- Joined
- Jan 3, 2007
- Messages
- 35
Name: Thief
Description: A rogue that was hired by the Death Hunters, his primary job is to provide gold for the team.
HP: Medium-low
Mana: low
Armor: pathetic
Model: Not important.
Skills:
1. Pickpocket - allows a % chance that the thief will gain gold in the amount of 1/2 the damage he deals with a physical attack.
level 1: 2%
Level 2-4: raises by 2% per level
Icon: a bag or pouch.
2. Evasiveness - allows a chance that the thief can dodge an attack.
Level 1: 3%
Level 2-4: raises 3% per level.
Icon: Evasion (standard)
3. Throw knives: I have two ideas for this one. The first would be a variation of the Warden's knife-throwing, the second would enable a second form of attack.
Idea A: Instead of just one time throwing the knives, there would be several. Each timethe knives hit (dealing physical damage), the damage is calculated separately.
Mana: 75
cooldown: 25 seconds
Level 1: 2 "waves" of 35 damage each.
Level 2: 3 "waves" of 45 damage each.
Level 3: 4 "waves" of 55 damage each.
Level 4: 5 "waves" of 65 damage each. (325 max damage. Chances are, not all of them will hit)
Icon: Standard for the knife throwing technique.
Idea B: Enables a long-ranged attack instead of melee, which deals low damage at a fast rate. (1 attack per .8-ish seconds.)
Level 1: Base damage of 20-30
Level 2-4: increase bases by 5 damage each. (max 35-45 base).
(Not that weak if you think about it.)
Icon: A knife
Ultimate: Blurred form - The thief uses all the skill and strength he has to use his deadliest weapon - speed.
Mana: 200
Cooldown: 90 seconds
Effect: Increases attack rate by 100% and attack damage by -25% for 30 seconds.
I have one more Idea, actually...
Name: Paladin
Description: A knight devoted to the well-being and preservation of allies. A great fighter in a group.
HP: meduim-high
Mana: low
Armor: medium-high
Model: Spell breaker
Skills:
1. Blessed Aura - protects nearby allies by increasing their armor.
Level 1: adds 2 armor
Level 2-4: adds 2 more armor per level.
2. Defensive Position - Adds armor in exchange for speed. (defend animation)
Level 1: -25% speed for 4 armor
Level 2-4: adds 2 armor
3. Divine retribution: has a chance to reflect an attack entirely back to the attacker, dealing 100% damage.
Level 1: 2%
Level 2-4: add 1%
Ultimate: Guardian Angel: Calls an angel down to help in the time of need. The unit flies and cannot be controlled. While the angel is present, the Paladin cannot die. (ressurects at 1 HP after death)
Angel's Stats:
HP / mana / armor: don't matter.
Can attack for 75 chaos damage.
Lasts 45 seconds, costs 150 mana, and cools after 3 minutes.
Yep. That's about it. I admit that the Paladin wasn't as well thought through as the theif, but they both work well.
Description: A rogue that was hired by the Death Hunters, his primary job is to provide gold for the team.
HP: Medium-low
Mana: low
Armor: pathetic
Model: Not important.
Skills:
1. Pickpocket - allows a % chance that the thief will gain gold in the amount of 1/2 the damage he deals with a physical attack.
level 1: 2%
Level 2-4: raises by 2% per level
Icon: a bag or pouch.
2. Evasiveness - allows a chance that the thief can dodge an attack.
Level 1: 3%
Level 2-4: raises 3% per level.
Icon: Evasion (standard)
3. Throw knives: I have two ideas for this one. The first would be a variation of the Warden's knife-throwing, the second would enable a second form of attack.
Idea A: Instead of just one time throwing the knives, there would be several. Each timethe knives hit (dealing physical damage), the damage is calculated separately.
Mana: 75
cooldown: 25 seconds
Level 1: 2 "waves" of 35 damage each.
Level 2: 3 "waves" of 45 damage each.
Level 3: 4 "waves" of 55 damage each.
Level 4: 5 "waves" of 65 damage each. (325 max damage. Chances are, not all of them will hit)
Icon: Standard for the knife throwing technique.
Idea B: Enables a long-ranged attack instead of melee, which deals low damage at a fast rate. (1 attack per .8-ish seconds.)
Level 1: Base damage of 20-30
Level 2-4: increase bases by 5 damage each. (max 35-45 base).
(Not that weak if you think about it.)
Icon: A knife
Ultimate: Blurred form - The thief uses all the skill and strength he has to use his deadliest weapon - speed.
Mana: 200
Cooldown: 90 seconds
Effect: Increases attack rate by 100% and attack damage by -25% for 30 seconds.
I have one more Idea, actually...
Name: Paladin
Description: A knight devoted to the well-being and preservation of allies. A great fighter in a group.
HP: meduim-high
Mana: low
Armor: medium-high
Model: Spell breaker
Skills:
1. Blessed Aura - protects nearby allies by increasing their armor.
Level 1: adds 2 armor
Level 2-4: adds 2 more armor per level.
2. Defensive Position - Adds armor in exchange for speed. (defend animation)
Level 1: -25% speed for 4 armor
Level 2-4: adds 2 armor
3. Divine retribution: has a chance to reflect an attack entirely back to the attacker, dealing 100% damage.
Level 1: 2%
Level 2-4: add 1%
Ultimate: Guardian Angel: Calls an angel down to help in the time of need. The unit flies and cannot be controlled. While the angel is present, the Paladin cannot die. (ressurects at 1 HP after death)
Angel's Stats:
HP / mana / armor: don't matter.
Can attack for 75 chaos damage.
Lasts 45 seconds, costs 150 mana, and cools after 3 minutes.
Yep. That's about it. I admit that the Paladin wasn't as well thought through as the theif, but they both work well.
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