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Battleships Crossfire

Battleships Crossfire
Created by Ziadoma, Say_No_to_War, Timber_Wolf25, Sked

If you want to be part of the community, get tips, give feedback and play with voicechat you can join us on discord:
Join the community

Map Info:
This is a 2 teams Battleships Mod. North Empire and South Empire are in battle.

You control one hero-ship. All weapons are on autofire. Learn to fight on the right distance and angle to single target enemys. Choose out of over 70 ships with unike abilites and counters.

Features:
Battleships is based on basic idea by sked. Today there are many Battleships mods. This one has prolly the most different features.
  • Gamemodes: No Trader, Classic, Captain's Mode, Battlezones, Fishing, Whalehunting
  • Item combining
  • Sandbox mode for testing
Changelog:
Gameplay
North Empire Arrow tower close to 3/5/7k shop slightly positioned to the north-east to make it similar to the South Empire
Own Construction Weapons-shop for North Empire is now closer to the spawn
The total amount of doodads in the map has been greatly reduced
The number of Dodos around the map have been increased
All Dodos from the “middle” (the section between the first line of towers) have been removed
Color Commands are back (-red, -blue …)

General
Sail Speed for all ship levels from 5/50>10/40
Dodo shop no longer attacks
All ships’ casting animations 0.5>0.3 sec (except Houseboat, Marauder and RP who already were at 0.3) *note that ships which have casting time i.e. Flamer, Freezer, still requires that amount of time to cast.
Killing Spree from 4/8/12/16/20/24>3/6/9/12/15/18
sailor sell loses no gold
creeps x2 damage to towers
true sight on arrow towers 900>800 (allows trader to pass north middle and makes the area behind 3/5/7k more equal for both teams)
Every variation of Emergency Repair last longer 6>8 seconds (same heal amount as before)
1.2k and 3k now sell for 50% again
Abolish Buffs now removes all buffs from allied and enemy units, preventing a bug where it didn’t remove certain spells due to wc3 retardation
The loading screen size reduced from 16MB to 6MB
Killing sprees and Multikills no longer give extra gold to the killer (still increases bounty of him)
Lingering vision when dying reduced 500>200
Death time for all hero ships reduced from 3>1 seconds
Death linger vision reduced for all ships from 2>0.5 seconds
Sandbox mode now has the command -spawn which spawns an additional wave of creeps
Sandbox mode now has the command -qwer which resets all ship cooldowns
Sandbox mode now has the command -dummy which creates a dummy unit in the middle of the map with 10k HP
Improved Flare now have one extra cycle of visuals to better indicate its full duration
Cleanse and Purge can now target enemies (and say in text that they remove Barrier, Heal from Enemies)
Fixed a bug where if a player leaves and player 11 and 12 quit, Goblins would lose
Sharing units is no longer possible
Ganjasmoke and Grogginess are no longer based on banish but instead scripted
Dodo shop no longer attacks
Hooks no longer hook the Druid Naga Snake but are blocked instead
All shops except for those in spawn are now neutral again
Silence now also affects Unit Targets
The Ale brewery on the west island no longer sell items
Recommended mode removed
Seaweaver Maelstrom doesn’t suck Walrus Tornado anymore
The middle Battlezone shifted 100 unit to the west and the lane zones 95 units south
Goblin Scope is no longer sold from the Goblin Bomb shops
Imperial Cruiser (big creep ship) damage spread rescaled from 24+(2~24) (avg. 36) to 32+(1~7) same avg.
Imperial Battleship (medium creep ship) damage spread increased from 9+(2~16) (avg. 18) to 20+(1~5) avg. 23
Intercept now gives 1000% speed at all levels, duration 10>5/10, CD 45/20>35/30, applies a strong purge for negative buffs when cast, level skip requirement 2>1
Silencer and Quietness now uses the buff animation “Curse” instead of “Disease”, Disrupt beacon buff position changed from “chest” to “overhead”
Winter Winds is now a toggleable spell AOE 1200/1450>1500, drains 3 mana/sec with same slow as before
As a consequence, Dominator, Cloud Ship, Storm Wind and Battle Royale now have 100 mana + 1 mana reg/second
When a ship respawns it now has magic immunity in addition to invulnerability (to stop recall etc.)
Fixed a bug where Smoke Machine was not visible on Sea Shepherd

Items
Rainbow Laser and its components got changed into a mixed range weapon of 440range and 900range, the short range component is built out of a doubled yellow and a doubled green laser. The longer range components are built out of a doubled blue laser and a doubled red laser. We are testing if weapons like this will find some attention. 480 → 440 range 192 dps, 900 range dps: 294 fully combined dps = 486
New weapon: Greedy Dodo → doubled Rocket Dodo and Capitalistic Gun + 5600gold → 700 range Ships Only 540dps
Grapeshot Carronade gold cost reduced 6000>5600
Superperforator combine cost increased to 3900>4200
Soulstealer damage increased 400>420
Sandblaster dmg increased 443>462 gold cost increased 3600>4850
Dialectical Materialism gold cost decreased 5000>4250
Dodo of Extinction gold cost decreased 4600>4300
Water Glaive gold cost decreased 4900>3900
Upgraded Bronze Hull HP Bonus 550>650
Goblin Repair Wood 8000>7000
Goblin Repair Kit 9000>8000
Upgraded stone hull ms 1.75>2
Upgraded stone hulldamage reduction 10>7%
Stone hull damage reduction 9>5%
Stone hull hp bonus 150>175
Diamond Hull Hp Bonus 2000>1500
Upgraded Diamond Hull HP Bonus 3000>2000
Upgraded Gold hull HP bonus 1500>1200
Bronze Hull HP Bonus 400>500
Goblin Repair Crew price 5240>4600
Hegel’s Dialectical Elementarism renamed into Hegel’s Dialectics
Frag-Laser removed from the game
Swedish Repair Crew price 2620>2200

Ships
The Dodo Seeker can now be purchased again

The following 1.2k ships have had their HP increased
Bombardier HP 650>850
Interceptor HP 750>850
Normandier HP 650>850
Raft HP 650>850
Sea Punisher 900>1000

The following 3k ships have had their HP increased
Brigg HP 1700>2200
Cog HP 2000>2200
Dominator HP 1700>2000
Druid Ship HP 1700>2000
Fire Ship HP 1700>2000

The following 14k ships have had their HP decreased
Battle Royale HP 9500>8800
Potemkin HP 9500>8800
Black Pearl HP 10000>9200
Rainbow Warrior HP 9500>8800
Sea Shepherd HP 9500>8800
Seaweaver HP 9500>8800
Strike-Ship HP 9500>8800
Walrus HP 9500>8800
Returned Pirate 9500>8500

The following 1.2k ships have had their base sail speed increased
Bombardier speed 9,5>11,5
Crusader 9>11,5
Interceptor 12>14
Normandier 10>12
Raft 10>12
Sea Punisher 9>11,5
Support Ship 9>11,5

The following 3k ships have had their base sail speed increased
Alcohol Ship speed 10>11,5
Brigg speed 10>11,5
Cog 10>11,5
Destroyer 10>11
Dominator 10>11,5
Druid 10>11,5
Flame 9>11
Minelayer 11>11,5
Puddle Skipper 10>11,5

Advanced Interceptor
Now has Inhibition which silences and prevents the use of items for 4 seconds, 85 sec CD, 650 range

Advanced Minelayer
Minefield level skip requirement 2>3
Minefield required level 4>0

Advanced Repair Ship
Fleet Repair Levels 6>7, Level 7 Heal 285/0.5s
Fleet Repair Casting Time 1,0/0>0,7-0,1
Fleet Repair CD 70-60>62-50
Repair Allied Ships Levels 6>4, Heal 20/50/75/100
Ghost-Seaman-Crew now applies to the Ship itself

Alcohol Ship
Grogginess damage taken increased 20>30%
Cast range increased 400/650>1000

Asian Ship
Blink Back CD reduced 0/54>66/50

Battle Royale
Summer Winds is now a toggleable spell AOE 1000/1800>1800, drain 3 mana/sec same buff as before

Battleturtle
Spit poison levels reduced 8>7, level skip 2>3, range 700/900>900, damage 75/575>125/575, cooldown 50/36>50/38, dur 12.9/28>12.9/25.15
Seaweed levels increased 1>5, level skip 2>3, duration 4>2/4, damage 100>250 per second
Seaweed button position fixed

Black Pearl
Ghost Fleet sail speed increased 17,5>20kts
Ghost Fleet damage improved 200>250

