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Battlegrounds ZerO v1.26

This game has a lot of complex triggering that will most likely not be noticed while playing, but will give the game a nice vibe, and make it fun to play.

The game is located on a small island that is tropical and entering a southern icy area. Its a small map, but is based to make it look like its a huge piece of land, therefore you get the sensation you are dominating most of the world, but its also quick and fast paced action packed gaming.

How to play --
There are 24 randomized start locations that aren't used more than once, so noone starts at same point.
You will start with a few footmen, and a knight. Each of these units can build towers and cities.
Cities give income, build tons of cities for tons of income :). Income is determined on population/100. each city has a different number of population. Population grows over time. Heres the cath, Cities have to be a certain space away from each other to be created! Therefore it turns into a global takeover map! When an enemy city is destroyed, it becomes the killers city. This map is fun and is easy to understand.

Keywords:
army, war, medival, kill, wars, huge, swords, weapons, Domination, risk, FFA, Free For All
Contents

Battlegrounds ZerO v1.50 (Map)

Reviews
12:36, 8th Mar 2009, by Rui An original type of map. I'd change the damage system to make the gameplay a little more exciting. Check posts #6 and #7 for full reviews. Approved with a rating of 2,5/5, approximately 3 (Useful).

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M

Moderator

12:36, 8th Mar 2009, by Rui
An original type of map. I'd change the damage system to make the gameplay a little more exciting. Check posts #6 and #7 for full reviews.
Approved with a rating of 2,5/5, approximately 3 (Useful).
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
bounty hunter2's Review on Battlegrounds ZerO v1.26

Here is my rating and comment:

Rating system

Altered Melee:
1 - 10 points go on originality
1 - 10 points go on terrain
1 - 10 points go on bug free
1 - 10 points go on gameplay/fun factor
1 - 10 points go on lag
1 - 10 points go on balance
1 - 10 points go on drops
1 - 10 points go on Object editor work
1 - 10 points go on proper submission and crediting
1 - 10 points go on scripting
1 - 10 points go on camera work
1 - 10 points go on music and or voice acting
1 - 10 points go on dialog
-------------------------------------------------
Percent Grade Status


0 - 34%
1/5 Rejected


35 - 49%
1/5 Reviewed


50 - 64%
2/5 Reviewed


65 - 79%
3/5 Approved


80 - 89%
4/5 Approved


90 - 100%
5/5 Approved

The table may vary if needed.

Points


Originality: 4/10 X
The idea is basically a civilization map with cities, however you have income based on the amount of the population, so it's kinda a mixture. It isn't nothing too original and unseen.

Object Editor Work: 8/10
Proper descriptions and hotkeys, decent job here.

Bug Free: 2/10 X
List of issues/bugs:

* When I destroy my own city it say: City lost, City captured
* I can attack my own buildings
* The Multiboard sometimes showed the wrong amount of cityes I had
* I couldn't use the rename function
* When I start building a city, and then cancel it it says: City lost

Terrain: 5/10
Well suitable for the map, however still lacking a lot of dodoads, the tiles you used were some random and not fitting.

Scripting: 4/10 X
I mentioned quite some scripting bugs in the bug part.

Gameplay/Fun Factor: 7/10
Interesting to play, that's for sure. However it lacks more building options, such as more buildings. You could make it like in civilization, that you can build buildings in cities. I didn't like the fact that each unit could build.

Lag: 9/10
Decent enough loading time, no lag.

Proper submission and crediting: 8/10
Lacks some images.

Conclusion

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24eyv87.gif
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In overall: 47 / 80
58%
minimal 50% met.
For the hive grade: 2/5 I suggest this map for: Approved
-------------------------------------------------
In overall it is a map that has potential, however requires some work. It does contain some issues and bugs, however nothing that will affect the gameplay. It is fun to play thus I don't see a reason why it shoudn't get approved.
Good Luck, bounty hunter2
I might not be checking this topic for some time. If you have any questions about the review or you update the map and want me to check it again, feel free to PM me or Visitor message me at any time.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
I am reviewing version 1.50 of "Battlegrounds ZerO", yet another map by Sube2.

In "Battlegrounds ZerO" you start with a few units, and your first objective is to build a capital, and various cities in order to raise your income. Cities allow you to train Footmen, Archers, and Horsemen. You may later purchase tech items that allow you to train more advanced troops.

I classify the map as original, at least. It's also quite interesting how the units did not lag on their movement, even though they were a lot. No idea how the author managed to do it, but I can only congratulate him.

The map is not entirely bug-free: the multiboard bugs with city capturing and loss. There are no victory conditions either.

My critique falls mostly on the gameplay, though. As soon as you have a slight advantage over a player, he's dead, and he can do little or nothing to save himself. The damage system could also have been edited for the gameplay to be a little more exciting.


Summarizing, it's an original map, but also repetitive and would most likely get boring quickly. My rating for this map is 2,5/5, approximately (3 Useful), with Approved status.
 
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