Enjoy:
StarCraft II
StarCraft II
Not really considering how you can outrun it with almost every unit.Hunter seeker missile needs serious nerf.
Dreadnought[dA];1089900 said:Ya, the Zerg was investing everything in offensive capabilities that were countered by a few flying units @_@. That terran played a true turtler and that zerg played a true aggressor. The turtle survived and stomped the aggressor.
Zerg spend more resources on average than the other races. Ever played StarCraft?Dreadnought[dA];1088507 said:He had an expansion up for 3 minutes before the Terran even started to make one. How the hell can you lose with that much advantage? I mean sit there for 3 minutes harvesting minerals and see how much you get. That's how big of an advantage the Zerg had in economy. The Terrans still blew him out of the water with some fast teching. Unless Zerg have something really strong to counter those Nighthawks, I say they are rediculous. Massive AoE damage for next to no energy.
What? Micro in SC was far greater than that in Wc3.I wonder how much the game will be microed. Sure, broodwar was realistic that you can't save a low hp unit, it just dies after 2-3 shots from full hp. Still, they should put some micro elements higher than what's realistic in melee.
Like what? You realize pretty much everything they displayed there is 11 years old, right? If anything, it's WH40K.Also, a lot of similarities can be detected between the zerg and the GLA from CnC Generals
Hmm? Zerg actually tends to do the best at the pro levels. Terran is a lot harder to play, but they truly shine if you can.It was the strongest, so I'm not surprised.
Drop pods? Those were MULEs.Freaking drop pods along with the birlliant marine blockade between the two barracks won the game for the terran.
That's why you order them individually, not as a group...Dreadnought[dA];1091197 said:The way starcraft 2 unit pathing works, it's harder than ever to spread your units out. They automatically clump together lol
Drop pods? Those were MULEs.
MULEs coming down in drop pods.
Also, Drednaught, watch your tongue.
Oh, and dont flame Poot, you you get ownzed.
Manual targeting and concentrated fire. Also air units.Dreadnought[dA];1092803 said:I'm going there.
I wonder what hard counter there is to Banelings.
If you're talking about Infesters, then they are pretty much casters for the Zerg. They can spawn 5 Infested Terrans, cast a DoT on a unit which will cause it to explode for AoE damage (cannot be used on a massive unit) and also take control of units for 10 seconds.Oh.
Speaking of the infested terran, I loved his voice :3
Speaking of infestation in general, what do infectors do?
I think it's safe to assume zerg will stay similar (being, after all, zerg), especially since that guy played SC1 style for much of the early game. If anything they've changed by far the least of the races.Dreadnought[dA];1091411 said:Poot, I realize Zerg always use less workers, BUT MAYBE NOT IN STARCRAFT 2 IDIOT. I'm speaking strictly about Starcraft 2, not making comparisons with Starcraft BW.
It's all about who's in, but in general zerg seem to excel.Dreadnought[dA];1091411 said:And currently, Protoss are doing the best on the pro level while terrans are suffering from a lack of good players.
I'd bet that stim packs (assuming they are in, never bothered to check) and hellions would be your best choices. And then air, of course.Dreadnought[dA];1092803 said:I wonder what hard counter there is to Banelings. It seems they are slightly unstoppable. In every engagement I would argue they were the key to the Zergs victory. Zerglings were just meat shields, Roaches were good for harassing and being meat shields as well, but Banelings did most of the killing. He almost always got the marines to shoot his Roaches and Zerglings and had a few banelings right behind the zerglings. Worked extremely well and he pulled it off really well.
The thing with roaches is you have to do burst damage to them, so it doesn't really make that much of a difference as long as you have a heavy attack and a significant number of them.Dreadnought[dA];1091411 said:I thought Marauders dealt bonus damage to vehicles, yet they seemed to do exceptionally well against Roaches. Anybody know what there damage type is?