Bombardier
Flare reworked, now has one level, 1000 Aoe, 5000 range, 15 sec dur, 40 cd
Slow reworked, now has 6 levels, cooldown 30>35/30, duration 6>5/10

Brigg
Broadside +100 range
Now has Counter Captain of the Sea which knockbacks a target over 0.5 seconds for a distance of 350. If the unit hits a cliff or a structure it takes up to 400 physical damage. Has a 50 second cooldown, 1200 casting range.
Broadside level requirement 0>4
Broadside level skip 2>1

Caravel
Now has a new ability: Dramatic Rescue, which allows you to swap position with target allied unit, 1000 range, 22 seconds cooldown.
Poseidon’s Trident levels reduced 8>7
Corvette
Pinnace Net replaced with Sail Ripper Cannon 50/175 damage which slows 30% for 3 seconds
Pinnace cooldown rescaled 60/35>50/40
Pinnace sail speed increased 12/20>17,5kts
Pinnace level 2>4 (gives more exp)
Now can cast Net again
Pinnaces have their manual attack enabled again with a 1.5 attack delay, 350 attack range
Pinnaces attack animation changed to “Ballista” to differentiate it from the auto-attack
Pinnace collision size reduced 15>5
Pinnace duration decreased 20/35>20/30

Crusader
Slightly different Model to make it unique

Druid Ship
Fixed a bug where the Nagasnake sometimes didn’t deal damage

Dominator
EMP deals 50% more damage to summons

Doublejugger
Tentacles slow poison 1 sec 30%
Sea Monster movement speed increased 7>10kts
Now has one additional Catapult Cannon
Launch Pinnaces levels reduced 6>3, summons 1/6>2/6 pinnaces
Pinnaces have their manual attack enabled again
Pinnace collision size reduced 15>5
Advanced sail ripper cannon cooldown reduced 50/40>40/30

Dwarven Ship
Zeppelin now have a proper summon unit title
Zeppelin no longer invulnerable, 1.5k hp

Ganja Ship
Ganjasmoke damage taken increased 20>30%
Cast range increased 750>1200

Goblin Gunship
Bottle of Acid levels reduced 8>7, level skip 1>2 level, req. level 1>3, range 700/900>900, damage 65/345>50/350, dur
12.4/25.4>14.4/20.4
Now has Counter Admiral of the Fleet (4 levels)
Counter Admiral of the Fleet now uses knockback instead of instant teleportation, lasting 1 second
Counter Admiral of the Fleet range 500/2000, CD 50/35, knockback 300/450, damage up to 1000

Interceptor
Quietness renamed to Lull
Lull AOE increased 250>350
Lull cooldown reduced 45>25
International Brigade
Barrier replaced with Shield, creates a 1000 HP shield which lasts 10 seconds, 35 second CD, 1800 range.
Slightly longer CD on hook 30>35

Juggernaut
Tentacles slow poison 1 sec 30%
Sea Monster movement speed increased 7>10kts
No longer has a hull upgrade skill
Starting HP increased 4250>5250 HP
No longer has EMP

Nautilius
Collision course debuff changed to Phase Shift and attachment overhead
Torpedo is now a skillshot and no longer stuns, it can only travel underwater and will explode if it hits a cliff or a structure
Torpedo damage increased 550/1300>600/1600
Torpedo cast range increased 1000>2200
Torpedo cooldown 50>35
Nautilus torpedo levels 8>6

Marauder
New Model and Texture to make it unique
Counter Admiral of the Fleet levels increased 3>5
Counter Admiral of the Fleet level skip requirement increased 2>3
Counter Admiral of the Fleet CD rescaled 35/25>55/35
Counter Admiral of the Fleet cast range rescaled 1500/2500>400/2000
Counter Admiral of the Fleet knockback distance rescaled 150/450>400/600
Counter Admiral of the Fleet max damage up to 1000

Minelayer
Seamines cooldown increased CD 50/43>50
Silencer duration increased 1>5 seconds
Seamines full damage rescaled 450/1000>430/1200
Seamines partial damage rescaled 50/225>108/304
Seamines now clearly state that they deal physical damage (they did before too)

Normandier
Admiral of the Fleet now has knockback instead of instant teleportation, lasting 0.5 seconds
Admiral of the Fleet knockback distance improved 250>350
Admiral of the Fleet now deals damage if the unit who is in knockback collides with a cliff or a structure, depending on how quick it is moving, maximum 400 damage.
Admiral of the Fleet cooldown 60s
Admiral of the Fleet renamed to Counter Captain of the Sea
Overlord
Spy replaced with Sentinel which creates a flying ward at the target location, 300 HP, lasts 100 seconds, 100 sec CD. Detects other invisible units.
Freeze, level req 6>0, levels 6>7, 200/1100>200/1250 damage, 700/850>700/875 AOE, CD 65/40>60/42, dur 3/5.5>3/6


Own Construction
OC Spawn Ship now have a proper summon unit title
OC Emp AOE 600>700
OC Emp damage 550>650
OC Captains Cannon now always shoots a 2nd shot, dealing 75% of the damage, hitting a random target within 1000 range
Schtoepsels cannon no longer states that its range is 900 after level 15 (it wasn’t like that)
OC Flame strike maximum damage cap removed
OC Flame strike duration 3>4 seconds all levels
OC Flame strike tooltip no longer says aoe 300-800 (it wasn’t like that)
OC Flame strike AOE rescaled 368/600>320/700
OC Flame strike casting time rescaled 2/1.3>2/1.5
OC Silencer duration increased 1>2 seconds
OC Winter Winds slow decreased -10/-35>-5/-30%
OC Winter Winds renamed into Arctic Winds to differentiate it from the actively cast Winter Winds

Puddle Skipper
Spy replaced with Sentinel which creates a flying ward at the target location, 300 HP, lasts 100 seconds, 100 sec CD. Detects other invisible units.
Puddle Skip cooldown improved 15/13>13, movement speed increased 20/40>40%, levels reduced 3>1
Torpedo, level req 4, 6 levels skip 2>1
Torpedo is now a skillshot and no longer stuns, it can only travel underwater and will explode if it hits a cliff or a structure
Torpedo damage increased 400/1000>300/1300
Torpedo cast range increased 700>2200
Torpedo cooldown 50>35
Rainbow Warrior
Dinghies now have a proper summon unit title
Now has the spell Shield which creates a 4000 HP shield lasting 10 seconds, 35 second CD, 1800 range.
Now has the spell Inhibition, which silences and stops target from being able to use items for 6 seconds, 85 seconds dur, 650 range
Hide reworked, now targets allied or self, lasts 15 seconds, 70 sec CD and you can move.
Dinghies now cast hide at the same strength as the rainbow warrior (minimum level 1)
Dinghies HP improved, 500/3000>2000/5000
Dinghies armor rescaled 3/18>constant 20
Number of dinghies cast rescaled 2/3>2
Dinghies speed rescaled 15/20>constant 20 kts
Dinghies no longer cast hide in the waves

Red October
Torpedo is now a skillshot and no longer stuns, it can only travel underwater and will explode if it hits a cliff or a structure
Torpedo damage increased 500/1450>750/1800
Torpedo cast range increased 700>2200
Torpedo cooldown 50>35

Returned Pirate
Indecision wind replaced with Malevolence - AOE damage 500/1000 range 500/1000 and heals 150/400 per hero ship struck with more current HP than the RP

Schooner
Optimized Flare gun levels increased, 1>4
Optimized Flare gun AOE rescaled, 1300>700/1300
Optimized Flare gun duration rescaled, 12>9/12
Triple Orb levels increased, 6>7
Triple Orb minimum damage rescaled 400/640>360/640
Triple Orb cooldown rescaled 45/40>46/40
Triple Orb duration rescaled 3/8>2/8
Triple Orb chain lightning bounces increased 0/5>0/6
Triple Orb total damage rescaled 240/1440>280/1420
Triple Orb damage distribution rescaled, physical 42>49%
Sea Shepherd
Helicopter now has a Machine Gun instead of flamers cannon x3
Now has Counter
Can Opener now knocks the target back a 500 distance, if they hit a wall, it can deal up to 1750 physical damage

Seaweaver
now has a new ability: Inverse Current, which allows you to swap position with target unit, 1200 range, 55 seconds cooldown, 1 second casting time.

