Gameplay
North Empire Arrow tower close to 3/5/7k shop slightly positioned to the north-east to make it similar to the South Empire
Own Construction Weapons-shop for North Empire is now closer to the spawn
The total amount of doodads in the map has been greatly reduced
The number of Dodos around the map have been increased
All Dodos from the “middle” (the section between the first line of towers) have been removed
Color Commands are back (-red, -blue …)
General
Sail Speed for all ship levels from 5/50>10/40
Dodo shop no longer attacks
All ships’ casting animations 0.5>0.3 sec (except Houseboat, Marauder and RP who already were at 0.3) *note that ships which have casting time i.e. Flamer, Freezer, still requires that amount of time to cast.
Killing Spree from 4/8/12/16/20/24>3/6/9/12/15/18
sailor sell loses no gold
creeps x2 damage to towers
true sight on arrow towers 900>800 (allows trader to pass north middle and makes the area behind 3/5/7k more equal for both teams)
Every variation of Emergency Repair last longer 6>8 seconds (same heal amount as before)
1.2k and 3k now sell for 50% again
Abolish Buffs now removes all buffs from allied and enemy units, preventing a bug where it didn’t remove certain spells due to wc3 retardation
The loading screen size reduced from 16MB to 6MB
Killing sprees and Multikills no longer give extra gold to the killer (still increases bounty of him)
Lingering vision when dying reduced 500>200
Death time for all hero ships reduced from 3>1 seconds
Death linger vision reduced for all ships from 2>0.5 seconds
Sandbox mode now has the command -spawn which spawns an additional wave of creeps
Sandbox mode now has the command -qwer which resets all ship cooldowns
Sandbox mode now has the command -dummy which creates a dummy unit in the middle of the map with 10k HP
Improved Flare now have one extra cycle of visuals to better indicate its full duration
Cleanse and Purge can now target enemies (and say in text that they remove Barrier, Heal from Enemies)
Fixed a bug where if a player leaves and player 11 and 12 quit, Goblins would lose
Sharing units is no longer possible
Ganjasmoke and Grogginess are no longer based on banish but instead scripted
Dodo shop no longer attacks
Hooks no longer hook the Druid Naga Snake but are blocked instead
All shops except for those in spawn are now neutral again
Silence now also affects Unit Targets
The Ale brewery on the west island no longer sell items
Recommended mode removed
Seaweaver Maelstrom doesn’t suck Walrus Tornado anymore
The middle Battlezone shifted 100 unit to the west and the lane zones 95 units south
Goblin Scope is no longer sold from the Goblin Bomb shops
Imperial Cruiser (big creep ship) damage spread rescaled from 24+(2~24) (avg. 36) to 32+(1~7) same avg.
Imperial Battleship (medium creep ship) damage spread increased from 9+(2~16) (avg. 18) to 20+(1~5) avg. 23
Intercept now gives 1000% speed at all levels, duration 10>5/10, CD 45/20>35/30, applies a strong purge for negative buffs when cast, level skip requirement 2>1
Silencer and Quietness now uses the buff animation “Curse” instead of “Disease”, Disrupt beacon buff position changed from “chest” to “overhead”
Winter Winds is now a toggleable spell AOE 1200/1450>1500, drains 3 mana/sec with same slow as before
As a consequence, Dominator, Cloud Ship, Storm Wind and Battle Royale now have 100 mana + 1 mana reg/second
When a ship respawns it now has magic immunity in addition to invulnerability (to stop recall etc.)
