- Joined
- Jan 3, 2007
- Messages
- 35
Hey Nite.
First of all, I'm going to discuss the nature mage. As of now, he can spam wards and hide in a tree. Not exactly prime Death Knight hunting material. Suggestions:
1. Replace one of the wards with a lightning spell that deals damage based on intelligence, perhaps at maximum level 5x.
2. Replace owls with a spell called "Nature's Fury". I picture it freezing the enemy in place with roots (If they're caught in the AoE or some such; it couldn't be instant hit.), dealing minor damage. Afterwards, they could get hit with a wave of blizzard, dealing 3x strength, a bolt of lightning dealing 3x agility, and a flame strike dealing 6x intelligence. (These are totals, including damage over time, etc...)
3. Instead of hiding in a tree, how about a move called "Meditation" that heals him at a high rate and makes him nearly invisible? Makes more sense to me.
Second, here's the idea I had for a hunter.
Battlemage
Description: The Battlemage, as his title suggests, uses magic to augment his physical abilities. Extremely offensive, this character's role is to deal damage and weaken opponents. However, his HP is low for a fighter and his MP is low for a mage, as he is a mixture of the two.
Primary stat: Strength
Skill one: Great Cleave
The Battlemage, being a warrior, has the chance to strike a heavy blow. When this is done, additional damage and a subtraction from the enemy's armor are dealt. All levels have a 20% chance to deal the extra damage. Armor reduction lasts 5 seconds.
Level 1: -2 armor, +15 damage
Level 2: -3 armor, +25 damage
Level 3: -4 armor, +35 damage
Level 4: -5 armor, +45 damage
Skill two: Lightning Thrust
The Battlemage uses his blade to gather lightning, and then fires it in the target direction. Deals high damage for it's low MP cost. 30 second cool down.
Level 1: 25 mana, 1.3 second charge time. Deals 100 damage in a line.
Level 2: 40 mana, 1.1 second charge time. Deals 175 damage in a line.
Level 3: 55 mana, .9 second charge time. 250 damage in a line.
Level 4: 70 mana, .7 second charge time. 325 line damage.
Skill three: Lightning Slice
The Battlemage gathers strength, and then using the power of lightning, increases his attack rate significantly. Lasts 10 seconds, recharges in 30 after completion (40 seconds recharge total).
Level 1: +35% attack rate
Level 2: +45%
Level 3: +55%
Level 4: +65%
Ultimate: Arcane Transformation
150 mana, 1 minute cooldown. Lasts 25 seconds.
The Battlemage, having reached a higher level of power, turns himself into a dragon for a short period. During this time, he gains +100% damage and +10% movement speed, spell immunity, and his attacks combust mana.
So there it is; the first hero that's completely offensive. The game is sorely lacking in those. Anyways, those values are rough estimates, they can be changed around as needed.
I'll post the rest of the stuff later.
First of all, I'm going to discuss the nature mage. As of now, he can spam wards and hide in a tree. Not exactly prime Death Knight hunting material. Suggestions:
1. Replace one of the wards with a lightning spell that deals damage based on intelligence, perhaps at maximum level 5x.
2. Replace owls with a spell called "Nature's Fury". I picture it freezing the enemy in place with roots (If they're caught in the AoE or some such; it couldn't be instant hit.), dealing minor damage. Afterwards, they could get hit with a wave of blizzard, dealing 3x strength, a bolt of lightning dealing 3x agility, and a flame strike dealing 6x intelligence. (These are totals, including damage over time, etc...)
3. Instead of hiding in a tree, how about a move called "Meditation" that heals him at a high rate and makes him nearly invisible? Makes more sense to me.
Second, here's the idea I had for a hunter.
Battlemage
Description: The Battlemage, as his title suggests, uses magic to augment his physical abilities. Extremely offensive, this character's role is to deal damage and weaken opponents. However, his HP is low for a fighter and his MP is low for a mage, as he is a mixture of the two.
Primary stat: Strength
Skill one: Great Cleave
The Battlemage, being a warrior, has the chance to strike a heavy blow. When this is done, additional damage and a subtraction from the enemy's armor are dealt. All levels have a 20% chance to deal the extra damage. Armor reduction lasts 5 seconds.
Level 1: -2 armor, +15 damage
Level 2: -3 armor, +25 damage
Level 3: -4 armor, +35 damage
Level 4: -5 armor, +45 damage
Skill two: Lightning Thrust
The Battlemage uses his blade to gather lightning, and then fires it in the target direction. Deals high damage for it's low MP cost. 30 second cool down.
Level 1: 25 mana, 1.3 second charge time. Deals 100 damage in a line.
Level 2: 40 mana, 1.1 second charge time. Deals 175 damage in a line.
Level 3: 55 mana, .9 second charge time. 250 damage in a line.
Level 4: 70 mana, .7 second charge time. 325 line damage.
Skill three: Lightning Slice
The Battlemage gathers strength, and then using the power of lightning, increases his attack rate significantly. Lasts 10 seconds, recharges in 30 after completion (40 seconds recharge total).
Level 1: +35% attack rate
Level 2: +45%
Level 3: +55%
Level 4: +65%
Ultimate: Arcane Transformation
150 mana, 1 minute cooldown. Lasts 25 seconds.
The Battlemage, having reached a higher level of power, turns himself into a dragon for a short period. During this time, he gains +100% damage and +10% movement speed, spell immunity, and his attacks combust mana.
So there it is; the first hero that's completely offensive. The game is sorely lacking in those. Anyways, those values are rough estimates, they can be changed around as needed.
I'll post the rest of the stuff later.