Storm Wind
Storm wind (former Q) replaced with Tempest, forms a toxic storm over a region for 9 seconds, continuously poisoning enemy vessels each 3th second within range. 7 levels, 600/900 AOE, damage per tick 140->260 and also gives true sight, Slows 20%.Cooldown of 62->50

Strike-Ship
Now has an onboard weapon “Kalashnikovs”, 40dmg/0.33s (120dps) 430 range
Slightly longer CD on hook 30>35

Trapper
Sea Trap activation delay 0.25>1.6/1, activation delay 0>0.25, activation AOE from 250/350>350
detonation aoe 400/450>425 stun dur 3/8>3/9, cast range 500/750>500, cast time 0.5/0>0.5s, cooldown 55/41>55/43, lasts 600/1200>300/660, skip each 2 level, req level 3
Laser tower, duration rescaled 5/13>6/15, cast time 0.3/0.2>0.2, cooldown 60/42>51/45

Trireme
Trireme ram levels decreased 8>6, req. level 0>2, damage 350/1400>500/1250, cool 50/43>50/45, dur 1/5>2.5/5
Trireme rowers duration increased 5>6
Ram now knocks the target back a 500 distance, if they hit a wall, it can deal up to 1000 physical damage
Greek Fleet damage improved 100>125
Viking
Onboard Ballista now always shoots a 2nd shot, dealing 75% of the damage, hitting a random target within 1000 range
Onboard Ballista damage rescaled 285/1000>300/1050

Walrus
Walrus Bite Cast Range 100/175>150
Tornado levels increased 1>6, range 1500/2000, cooldown 50/45, duration 20/30
Bite 8>9 levels, 300/1700>300/1900, CD 44

Waterwaver
Water wave levels 8>7 damage 200/1600>700/1600, distance 900/2000>800/2000, cast range constant 1000, cd 55/49>52/40
Intercept levels 6>4, cd 35/32>36/30, duration 5/10>4/10
Waterwaver now has Lull instead of Silence

Gameplay
Empire Gold timings are no longer random between 180-240 seconds but a constant 210
Repair bay heal is now reduced by 1% per Harbor destroyed (i.e. 4/3/2%)
Purge now removes Barrier
Harbours health regeneration increased from 2>20 HP/sec
Main Harbours health regeneration increased from 5>35 HP/sec
Arrow Towers regeneration decreased from 5>3 HP/sec
The amount if experience received from a dying unit is split to a minimum of 5 between nearby heroes*
Playing in Sandbox Mode now gives you an item which allows you to blink around the map
No abilities any longer has a maximum damage cap (affects: Broad Side, Swiwel Gun, Rocket Bay 1 & 2, Waterwave, Breaking Wave, Firestorm, Flame Strike, Napalm Strike)
Restored the Fog of War as it was in 4.70 (no Black Mask)
The 1.2k ship class and the 3k ship class now sell for 67% instead of 50%

*example: a Medium creep dies on lane, granting 105 experience. If there are five, or less, heroes, the amount is split between the heroes. However if there are six or more, the amount will be constant 105/4.

General
The Ale Brewery on the east island now sells: Beer Thrower, Wine Cannon, Blood Cannon, Alpha Cannon, Smoke Machine and Great Sail
West coin moved to the beach
Middle coin moved slightly to the south
East coin moved slightly to the north
Shops are doubled
Shops now have a very small range of vision for their respective team
Shops positions are therefore also slightly altered
The NW 10k shop relocated to south of lumber mill
The Ale Brewery and the Swedish Wood Mill swapped places
Moved the creators to the beach to the left, as well as the region that gives vision over them
The 3/5/7k ship shops now belong to their respective empire
The 10/14k ship shops now belong to the empires

Items
Flame Cannon now correctly displays that it attacks Ships Only
Net cost decreased 2500>2200
Rocket Pack tooltip now correctly states that it deals 100 dps
Gnollish Wind animation now has a new animation “Cripple”
Pirate’s Torpedo now costs 100 more gold, was 3200->3300
Admiral’s Torpedo now has a new animation

Ships
Advanced Interceptor
Butyric Acid hotkey no longer conflicts with intercept

Alcoholic Ship
Grogginess duration increased from 3/5.5>6/11 sec
Hide description now correctly displays 10 second duration (before it said 5)
Units affected by Grogginess or Ganja Smoke are immune to the effects of Net.
Now has Cleanse instead of Unbuff, after casting for 1 second, removes all negative buffs from self or an ally. 40 seconds CD, 1200 cast range.
Cleanse casting time reduced 1->0,5
Cleanse CD increased 40->50
Battle Royale
Summer Winds spell position and learn hotkey fixed
Advanced Captains Cannon spell position fixed

Brigg
Broadside description now correctly displays its total damage

Carrack & Walrus
Remove Summons damage to summons reduced from 3000>1800

Corvette
Pinnaces now says “Pinnace” instead of “Water Elemental” as a summoned unit title
Pinnace Net duration reduced from 2,5>2 sec
Pinnaces have their normal attack again
Armor rescaled 0/20>10*
No longer has Net
Summon Pinnace now has Net*

Doublejugger
Pinnaces now says ‘Pinnace’ instead of ‘Water Elemental’ as a summoned unit title
Pinnaces have their normal attack again
Armor improved 0>10

Destroyer
Board cast range for all ships improved from 25/60>80
Disrupt Beacon slow increased from 20>30%
Disrupt Beacon AOE 600>800
Disrupt Beacon tooltip fixed
Sail speed increased, 9,5->10kts

Frigate
Rocket Bay 2 spell position fixed
Rocket Bay tooltip fixed
Ganja Ship
Ganja Smoke duration increased 4/9>6/11 seconds
Ganje Smoke slow is now AOE 450/700
Hide description now correctly displays 10 second duration (before it said 5)
Ganja Smoke Buff animation now ‘Disease’ as a debuff (was ‘Drunken Haze’)
Units affected by Grogginess or Ganja Smoke are immune to the effects of Net.

Galleon
Board & Burn cast range for all ships improved from 25>80
Disrupt Pulse-Beacon slow increased from 20>30%
Disrupt Pulse-Beacon AOE increased from 900>1100
Disrupt Pulse-Beacon learn hotkey fixed
Now has Purge instead of Debuff, which targets an ally or an enemy. If it targets an ally, it performs a Cleanse, targeting an enemy will remove all buffs from it.
New ability - Disrupt-Pulse Beacon, replacing Disrupt Beacon, continually silences around the galleon for 3/4/5/6/7/8/9 seconds. 600 AoE, 40 seconds CD.
Sail speed increased, 10->11kts

HMAV
Swivel Gun damage reduced from 500/1250>400/1000

House Boat
Shock Rifle orb speed reduced from 25>22 kts
Shock Rifle laser speed increased from 50>55 kts
Emergency Hull Repair healing reduced from 350/2100>300/1800

Juggernaut
Now has EMP

Marauder
Shock Rifle orb speed reduced from 25>22 kts
Shock Rifle laser speed increased from 50>55 kts
Fixed a buggy name
Mana cost increased, was 10>5 now 10>7
Laser damage rescaled, was 100+50/level, now 120+30/level
Laser AoE 150>125
Now has a new animation for a successful laser-orb-explosion
Lissel (BNDR#6000) — 08/02/2021 19:16
Own Construction
OC Freezer now correctly displays it hotkey ‘Q’
Initial Cooldown to buy an OC ship is now 7 minutes
OC Captain’s Cannon CD rebalanced from 60/41>65/35

Puddle Skipper
Torpedo hotkey no longer conflicts with Spy
Torpedo amount of levels reduced 8>6
Torpedo damage rescales from 400/1170>400/1000
Torpedo now stuns for 0.3/0.8 sec
Torpedo cast range rescaled from 580/720>700
Puddle Skip CD now correctly displays now correctly has cd 15/14/13, was 35/30/25

Poison Ships
Normandier poison cannon CD from 45/40->35/30
Advanced Interceptor Butyric Acid CD from 45/30->35/20
Goblin Gunship Butyric Acid CD from 40->30
Storm Wind Storm Wind CD from 50/43->52/38
Sea Shepherd Butyric Acid CD from 60/50->50/35
Spit Venom CD improved, was 60/46->50/36

Potemkin
Huge Broadside AOE reduced from 500/625>500/550
Potemkin’s Huge Broadside stun duration reduced 4>3s, CD rebalanced from 60>55 to a constant 55s)
Emergency Repair heal amount reduced, was 400->2500, now 500->2000)

Red October
Torpedo 2 tooltip fixed

Returned Pirate
Shock Rifle orb speed reduced from 25>22 kts
Shock Rifle laser speed increased from 50>55 kts
Indecision Wind slow duration reduced from 7/10>3/6