Fixed a bug where Smoke Machine was not visible on Sea Shepherd
Items
Rainbow Laser and its components got changed into a mixed range weapon of 440range and 900range, the short range component is built out of a doubled yellow and a doubled green laser. The longer range components are built out of a doubled blue laser and a doubled red laser. We are testing if weapons like this will find some attention. 480 → 440 range 192 dps, 900 range dps: 294 fully combined dps = 486
New weapon: Greedy Dodo → doubled Rocket Dodo and Capitalistic Gun + 5600gold → 700 range Ships Only 540dps
Grapeshot Carronade gold cost reduced 6000>5600
Superperforator combine cost increased to 3900>4200
Soulstealer damage increased 400>420
Sandblaster dmg increased 443>462 gold cost increased 3600>4850
Dialectical Materialism gold cost decreased 5000>4250
Dodo of Extinction gold cost decreased 4600>4300
Water Glaive gold cost decreased 4900>3900
Upgraded Bronze Hull HP Bonus 550>650
Goblin Repair Wood 8000>7000
Goblin Repair Kit 9000>8000
Upgraded stone hull ms 1.75>2
Upgraded stone hulldamage reduction 10>7%
Stone hull damage reduction 9>5%
Stone hull hp bonus 150>175
Diamond Hull Hp Bonus 2000>1500
Upgraded Diamond Hull HP Bonus 3000>2000
Upgraded Gold hull HP bonus 1500>1200
Bronze Hull HP Bonus 400>500
Goblin Repair Crew price 5240>4600
Hegel’s Dialectical Elementarism renamed into Hegel’s Dialectics
Frag-Laser removed from the game
Swedish Repair Crew price 2620>2200
Ships
The Dodo Seeker can now be purchased again
The following 1.2k ships have had their HP increased
Bombardier HP 650>850
Interceptor HP 750>850
Normandier HP 650>850
Raft HP 650>850
Sea Punisher 900>1000
The following 3k ships have had their HP increased
Brigg HP 1700>2200
Cog HP 2000>2200
Dominator HP 1700>2000
Druid Ship HP 1700>2000
Fire Ship HP 1700>2000
The following 14k ships have had their HP decreased
Battle Royale HP 9500>8800
Potemkin HP 9500>8800
Black Pearl HP 10000>9200
Rainbow Warrior HP 9500>8800
Sea Shepherd HP 9500>8800
Seaweaver HP 9500>8800
Strike-Ship HP 9500>8800
Walrus HP 9500>8800
Returned Pirate 9500>8500
The following 1.2k ships have had their base sail speed increased
Bombardier speed 9,5>11,5
Crusader 9>11,5
Interceptor 12>14
Normandier 10>12
Raft 10>12
Sea Punisher 9>11,5
Support Ship 9>11,5
The following 3k ships have had their base sail speed increased
Alcohol Ship speed 10>11,5
Brigg speed 10>11,5
Cog 10>11,5
Destroyer 10>11
Dominator 10>11,5
Druid 10>11,5
Flame 9>11
Minelayer 11>11,5
Puddle Skipper 10>11,5
Advanced Interceptor
Now has Inhibition which silences and prevents the use of items for 4 seconds, 85 sec CD, 650 range
Advanced Minelayer
Minefield level skip requirement 2>3
Minefield required level 4>0
Advanced Repair Ship
Fleet Repair Levels 6>7, Level 7 Heal 285/0.5s
Fleet Repair Casting Time 1,0/0>0,7-0,1
Fleet Repair CD 70-60>62-50
Repair Allied Ships Levels 6>4, Heal 20/50/75/100
Ghost-Seaman-Crew now applies to the Ship itself
Alcohol Ship
Grogginess damage taken increased 20>30%
Cast range increased 400/650>1000
Asian Ship
Blink Back CD reduced 0/54>66/50
Battle Royale
Summer Winds is now a toggleable spell AOE 1000/1800>1800, drain 3 mana/sec same buff as before
Battleturtle
Spit poison levels reduced 8>7, level skip 2>3, range 700/900>900, damage 75/575>125/575, cooldown 50/36>50/38, dur 12.9/28>12.9/25.15
Seaweed levels increased 1>5, level skip 2>3, duration 4>2/4, damage 100>250 per second
Seaweed button position fixed
Black Pearl
Ghost Fleet sail speed increased 17,5>20kts
Ghost Fleet damage improved 200>250
Bombardier
Flare reworked, now has one level, 1000 Aoe, 5000 range, 15 sec dur, 40 cd
Slow reworked, now has 6 levels, cooldown 30>35/30, duration 6>5/10
Brigg
Broadside +100 range
Now has Counter Captain of the Sea which knockbacks a target over 0.5 seconds for a distance of 350. If the unit hits a cliff or a structure it takes up to 400 physical damage. Has a 50 second cooldown, 1200 casting range.
Broadside level requirement 0>4
Broadside level skip 2>1
Caravel
Now has a new ability: Dramatic Rescue, which allows you to swap position with target allied unit, 1000 range, 22 seconds cooldown.
