- Joined
- Mar 7, 2004
- Messages
- 27
I know I most likely will get little feedback, if at all. WC3Search isn't the best to advertise/ask for suggestions, but I'll try anyways. Only a few minutes out of my time to get some possibly good feedback
Battlemage was a small side-project I was working on during my escapades at learning more advanced JASS and helping several others with triggers. However, once those little deterents got washed away, I was left with an unfinished, decently concept map I called Battlemage.
The idea was simple, create a hero Free-For-All that would be based on survival, and not kills. It is very interesting, and proves to provide some great strategies as in all other games. After I had created the first version (1.0) and "released" it by playing it with a few friends, I learned I had much work to do. After about 2-3 months of off and on work I am happy with the map, but not satisfied. There are minor bugs to work out, none that effect gameplay much if at all, but polishing always comes last.
Right now Battlemage is getting somewhat more complex, yet it is still the simple survival game. Now you must fight your way to the center. Random Events such as "Polar Shift" which pull heroes is random directions. The game has good things going for it now, and it is about time to polish it and let it flourish, if it does at all.
My question for you is, what is Battlemage missing? What can I do to improve this map? Anything. Everything. Even if your idea changes the foundation of the game, I want to hear it. Thanks for your time, I appreciate it.
Link: http://www.wc3sear.ch/index.php?p=Maps&ID=861
Battlemage was a small side-project I was working on during my escapades at learning more advanced JASS and helping several others with triggers. However, once those little deterents got washed away, I was left with an unfinished, decently concept map I called Battlemage.
The idea was simple, create a hero Free-For-All that would be based on survival, and not kills. It is very interesting, and proves to provide some great strategies as in all other games. After I had created the first version (1.0) and "released" it by playing it with a few friends, I learned I had much work to do. After about 2-3 months of off and on work I am happy with the map, but not satisfied. There are minor bugs to work out, none that effect gameplay much if at all, but polishing always comes last.
Right now Battlemage is getting somewhat more complex, yet it is still the simple survival game. Now you must fight your way to the center. Random Events such as "Polar Shift" which pull heroes is random directions. The game has good things going for it now, and it is about time to polish it and let it flourish, if it does at all.
My question for you is, what is Battlemage missing? What can I do to improve this map? Anything. Everything. Even if your idea changes the foundation of the game, I want to hear it. Thanks for your time, I appreciate it.
Link: http://www.wc3sear.ch/index.php?p=Maps&ID=861