Sea Shepherd
No longer uses its cast animations when spellcasting
Start Helicopter CD reduced from 40>30 sec
Ship of the Line
Now has Cleanse instead of Unbuff, after casting for 1 second, removes all negative buffs from self or an ally. 40 seconds CD, 1200 cast range.
Improved Captain’s Cannon damage reduced from 500/1750->500/1625
Improved Captain’s Cannon cast range reduced from 900->650/800
Cleanse casting time reduced 1->0,5
Cleanse CD increased 40->50

Strike-Ship
Board & Burn cast range for all ships improved from 25>80

Sailor
Bounty increased by 10

Schooner
Triple Orb tooltip reworded to be less misleading
Triple Orb fixed; now always casts the lightning on all targets in the AOE (as intended)
Number of Lightning bounces reduced from 1/6>0/5

Sea Punisher
HP increased, 750->900

Trireme
Ram cast range increased from 75>150 (same as Can Opener)

Troll Destroyer
Waterquake AOE reverted from 250->500

Viking Ship
Catapult casting time reduced from 2>1 sec
Catapult range increased 2000>3000

Bug Fixes
Goblin Empire are now playable again
Fleet Stopper no longer stops allies
Cleanse, Purge and Abolish Buffs now correctly states that they do not dispel the following abilities: Schoepsel’s Cannon, Magnetic Shield, Papaya’s Waveform, Call of the Battalions
Fixed a bug where North Empire received player Tertiary and Chicken Gold
Repair Buildings Mission now requires Traders to go to the Swedish Wood shop and thereafter to the Ale Brewery for both North and South Empire.
Trading now works as intended in Sandbox Mode
Spy no longer target neutral units (this was one of the last major causes of desyncs)
The -cs/-as-/-spammy/-creep command has been disabled (a fix will come in a later version)

Gameplay
8v8v5 players (Colors adjusted: Red-Orange-Brown-Yellow colors vs Blue-Gray-White-Purple-Pink colors vs Green-Teal)
All attacks & spells now deal 100% damage to all targets (was 95% against heroes and 105% against creeps)
Hotkeys have been changed to the keyboard layout Q W E R / A S D F / Y X C V
Respawn invulnerability increased from 3 seconds to 4 seconds
You can’t leave ship anymore, Main Harbour health regeneration adjusted
Deathtimer decreased (Level2) + 10s -> (Level2) + 5s
Maximum Hero XP Range decreased from 2000 to 1750
Doubling works without a free slot
All Items show in tooltip what they combine to and if they can be doubled
Many more Triggers now in JASS (faster)
Now 1 command/150s (was 300s)
Arrow Defence Tower damage increased 57 -> 75
Cannon Defence Tower damage increased 50 -> 60
7s timer for double kills (was 6s)

General
Goblin Bomb Shop now sells Diamond Hull & Outboard Propeller, but does not sell weapons anymore
Startcam & Auto-Cam-reset on 3000 distance
Added Observer/Referee/Livestream slot
New gold/s (type -income to see more)
Added Helpguide-quest
Custom UI removed
All ship descriptions updated
All item-weapon descriptions updated
Wood Shop now sells Microwave cannons and Electrical Pulse Cannon (former EMP Cannon)
All models should now be compatible with both reforged and classic wc3
New whales spawn from the ocean (1-2 Minke & 1-2 Fin Whales / 5 min)
Pathing fixed for reforged
Moved the repair bay for north and south a tiny bit further away from main harbor
Terrain enlarged to the western beaches of the lagoon (as planned years ago with B.62)
New Sand Texture (thx to GolluM_KoMe)
More random shells on the beaches
Treerandomizer reactivated & improved


Items
Hull extra bounty increased: Stone hull 30 -> 40, Upg Stone hull 50 -> 60 , Upg bronze hull 150 -> 125, Gold hull 200 -> 225, upg gold hull 275 -> 300
Net cast range decreased from 600 -> 550
Net Item model changed when you drop it
Goblin sail gold cost increased from 1385 -> 1785
Swedish Repair Kit Health restore increased from 4000 -> 5000
Upgraded Stone Hull health increased from 225 -> 250, speed increased from 1,5kts -> 1,75kts
Upgraded Bronze Hull health increased from 500 -> 550, speed increased from 3,75kts -> 4 kts
The Chaos Hammer now called The Hammers of Chaos
Light Rocket now called Light Rocketlauncher
EZLN now called Zapatistas EZLN
The Birds of Terror now called The Birdies of Papageno (as planned)
EMP Cannon now called Electrical Pulse Cannon
UMTS Waver now called Moonstone Waver (in homage to Timber's Moonstone Cannon)

Ships
Spy cast time decreased 1s -> 0,5s
International Brigade & Strike Ship: Call of Battallion (Hook) now not on allied Trader (on the way back it works)
Barricades from International Brigade, Minelayer, Advanced Minelayer and the Rainbow Warrior duration decreased 4s -> 3s
Alcoholic Ship, Ganja Ship, Trader, Merchant: Hide Abilities tooltips corrected
Enforced Hull increased hitpoints125/250/375/500/625/750 -> 125/275/425/575/725/875
Reinforced Hull increased hitpoints 200/400/600/800/1000/1200 -> 200/425/650/875/1100/1325
Strong Enforced Hull increased hitpoints 275/550/825/1100/1375/1650 -> 275/575/875/1175/1475/1775
All Pinnaces are no longer affected by Ship Upgrades
Pinnace now correctly displays the damage and internal weapons system

New Ship: Paddled Submarine (1200 gold, 8 kts, hull 600, armor 3)
Abilities
Dive (invis for 10/14/17/20 seconds, 40/35/30/25 seconds cooldown)
Ram (ram the target for 50/100/150/200/250/300 damage and slows the target for 35%/38%/41%/44%/46%/50% for 3/3/4/4/5/6 seconds cooldown 70/67/64/61/58/55)
Pull lads pull! (gives you a large amount of movement speed of 50/75/100 for 1/2/3 seconds cooldown of 10/9/8 seconds)
Slow (slows the target's movement speed)
Advanced Interceptor
Butyric Acid damage increased 50 damage flat + 40 damage every 3 seconds per level, level 1/2/3 12 seconds duration, level 4/5/6 15 seconds duration
Butyric Acid cooldown decreased 60s/58s/56s/54s/52s/50s -> 45s/42s/39s/36s/33s/30s

Asian Ship
Blink Back cooldown rescaled 64s/63s/62s/61s/60s -> 70s/66s/62s/58s/54s

Battleship Potemkin
Removed the Onboard weapons
New Ability: Huge Broadside fire a huge broadside at a targeted location (damages all targets within the location and stuns them for 4 seconds)
Huge Broadside damage 250/350/450/550/650/750

Barque
X-Marks the Spot range decreased 800/1000/1200 -> 800/900/1000
X-Marks the Spot cooldown increased 50s/47s/43s -> 60s/55s/50s
Torrent cooldown increased 50s/48s/46s/44s/42s/40s -> 50s all levels

Black Pearl
Hull repair increased 1500/2500/3000/3500 -> 2000/3000/4000

Brigg
Broadside Cast Range increased 1000 -> 1000/1040/1080/1120/1160/1200
Broadside Cooldown decreased 60/59/58/57/56/55 -> 60/58/56/54/52/50 seconds
Broadside Damage decreased 50/75/100/125/150/175 -> 50/70/90/110/130/150

Carrack
Magnetic Shield has less levels now from 5 -> 4 duration adjusted

Cog
Reinforced Hull Repair increased 350/500/650/800/950/1100 -> 500/700/900/1100/1300/1500 over 6 seconds

Crusader
Speed decreased 9,5kts -> 9kts

Destroyer
Hit Points increased 2000 -> 2200
Movement speed increased 8kts -> 8.5kts

Doublejugger
Movement Speed increased 9.5kts -> 10kts

Druid Ship
Summon Nagasnake now correctly displays bash chance in tooltip (50%)
Nagasnake cooldown decreased by 5 seconds

Dwarfish Ship
Increased Dwarfish Zeppelin duration 20s -> 25s
Frigate
Share Damage Cooldown decreased from 30s -> 24s

Frozen Ship
Freeze Water cooldown decreased 60s -> 56s

Galleon
Board & Burn cooldown decreased from 60s -> 50s on all levels

Goblin Gunship
Poison cooldown decreased 60s -> 40s
Damage adjusted 75 flat damage + 50 damage per 3 seconds per level -> 65 + 65 per level, level 1/2/3 12 seconds duration every level after + 3 seconds

HMAV Bounty
Swivel Gun Levels reduced 8 -> 6
Swivel Gun damage increased by 20
Swivel Gun Cooldown decreases 60s/60s/59s/58s/58s/57s/56s/55s -> 60s/57s/54s/51s/48s/45s

