonrush, Say_no_to_War, PureOwnage and Cpt.Herakles for their constant help at encountering bugs, annoyances and bad things of the like)
- Ipeonrush for his support, not only concerning this map
- Say_No_To_War for his constant help, countless hours of fun, and for bringing me into the genre with his Battleships Crossfire map (which I know better from inside than he does, seemingly^^)
- Tom_Kazansky for helping me with my wierd textag problems^^
- Uberplayer for help on this and that
- All the countless modelers who helped me to get less repetition into my map's ships
- God, for telling me not to use normal items as weapons (thank you!)
- MurderMode/Discipline, for his awesome icons!
- To all those who feel they should be here but didn't make it into my holey brain long enough to find their way into this list - You know who you are and why you should be here!


Keywords:
Battleships
Contents

Battleships Antarctica (Map)

Reviews
Moderator
21:56, 30th Jul 2010 ap0calypse: Approved Try to use BB-codes in the description though, to make it more appealing.
  1. 21:56, 30th Jul 2010
    ap0calypse: Approved

    Try to use BB-codes in the description though, to make it more appealing.
     
  2. APproject

    APproject

    Joined:
    Jun 27, 2008
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    Fix map description. From one germanish word to many english words.
     
  3. SerraAvenger

    SerraAvenger

    Joined:
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    Will do, thanks for your post : )
     
  4. PureOwnage

    PureOwnage

    Joined:
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    Not mentioning us betatesters? :D
     
  5. SerraAvenger

    SerraAvenger

    Joined:
    Apr 16, 2007
    Messages:
    149
    Resources:
    4
    Maps:
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    I actually did mention you, you are on place 4

    --------------------------------------------------------------------------------------------------------------
    CREDITS - Not in any particular order!
    --------------------------------------------------------------------------------------------------------------
    - Newbwc3 for the truly most amazing battleships loadingscreen I've ever seen
    - All the fans out there that always push me to work faster
    - All bug reporters
    - My loyal betatesters

    - Ipeonrush for his support, not only concerning this map
    - Say_No_To_War for his constant help, countless hours of fun, and for bringing me into the genre with his Battleships Crossfire map (which I know better from inside than he does, seemingly^^)
    - Tom_Kazansky for helping me with my wierd textag problems^^
    - Uberplayer for help on this and that
    - All the countless modelers who helped me to get less repetition into my map's ships
    - God, for telling me not to use normal items as weapons (thank you!)
    - MurderMode/Discipline, for his awesome icons!
    - To all those who feel they should be here but didn't make it into my holey brain long enough to find their way into this list - You know who you are and why you should be here!
     
  6. PureOwnage

    PureOwnage

    Joined:
    Jun 30, 2008
    Messages:
    84
    Resources:
    0
    Resources:
    0
    Meh, sorry :(
     
  7. Cweener

    Cweener

    Joined:
    Oct 10, 2009
    Messages:
    1,449
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Mass Purging Template Version 3.0
    Approve.

    Any Personal Comments?
    Love your vJass coding, and couldn't find a flaw.
     
  8. light bolt30

    light bolt30

    Joined:
    Jan 31, 2009
    Messages:
    1,847
    Resources:
    1
    Maps:
    1
    Resources:
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    Nice update from old version, although the description can be improved with these BB Codes.