Poseidon’s Trident levels reduced 8>7
Corvette
Pinnace Net replaced with Sail Ripper Cannon 50/175 damage which slows 30% for 3 seconds
Pinnace cooldown rescaled 60/35>50/40
Pinnace sail speed increased 12/20>17,5kts
Pinnace level 2>4 (gives more exp)
Now can cast Net again
Pinnaces have their manual attack enabled again with a 1.5 attack delay, 350 attack range
Pinnaces attack animation changed to “Ballista” to differentiate it from the auto-attack
Pinnace collision size reduced 15>5
Pinnace duration decreased 20/35>20/30
Crusader
Slightly different Model to make it unique
Druid Ship
Fixed a bug where the Nagasnake sometimes didn’t deal damage
Dominator
EMP deals 50% more damage to summons
Doublejugger
Tentacles slow poison 1 sec 30%
Sea Monster movement speed increased 7>10kts
Now has one additional Catapult Cannon
Launch Pinnaces levels reduced 6>3, summons 1/6>2/6 pinnaces
Pinnaces have their manual attack enabled again
Pinnace collision size reduced 15>5
Advanced sail ripper cannon cooldown reduced 50/40>40/30
Dwarven Ship
Zeppelin now have a proper summon unit title
Zeppelin no longer invulnerable, 1.5k hp
Ganja Ship
Ganjasmoke damage taken increased 20>30%
Cast range increased 750>1200
Goblin Gunship
Bottle of Acid levels reduced 8>7, level skip 1>2 level, req. level 1>3, range 700/900>900, damage 65/345>50/350, dur
12.4/25.4>14.4/20.4
Now has Counter Admiral of the Fleet (4 levels)
Counter Admiral of the Fleet now uses knockback instead of instant teleportation, lasting 1 second
Counter Admiral of the Fleet range 500/2000, CD 50/35, knockback 300/450, damage up to 1000
Interceptor
Quietness renamed to Lull
Lull AOE increased 250>350
Lull cooldown reduced 45>25
International Brigade
Barrier replaced with Shield, creates a 1000 HP shield which lasts 10 seconds, 35 second CD, 1800 range.
Slightly longer CD on hook 30>35
Juggernaut
Tentacles slow poison 1 sec 30%
Sea Monster movement speed increased 7>10kts
No longer has a hull upgrade skill
Starting HP increased 4250>5250 HP
No longer has EMP
Nautilius
Collision course debuff changed to Phase Shift and attachment overhead
Torpedo is now a skillshot and no longer stuns, it can only travel underwater and will explode if it hits a cliff or a structure
Torpedo damage increased 550/1300>600/1600
Torpedo cast range increased 1000>2200
Torpedo cooldown 50>35
Nautilus torpedo levels 8>6
Marauder
New Model and Texture to make it unique
Counter Admiral of the Fleet levels increased 3>5
Counter Admiral of the Fleet level skip requirement increased 2>3
Counter Admiral of the Fleet CD rescaled 35/25>55/35
Counter Admiral of the Fleet cast range rescaled 1500/2500>400/2000
Counter Admiral of the Fleet knockback distance rescaled 150/450>400/600
Counter Admiral of the Fleet max damage up to 1000
Minelayer
Seamines cooldown increased CD 50/43>50
Silencer duration increased 1>5 seconds
Seamines full damage rescaled 450/1000>430/1200
Seamines partial damage rescaled 50/225>108/304
Seamines now clearly state that they deal physical damage (they did before too)
Normandier
Admiral of the Fleet now has knockback instead of instant teleportation, lasting 0.5 seconds
Admiral of the Fleet knockback distance improved 250>350
Admiral of the Fleet now deals damage if the unit who is in knockback collides with a cliff or a structure, depending on how quick it is moving, maximum 400 damage.
Admiral of the Fleet cooldown 60s
Admiral of the Fleet renamed to Counter Captain of the Sea
Overlord
Spy replaced with Sentinel which creates a flying ward at the target location, 300 HP, lasts 100 seconds, 100 sec CD. Detects other invisible units.
Freeze, level req 6>0, levels 6>7, 200/1100>200/1250 damage, 700/850>700/875 AOE, CD 65/40>60/42, dur 3/5.5>3/6
Own Construction
OC Spawn Ship now have a proper summon unit title
OC Emp AOE 600>700
OC Emp damage 550>650
OC Captains Cannon now always shoots a 2nd shot, dealing 75% of the damage, hitting a random target within 1000 range
Schtoepsels cannon no longer states that its range is 900 after level 15 (it wasn’t like that)
OC Flame strike maximum damage cap removed
OC Flame strike duration 3>4 seconds all levels
OC Flame strike tooltip no longer says aoe 300-800 (it wasn’t like that)
OC Flame strike AOE rescaled 368/600>320/700
OC Flame strike casting time rescaled 2/1.3>2/1.5
OC Silencer duration increased 1>2 seconds
OC Winter Winds slow decreased -10/-35>-5/-30%
OC Winter Winds renamed into Arctic Winds to differentiate it from the actively cast Winter Winds
Puddle Skipper
Spy replaced with Sentinel which creates a flying ward at the target location, 300 HP, lasts 100 seconds, 100 sec CD. Detects other invisible units.