Houseboat
Seaweed damage per second increased 100 -> 150

International Brigade
Brigade Brigadist Gun damage decreased 50/75/100 -> 15/30/45/60

Juggernaut
Juggernaut movementspeed increased 8kts -> 8,5kts

Merchant
Shadow Replication cooldown 90s

Minelayer
New model (Greyjoy Ship by purparisien)

Nautilus
Dive is now instant, without stopping the ship

Normandier
Poison Cannon Initial Damage increased 50/80/110/140/170/200 -> 50/85/120/155/190/225

Overlord
Freeze Water cooldown decreased from 60s -> 56s

Own Construction Turtle
Turn-to-move now at 60°

Puddle Skipper
New ability Puddle Skip (makes your ship invisible for 3 seconds and gives you 20%/30%/40% movement speed cooldown of 15/14/13 seconds)
Send Spy ability now innate (no level needed)
Torpedo range decreased 615/630/645/660/675/690/705/720 -> 580/600/620/640/660/680/700/720
Puddle Skipper
New ability Puddle Skip (makes your ship invisible for 3 seconds and gives you 20%/30%/40% movement speed cooldown of 15/14/13 seconds)
Send Spy ability now innate (no level needed)
Torpedo range decreased 615/630/645/660/675/690/705/720 -> 580/600/620/640/660/680/700/720

Raft
Stolen Cannon damage adjusted 100/185/275/370/470/575/685/800 -> 100/200/300/400/500/600/700/800
New model

Rainbow Warrior
Dinghys cooldown increased 40s -> 50s
Dinghys duration decreased 45s -> 42s

Red October
Dive is now instant, without stopping the ship

Return Pirate
Recall Fleet cooldown adjusted 60s/54s/48s/42s/36s/30s -> 40s all levels
Recall Fleet range adjusted 1700/1800/1900/2000/2100/2200 -> 1800 all levels
Recall Fleet works now only on heros
Indecision Wind rebalanced, now has 4 levels
Indecision Wind slow decreased 40%/45%/50% -> 25%/30%/35%/40%
Indecision Wind area of effect decreased 700/775/850 -> 650/700/750/800
Indecision Wind damage adjusted 500/750/1000 -> 550/700/850/1000
Indecision Wind slow duration adjusted 10s on all levels -> 7s/8s/9s/10s

Sailor
Captains Cannon damage on level 1 increased 40 -> 46

Schooner
Triple-orb now slow decreased 50% -> 35%
Triple-orb now deals correct amount of damage (used to incorrectly deal more damage when more enemies were cluttered in the AoE), tooltip updated
Triple-orb overall single target damage adjusted
Flare cooldown increased 30s -> 35s
Health points decreased 5600 -> 5000

Seawaver
Waterwave speed increased from 30kts -> 32,5kts

Ship of the Line
Captains Cannon cooldown decreased from 60s/59s/58s/57s/56s/55s/54s/53s -> 30s on all levels
Trader
Shadow Replication cooldown 90s

Trapper
Seatrap range to buildup increased 500 -> 750
Seatrap cooldown decreased 50s -> 44s

Trireme
Armor decreased 8 -> 4

Troll Destroyer
Chain Lightning cooldown decreased 60s/58s/56s/54s/52s/50s/48s/46s -> 58s/56s/54s/52s/50s/48s/46s/44s

Viking
Flare cooldown increased 30s -> 35s
New ability: Catapult (channel for 2 seconds and launch a catapult to the targeted location, damage is split between targets no level needed 500 damage 2000 range, 250 area of effect 40 seconds cooldown)
New model (VrykkulDRakkarShip by Sellenisko)

Waterwaver
Waterwave speed increased 30 kts -> 32,5 kts
Added additional onboard: Nebular (25 damage / 0.9s / 650 range)

Walrus
Tornado slow decreased 60% -> 50%
Tornado area of effect decreased 1000 -> 800

Bugfixes
Two Machine Guns will now correctly double into a submachine gun instead of a catapult
Double Rocket Cannon, Two Kamikaze Owl Launchpads and Twin Tomahawk now resale for the correct amount

All Repairwoods can now be triggered over the "Escape" (esc) hotkey (blizzard only supports numlock, arrow keys and esc for s.th. like that); Marauder Orb Explosion less AoE; Cog now with Absorb Hull; Puddle Skipper now 8 Levels (max 1100 dmg, 720 Range), Sea Punisher - Life Drain hotkey now T; Cog - Seatang hotkey now E

Short Mode Bounty = 200% (was 175%); Assist: 25% dmg (was 33%); Added chickengold*300 to leavergold (chickengold increases over time), leavergold for shipsale increased (value/2, was value/3); Shiplags reduced but maybe increased loadingtime; Own Construction Frozen Cannon now freezes: L1-5: 0.25s, 6-10: 0.5s, 11-20: 0,75s, 21-30: 1s (was 0.2,0.35,0.5,0.75s); Own Construction Frozen and Acid Cannon new AoE damage: 25, 100, 250, 500 (was 20, 50, 150, 500); Own Construction Acid Cannon AoE Slow now for: 1s, 2,5s, 5s, 7,5s (was 1s, 2s, 3s, 5s); Own Construction Schtoepsels Cannon Coolown now max 49s (was 35s) spintime now always 1s longer as stun (max still 5s but less on lower levels; on level 1: 1s stun, then 1s spinning); Own Construction Flamestrike Cooldown now max 45s (was 49), Pearl Pirate Crew: Max. number of ships now 16 (was 20), max duration 75s (was 100s); Galleon: Armor 10 (was 9), HP 5200 (was 5000); Ganja&Carrack&Man of War: Abolish Cooldown 60s (was 45); Troll Destroyer Seaquake delay to effect now 0,1s (was 0,5), Area 500 (was 450), Range 1500 (was 1200); Vicking&Schooner: Optimized Flare Cooldown now 30s (was 40s), duration 12s (was 15s); Maraude, AoE for laser hit on orb now increased; Shock Rifle: Range 2400 (was 1500); Submarines: Fleet Stopper now boosts speed for 5s (was 3), Advanced Repair Ship Ghost-Seaman-Crew now 10 HP/s (was 5); Bounty Swivel Gun casting time reduced by 50% (now 0,15-0,08s), cooldown min 53s (was 55s); Own Construction Silencer 1000 gold (was 600); Papaya Dealer: +1 kts (now 12), Pushing Winds: cooldown 30s (was 35), Speed Increase 50% (was 40%); Schooner: Sail Ripper Cannon slow now 7s (was 5s); Sea Shepherd Can Opener: Stun now 4s (was 5s), Required Level now 5 (was 1; for first levelup), Damage 2250 (was 2150); Carrack: Magnetic Shield Cooldown now 55s (was 62s); Marauder: Counter Admiral on Sea Damage now 300 (was 225); Doublejugger: Pinnace Collision Size 15; Juggernaut, Doublejugger: Advanced Sail Ripper now 1050 dmg (was 800); Battle Royale: Summer Winds +60% speed (was 40%), AoE 2000 (was 1450); Ship of the Line: Improved Captains Cannon Required Level 3 (was 5); Adv. Minelayer 12,5 kts (was 12); Minefield Cooldown now 45s (was 50s); Submarine (emerged): 30 HP/s regeneration (was 25); Advanced Submarine (emerged): 50 HP/s regeneration (was 40); Storm Wind 12 kts (was 11)

fatal error bug fixed

Main changes: new commands: -zones (displays the current status in battlezones, only if they are on.), -viewX / -vX (1225+x*275, -v9 now = max distance 3700), -zoomXXXXX /-zXXXXX (1200+X/4, x<9999, -z9999 = max distance 3700); Bronze Hull now 20% damage reduction, 800 gold (was 850); Upgraded Bronze Hull 21% damage reduction, 3,75 kts (was 3,5); Arrow Tower Damage from upgrades reduced a bit; Dodoweapon readded (like the old, but buyable at the golden dodoshrine/bob); Dodoseeker can be bought in all modes; Item Ownership system now prevents allies from item steal in all modes (was only tourney and short mode); Multikill timer now 6s (was 5s); Killing-Sprees now after 4 kills in a row (pirate at 24 kills);

New Weapons: Light Missile; Medium Missile (Double Rocket + Two Light Rockets); Large Missile (Double EMP + Medium Missile); Granade Launcher (Two Light Rockets + Antifa Squatter Group); Bombarding Sailor (Double Bombard + Big Sailors Crew); Waterbomb Launcher (Grenade Launcher + Bombarding Sailor); Microwave Röntgen (Double Röntgen Radiator + Double Microwave); Microwave Roentgen (Dobule Microwave + Double Roentgen); Depleted Uranium (Microwave Roentgen + Medium Rocket); Basic Shotgun Crew (Double Basic Cannon + Double Yellow Laser); Superperforator (Two Grapeshot Carronades + Basic Shotgun Crew)

Shipchanges: Interceptor: Quietness (silence 1s, 45s cooldown); Normandier: Admiral of the Fleet (Counter, moves 250 backwards); Crusader: Capsize range on L1: 175 (was 200) - on L6 still 200; Marauder: Counter Admiral on Sea now 2500 range (was 1800), 225 dmg (was 150); Submarine&Red October: Fleet Stopper now 15s cooldown (was 45s); Adv. Minelayer: Minefield Level requirement -1 (now 6 for first level); Adv. Repairship: Fleet Repair -1 level requirement (now 4); Support Ship: Healwaves now 5 levels (333 healed/8 waves); Overlord: +0,25 kts; Bombardier: Flare Gun effect now after 0,25s (was 0,5s); Vicking&Schooner now Optimized Flare (only 1 level but 40s cooldown, 15s dur, 1300 AoE); Adv. Interceptor: now 14 kts (was 13,5); Missile Shark: Level Requirement now 6 (was 3), 1 bullet less now max 20 (was 21); Storm Wind: Wind Storm duration now 8s (was 6s); Bounty: Swivel Gun level requirement now 3 (was 4), maxrange 1400 (was 1350); Adv. Interceptor & Papayadealer: Pushing Winds now 35s cooldown (was 45) and 40% speed (was 35%); Papayadealer onboard weapon now Waver (64 dmg/s, 450 rng; was Blue Laser); Battle Royale now with Summer Winds; Destroyer: Board ship now 8 levelups (was 6), max 250 dmg/s (was 190), max duration still 10s; Galleon: 8,5 kts (was 8 kts); Houseboat: New model (thx to supertoinkz), Seaweed range now 650 (was 575); Cog: Seatang range now 600 (was 550); Waterwaver now with onboard weapon Nebular (20 dmg/0.9s/650); Schooner: Sail-Ripper 5s slow, Triple Orb Explosion AoE 400-600 (was 400), Range 1500 (was 900-1400), Cooldown 40s (was 35), lighning effect more damage; Vicking: Onboard Weapon system Viking Spirit (7dmg/0,2s/1500range), Ballista more range (1850); Vicking Ballista & Own Construction Captain Cannon: now followed by a second bullet with 50% (Own Construction) or 100% (Ballista) damage on a random enemy unit; Papayadealer: Waveform distance increased; Juggernaut / Doublejugger: Adv. Sailripper Cooldown now 40s (was 45); Man of War Extra Coal hotkey now T; Man of War, Carrack, Ganja Ship: Abolish Buffs hotkey now E; Normandier: Poison Cannon now Hotkey E; Alcoholic Ship torpedo now 3s cooldown (was 4s); Ship of the Line: Abolish Magic now called Debuff; Alcoholic Ship & Galleon: now with Debuff


Map in Numbers:
Items: nearly 300 (over 200 different weapons, some castable items, hulls, sails, repair woods, repair crews, trade items,...)
Playable ships: about 70
Gui-Trigger: About 200 by Sked, Timber_Wolf25, Say_No_to_War
Jass-Trigger: About 50 by SerraAvenger, Trollvottel, Wolfie[NoCT], emjlr3, TriggerHappy, Say_No_to_War
Extra models produced for this mod by Lorc_da_Orc, Widowmaker
Texture editing by Angel_Ship
Co-Mapmaker: SerraAvenger

Credits
Special thanks to the glorious Model&Icon makers, expecially to:
Born²Modificate (high-res doodad pack), xXm0rpH3usXx (pavement), olofmoleman(lots of models), crazyrussian, M0rbid, eXciTe, anath3ma, Oddiosel, OgeRfaCes, anarchianbedlam(Plasma Mortar), Kofi_Bannan (several models), Mr. Bob (Frigatev3, CarrackV2), Wolfie[NoCT] (Blink Back), Trollvottel (Meathook), StormLord (Batleship), 13s_swiffer, Lorc_da_orc for his tiny&sweet models (since 2008, extra made for this map), JetFangInferno (MusicTarget), LiOneSS (guitar), HappyTauren (treefern), Infrisios (arcaneglaive), Windstorm(shippack), D4RK_G4ND4LF (Shock Rifle), Bot.Mcvoldemort (League-Server setup), emjlr3 (assistance system), TriggerHappy (warp-spell), Arcsol, epsilon (tux missile), Buster (palmtree), Talon the Mage, moyack, Ket, NFWar, Golden-Drake.
Thx to all the others I who could not be mentioned here. There are over 600 imported files, over 160 icons, thats why not every button could be credited here. (Since 2008 I made postings at every button&model I use).

If you got forgotten to be mentioned here send a short private message to me and you wil lbe mentioned here & in the quest.


Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Battleships, Crossfire, AoS, Ships, ship, sh1p, 13attleships, Goblin, North Empire, South Empire, Goblin Empire, Greenpeace, Pirate, Pirates, Cannons
Contents

Battleships Crossfire 4.64 (Map)

Battleships Crossfire 5.10 (Map)

Reviews
By @Vengeancekael Gameplay: The map features a wide variety of ships, early on you only have a really useless and not so cool looking ship, however you can quickly get a better ship and you have a lot of choices, maybe more than 50 ships. The weapons...

Moderator

M

Moderator

By @Vengeancekael

Gameplay:
The map features a wide variety of ships, early on you only have a really useless and not so cool looking ship, however you can quickly get a better ship and you have a lot of choices, maybe more than 50 ships.
The weapons are also really flashy looking, although some of them aren't really medieval like weapons, but hey it's just a game.
The weapon doubling feature is also really cool, allowing you to upgrade a weapon and keep improving your ship even though you have 6 weapons equipped.
There are also a lot of weapons to choose from and every ship has its own special ability(ies). Every ship does have the 3 basic passive abilities, although please do give them passive icons.
There are also different roles in the map, you can either attack the enemy by following the basic 'AoS' type lanes with AI support or be a trader and get wares and items.

Terrain:
The bases look really cool, you've used matching custom building models and tower models, everything looks very polished, however it still feels a bit empty, there are no rocks, plants or anything around towers that are in the middle of the ocean on a very tiny island. And the areas to the right are really shallow and empty, just some blizzard cliffs with no plants or anything, maybe make some huge archs or something, or a gigantic waterfall area.

Other:
A neat looking loading screen+preview image, the in-game text is short, well written, informative and colorized.
There's also a quest log with tips, the objectives, ...
You've also used neat custom icons for the UI as well and also a custom UI texture, making it look fresh.
Suggestions:
*Bind the skill hotkeys to QWER
*Add text to the exit button like 'Menu' or 'Exit'

Overall:
A neat mod to a great map, although not a lot of huge features and not that many new features and the terrain could have been better.
 
Level 7
Joined
May 9, 2005
Messages
136
No this map does not support AI yet.
Of course the North and South Empire have spawnships that are moved by script, as in all other Battleships Maps. ;)

lol communist conspiracy :O
Well y I added many political or fun descriptions for items, I like them more then unpolitical talk. ;)
At the beginning my motivation was rebalancing the map to prevent goblins from winning so many games (in the old bs cf 1.6).
Later my motivation changed to s.th. that can in short words be described as telling untold stories, revealing the other side of the coin.
 
Level 7
Joined
Apr 12, 2009
Messages
188
Best Bships mod ever.

This is the only battleship mod that I play. I think it's by far the most unique and there are so many unique styles of play. The weapons and ships are really cool, all kinds of good commands like -discoship. I mean seriously. -discoship.

Anyway yeah +5/5 from me.
 
Level 1
Joined
Jul 3, 2010
Messages
4
Possible Glitch

This might be my own stupidity talking, but I was buying the second tradeship with my captain out of the ship and it froze up my ship permanently:sad:. Either a notice that captains have to stay in their ships while buying new ones or a captain reset command would be appreciated, also, it's not just with that ship, I tried a new game and did the same thing with a ship or two and every time it happened.

Otherwise, One of my favorite games! :pir:
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Rejected


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 
Level 7
Joined
May 9, 2005
Messages
136
I wonder if any admin will approve the map now... I improved the description and added 7 screenshots. I bet this is the only map under the most played maps in bnet which is beeing rejected here.