Puddle Skip cooldown improved 15/13>13, movement speed increased 20/40>40%, levels reduced 3>1
Torpedo, level req 4, 6 levels skip 2>1
Torpedo is now a skillshot and no longer stuns, it can only travel underwater and will explode if it hits a cliff or a structure
Torpedo damage increased 400/1000>300/1300
Torpedo cast range increased 700>2200
Torpedo cooldown 50>35
Rainbow Warrior
Dinghies now have a proper summon unit title
Now has the spell Shield which creates a 4000 HP shield lasting 10 seconds, 35 second CD, 1800 range.
Now has the spell Inhibition, which silences and stops target from being able to use items for 6 seconds, 85 seconds dur, 650 range
Hide reworked, now targets allied or self, lasts 15 seconds, 70 sec CD and you can move.
Dinghies now cast hide at the same strength as the rainbow warrior (minimum level 1)
Dinghies HP improved, 500/3000>2000/5000
Dinghies armor rescaled 3/18>constant 20
Number of dinghies cast rescaled 2/3>2
Dinghies speed rescaled 15/20>constant 20 kts
Dinghies no longer cast hide in the waves
Red October
Torpedo is now a skillshot and no longer stuns, it can only travel underwater and will explode if it hits a cliff or a structure
Torpedo damage increased 500/1450>750/1800
Torpedo cast range increased 700>2200
Torpedo cooldown 50>35
Returned Pirate
Indecision wind replaced with Malevolence - AOE damage 500/1000 range 500/1000 and heals 150/400 per hero ship struck with more current HP than the RP
Schooner
Optimized Flare gun levels increased, 1>4
Optimized Flare gun AOE rescaled, 1300>700/1300
Optimized Flare gun duration rescaled, 12>9/12
Triple Orb levels increased, 6>7
Triple Orb minimum damage rescaled 400/640>360/640
Triple Orb cooldown rescaled 45/40>46/40
Triple Orb duration rescaled 3/8>2/8
Triple Orb chain lightning bounces increased 0/5>0/6
Triple Orb total damage rescaled 240/1440>280/1420
Triple Orb damage distribution rescaled, physical 42>49%
Sea Shepherd
Helicopter now has a Machine Gun instead of flamers cannon x3
Now has Counter
Can Opener now knocks the target back a 500 distance, if they hit a wall, it can deal up to 1750 physical damage
Seaweaver
now has a new ability: Inverse Current, which allows you to swap position with target unit, 1200 range, 55 seconds cooldown, 1 second casting time.
Storm Wind
Storm wind (former Q) replaced with Tempest, forms a toxic storm over a region for 9 seconds, continuously poisoning enemy vessels each 3th second within range. 7 levels, 600/900 AOE, damage per tick 140->260 and also gives true sight, Slows 20%.Cooldown of 62->50
Strike-Ship
Now has an onboard weapon “Kalashnikovs”, 40dmg/0.33s (120dps) 430 range
Slightly longer CD on hook 30>35
Trapper
Sea Trap activation delay 0.25>1.6/1, activation delay 0>0.25, activation AOE from 250/350>350
detonation aoe 400/450>425 stun dur 3/8>3/9, cast range 500/750>500, cast time 0.5/0>0.5s, cooldown 55/41>55/43, lasts 600/1200>300/660, skip each 2 level, req level 3
Laser tower, duration rescaled 5/13>6/15, cast time 0.3/0.2>0.2, cooldown 60/42>51/45
Trireme
Trireme ram levels decreased 8>6, req. level 0>2, damage 350/1400>500/1250, cool 50/43>50/45, dur 1/5>2.5/5
Trireme rowers duration increased 5>6
Ram now knocks the target back a 500 distance, if they hit a wall, it can deal up to 1000 physical damage
Greek Fleet damage improved 100>125
Viking
Onboard Ballista now always shoots a 2nd shot, dealing 75% of the damage, hitting a random target within 1000 range
Onboard Ballista damage rescaled 285/1000>300/1050
Walrus
Walrus Bite Cast Range 100/175>150
Tornado levels increased 1>6, range 1500/2000, cooldown 50/45, duration 20/30
Bite 8>9 levels, 300/1700>300/1900, CD 44
Waterwaver
Water wave levels 8>7 damage 200/1600>700/1600, distance 900/2000>800/2000, cast range constant 1000, cd 55/49>52/40
Intercept levels 6>4, cd 35/32>36/30, duration 5/10>4/10
Waterwaver now has Lull instead of Silence