Not to mention that there are not many maps who have such an active community and a ranked league with sores and thousands of players on playing it. Really scary that it ever was rejected here - expecially because of all the other approved maps here who are not really played by anyone...
 

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Level 2
Joined
Mar 24, 2011
Messages
12
hahaha how can it be rejected here ^^ this map is the reason why i still play warcraft 3 !!! its the best map in the battle net !!! and this explains the magnificence and the big size of the community (just check wc3bs.com )
 
Level 6
Joined
Oct 10, 2009
Messages
1,426
Posts deleted.

Wazzz, chill out.
I know it's your personality, but hide it. ;)
:p

Say_No_To_War, if you're going to report the post, then don't reply to it, it will just cause more of a shit storm.
And don't call other users a troll.
He didn't even troll you and you called him a name, that's not very nice.
And then you called HIM the troll. :|

What he said was true though.
Not to mention that there are not many maps who have such an active community and a ranked league with sores and thousands of players on playing it. Really scary that it ever was rejected here - expecially because of all the other approved maps here who are not really played by anyone...

Here, on THW, we honestly have no care in the world how popular your map is.
At all.
In any way.

A map that nobody has ever heard of and never even hosted on BNet can be approved.
And a very poorly designed map with a huge community behind it CAN be rejected.

The fact that you think otherwise proves what wazzz said as true.
You can't think that because you have a hge community behind you, that you will get an approval.

We have a content filter here.
It filters bad maps.
It's made up of 3-4 Users that dedicate their time and effort to be this filter.

The filter will reach your map when it reaches your map.
Until then, stop whining. There were about 300 people with (that are still) pending maps here first.
 
I'll be handling this 'situation' in 1-2 hours. Hold on to your cups.

edit: First off, jesus christ spam the map types/categories some more ;_; It's best if you stick to one type/category.
Secondly, to put screenshots in the actual description, just copy the image's url and do this:
PHP:
[img]IMAGE URL HERE[/img]

Now to the actual situation:
Say_No_To_War, you are clearly the one wanting to make a political fight out of this, while insulting other users without them actually being provocative or anything. Everyone here is trying to make clear to you, that we really don't care how popular a map is, we always check the map's aspects first and also its description on the hiveworkshop, if you're not breaking any rules etc.
And if you do break any of the rules, your map will be rejected. There will be no exceptions for you, just BECAUSE it's a popular map.

The initial reason for the rejection was that you had not listed everyone under credits.
And you still haven't. You've listed some of them and then written 'to be continued'. If you're missing 1-2 users, it's ok, but if you know other users then list them all. However I do not know if Cweeners reason to reject your map was also missing credits.

And please do not insult others an just call them trolls. Try to behave on this site, we're trying to be a nice community.
Thread cleaned.

Also some suggestions:
*A lot of the passive skills have active icons
*There's too many in-game messages at a time
*Main menu button doesn't have text
*Remove missing players from the leaderboard
 
Last edited:
Level 7
Joined
May 9, 2005
Messages
136
Thanks for your time, Vengeancekael.

- I fixed the types, now only AoS & medieval.
- Fixed the screenshot links, thanks, I didn't know that. Is it ok like that?
- I updated the credits again. Still not all iconmakers can be credited due to several reasons:
There are over 160 icons and not all have been imported by myself. But I think the list would be far too long for anyone to read anyway. I made a posting under every ressource I imported in the last years (exept maybe very few who got forgotten due to late evening time), usually I am also adding reputation. The model-, trigger- and spellmakers and the iconmakers who said that they want to be mentioned (in their icon-posting) should be all mentioned.
The list is also a quest ingame which will always be continued, because the map is not finished yet and some may be forgotten. Some even got a ship named in honor of their work, such as olofmoleman, lorc_da_orc and many others.


Thanks for your suggestions for next version:
*A lot of the passive skills have active icons
Well sked made Battleships and changing that standard icons would maybe not be understandable for Battleships fans. But thanks, its an idea which should be discussed (none suggested that in 6 years maybe because its the same in nearly all Battleships maps).

*There's too many in-game messages at a time
Maybe just klick "Help messages off" at start or use "-help off" (but its already reduced a little bit for next version).

*Main menu button doesn't have text
Thats a problem? May people renamed that button, I removed that text. Thats not a bug, its wanted. Btw in "Battleships Pro" its called "noob exit", I liked to just remove the name instead. :)

*Remove missing players from the leaderboard
Well at last not always. Usually people dont start without at least 8 players, so I never thought its worth the work. If you start without Goblins the last 2 lines are removed. But if someone leaves ingame it should be displayed how many kills/deaths he/she had.
 
Last edited by a moderator:
Thats a problem? May people renamed that button, I removed that text. Thats not a bug, its wanted. Btw in "Battleships Pro" its called "noob exit", I liked to just remove the name instead. :)
I still don't understand why you would remove the 'Exit' text.

Well sked made Battleships and changing that standard icons would maybe not be understandable for Battleships fans. But thanks, its an idea which should be discussed (none suggested that in 6 years maybe because its the same in nearly all Battleships maps).
I'm not trying to be rude here, but if battleship players would get confused because spells would have an actual fitting icon, then they probably have some issues.


And no, Wazzz is not trolling.
He may be trolling other threads a lot, but not this one. He can be serious if he wants to and it's usually in chat where he trolls other users.
If there really is an issue, just report the post/user.

But to just call it poorly designed or "This map is rejected and can cause errors."
The user did not actually write that, that message pops up when it's rejected. It's mostly a generalized sentence.

I will be looking at the map and probably write a review for it, so until then, pending.
Also put the screenshots under hidden tags:
PHP:
[hidden=]IMAGES[/hidden]
 
Level 7
Joined
May 9, 2005
Messages
136
Well the "exit" was mainly removed in a not serious attemt to reduce the number of leavers many years ago. ;) Maybe its time to readd it.

Really I didnt mean my answer to the passive/achive buttons to be rude. Its sometimes very good to hear the opinion of someone external. Active buttons for Passive buttons also stressed me in other maps, but never in battleships cause I am used to it. Will be changed.

I have the permission to edit this mod by the previous makers Timber_wolf25 and Sked.
As far as I know only Battleships Pro and Battleships Crossfire are still active. The numers of players/games I mean are usually only for Battleships Crossfire.

btw: I found the bb codelist now, thx. :)
 
Review:

Gameplay:

The map features a wide variety of ships, early on you only have a really useless and not so cool looking ship, however you can quickly get a better ship and you have a lot of choices, maybe more than 50 ships.
The weapons are also really flashy looking, although some of them aren't really medieval like weapons, but hey it's just a game.
The weapon doubling feature is also really cool, allowing you to upgrade a weapon and keep improving your ship even though you have 6 weapons equipped.
There are also a lot of weapons to choose from and every ship has its own special ability(ies). Every ship does have the 3 basic passive abilities, although please do give them passive icons.
There are also different roles in the map, you can either attack the enemy by following the basic 'AoS' type lanes with AI support or be a trader and get wares and items.

Terrain:

The bases look really cool, you've used matching custom building models and tower models, everything looks very polished, however it still feels a bit empty, there are no rocks, plants or anything around towers that are in the middle of the ocean on a very tiny island. And the areas to the right are really shallow and empty, just some blizzard cliffs with no plants or anything, maybe make some huge archs or something, or a gigantic waterfall area.

Other:

A neat looking loading screen+preview image, the in-game text is short, well written, informative and colorized.
There's also a quest log with tips, the objectives, ...
You've also used neat custom icons for the UI as well and also a custom UI texture, making it look fresh.

Suggestions:
*Bind the skill hotkeys to QWER
*Add text to the exit button like 'Menu' or 'Exit'


Overall:

A neat mod to a great map, although not a lot of huge features and not that many new features and the terrain could have been better.

Rating: 4/5
 
Level 5
Joined
Dec 20, 2007
Messages
211
Best ever battleships maps with a lot of option such as combine recipe, more ships with unique ability in each ship, quest, whale hunts and fishing mode, custom model, guide for newbie and etc but terrain seem poor

Better than other battle ships and always updated

well, i play a long time so i can call it a great battle ships
 
Level 7
Joined
May 9, 2005
Messages
136
--- Season 7 started - with lots of prices to win ---
Join the qualify to get qualified and then join the League. Check wc3bs.com to see your points.

Thanks Vegeancekael for approving this. Its nice to see it here between the other maps as a normal working map.

I implemented the active-to-passive buttonchange, thx. Hotkeys are mostly close to each other, on "wertfgcvbn". Menu text is still invis, it did not make it to the to do list but its still in my mind. ;)

Btw there are less doodads in the offshore areas where nearly no gameplay takes place to improve the performance. The map is already near the normal doodad limit and hard to play on slower pcs.
 
Last edited:
Level 1
Joined
Dec 27, 2011
Messages
3
Gameplay wise, this map is very good. But it feels too much like a communistic propaganda. The author is clearly strongly biased towards the left-wing and frankly this map would be far better off without so many political references.
 
Level 7
Joined
May 9, 2005
Messages
136
Communism or enviromentalism

Gameplay wise, this map is very good. But it feels too much like a communistic propaganda. The author is clearly strongly biased towards the left-wing and frankly this map would be far better off without so many political references.

Why does the map feel like communistic propaganda? There are also anarchist and alot more enviromentalism hints in it ("Greenpeace vs Whalehunters"). What has protecting the whales to do with communism? Tolerance is something to be learned by experiencing it.


I really bored this map already because i used only 2-3 Gamma Cannon and it always won.

Weapons are balanced by formular and are very balanced due to that. In many games you cant afford 2-3 gamma cannons up to the end. In such games other (smaller) weapons can be better to use the value of each itemslot.
And weapons also depend on the range of your allies and on the ships your team chooses.
 
Level 1
Joined
Dec 27, 2011
Messages
3
Why does the map feel like communistic propaganda? There are also anarchist and alot more enviromentalism hints in it ("Greenpeace vs Whalehunters"). What has protecting the whales to do with communism? Tolerance is something to be learned by experiencing it.

Let's see the list of communistic references in the map.
Subcomandante Marcos
EZLN
Lenins Hammers
Marxsmen Crew
Capitalist Gun
Manifest
Sailors Union
Communistic Crew
Spirit of the Revolution
Strike-Ship
Battleship Potemkin
Red October
International Brigade

While some are written in a joking manner, some are clearly designed to convince players to accept author's views as their own.

Communistic propaganda isn't the only one present, but it is the one that stuck out the most to me and is the most dangerous. This doesn't change the fact that a significant portion of the map is propagandistic in nature.

Also the map seems to be quite untolerant of capitalism.
 
Level 7
Joined
May 9, 2005
Messages
136
Not everything that looks leftwing is communism

Subcomandante Marcos & EZLN - The EZLN is not fully communist:
http://en.wikipedia.org/wiki/Zapatista_Army_of_National_Liberation said:
Although the ideology of the EZLN is reflective of libertarian socialist politics, paralleling both anarchist and libertarian Marxist thought in many respects, the EZLN has rejected and defied political classification; retaining its distinctiveness due in part to the importance of indigenous Mayan beliefs in Zapatismo thought.

Capitalist Gun - Critics on Capitalism = Communism? oO
Red October - Do you know the film "The Hunt for Red October" with Sean Connery?
Strike-Ship & Sailors Union - Expecially big (General-)Strikes are usually made by unions which strongly oppose communism.

For the others u mentioned I agree with you. They contain pro-communist political argumenting in tooltips, so they can be called communist propaganda if u like to (there are even some more ;):
Lenins Hammers
Manifest
Communistic Crew
Spirit of the Revolution
International Brigade
Battleship Potemkin

While some are written in a joking manner, some are clearly designed to convince players to accept author's views as their own.
Communistic propaganda isn't the only one present, but it is the one that stuck out the most to me and is the most dangerous. This doesn't change the fact that a significant portion of the map is propagandistic in nature.
Also the map seems to be quite untolerant of capitalism.

I dont see whats dangerous about that. I never support stalinism/state-capitalism or however you wanna call those "socialist" dictatorships in any but oppose them in many tooltips.

As you can see capitalism is also unable to solve the problems of the world. We have corruption, poorness and starvation at the same time as overproduction and exessive wealth. Maybe I didnt mention the good aspects of capitalism (which are undenieable), but I guess most people already know that out of their rl and from the mostly neoliberal media. I also made the map to show other points of view to the players (and not only communist, but also anarchist, zapatist, enviromentalist, unionists, Greenpeace, Amnesty International, Seashepherd,...). Without that initial motivation I would prolly not have started making maps in wc3 at all.
But I guess we can at last agree that every good thing has also bad sides.

Btw: Thanks for making me look in the tooltips again, I found some spellings & cuts.
 
Level 1
Joined
Dec 27, 2011
Messages
3
Subcomandante Marcos & EZLN - The EZLN is not fully communist:
While maybe not fully communist, it certainly has some very socialist/communistic overtones.

Capitalist Gun - Critics on Capitalism = Communism? oO
While there have been many critics of capitalism, communists are one of the most visible and vicious in their critiques.
Red October - Do you know the film "The Hunt for Red October" with Sean Connery?
Haven't seen it, I know of it. Anyways, this clearly falls under the "in a joking manner"
Strike-Ship & Sailors Union - Expecially big (General-)Strikes are usually made by unions which strongly oppose communism.
Unions are usually tied pretty close to the left-wing parties which in most places includes communists/socialists. While they can be an effective way to protect the workers from the excessive greed of the employer, they can be and often are used to stifle the competition from newcomers willing to work for less than the union wage, artificially increasing wages through limiting the labor supply and mantaining the status quo in general.
For the others u mentioned I agree with you. They contain pro-communist political argumenting in tooltips, so they can be called communist propaganda if u like to (there are even some more ;):
I dont see whats dangerous about that. I never support stalinism/state-capitalism or however you wanna call those "socialist" dictatorships in any but oppose them in many tooltips.
The problem I have with supporting communism is the fact that those stalinist/state-capitalist dictatorships always come from support such as this. Those somewhat educated in the matter spread the idea to the masses, the masses elect a leader, the leader disposes of the disgruntled somewhat educated initiators and voilá, another USSR, China, North Korea or Vietnam.
As you can see capitalism is also unable to solve the problems of the world. We have corruption, poorness and starvation at the same time as overproduction and exessive wealth. Maybe I didnt mention the good aspects of capitalism (which are undenieable), but I guess most people already know that out of their rl and from the mostly neoliberal media.
While capitalism might not be able to solve this world's problems, the thought it should be is fallacious for it has so far never been proven the problems of this world can be solved or solved without causing other problems. Also the ability to solve the world's problems of other ideologies is dubious. Corruption, starvation and overproduction are problems stemming mainly from imperfect information and geographical factors, which can hardly be changed by ideologies.

As for the knowledge of the advantages of capitalism, the neoliberal media seem to be rather informing the public of all the catastrophes and blunders of capitalistic societies than their advantages.
I also made the map to show other points of view to the players (and not only communist, but also anarchist, zapatist, enviromentalist, unionists, Greenpeace, Amnesty International, Seashepherd,...). Without that initial motivation I would prolly not have started making maps in wc3 at all.
Unfortunately the map shows only the other points of view, showing only the supposedly good sides of some ideologies and only the bad sides of others, coming off as a propaganda piece. Also the level of detail given to the political references is quite inconsistent with the rest of the descriptions.
 
Level 9
Joined
Nov 24, 2013
Messages
524
This is one of the best maps I've ever played,and the best of this kind of map. The hilariousGreenpeace vs Whalehunters? Can't belive it. This led to a question: are you in theGreenpeace?
 
Level 24
Joined
Nov 9, 2006
Messages
2,561
Work on your community man, its utter shite.
I waited for half an hour to play and get kicked the last minute without a warning.
Always the same shit with leavers and hosts being dirtbags.
The games takes forever to fill and and getting kicked like that is the worst f- feeling.
It's really distasteful and it turns people away from the game.
People already hate battle tanks community, don't make the same mistake they did.
I like the game, but i have zero interesting in playing it at this point.
 
Level 6
Joined
Oct 26, 2010
Messages
74
First of all, can somebody upload the newest version here? On battle.net there are versions 4.90 and 4.91 hosted often.
Also a player called "gerlem" just hosted a fake version of the map. Be aware that this player spreads fake custom versions across the battle.net. Do not join his matches please.
 

Ralle

Owner
Level 79
Joined
Oct 6, 2004
Messages
10,180
One of my favorite maps. With this and Battle Tanks I really like that I can sort of hands-off hang out in the back and kill "creep ships" and take sprints once in a while to fight other players. What I'm trying to say is that it's fun, but not overly taxing. And I really like the marine theme. I am glad these people keep such an old map alive and healthy.
 
Last edited:
Level 3
Joined
Apr 8, 2024
Messages
14
Is it possible to get a hero survival against waves mode? This map is really cool but don't like playing pvp but this will def slap with a coop mode!
 
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