- Joined
- Jun 30, 2013
- Messages
- 76
What's needed to make a strategy more real?
First part of any strategy is STATS. How fast should one unit kill other? If it's an upgrade chain? How strong should be archers compared to melee? What's advantage of horsemen?
Second part is tactical. What relief would it be very interesting to play? Apparently that every1 knows basics: if you have more melee, fight in a wide field, if you have more archers, you need a thin passage to put melee and widening for archers and reinforcement. But the world of battles is much more rich than simple wide and thin places.
Third part is control. What units and when should be ordered and what order should they have. Captain helps me to explain.
The most interesting is the fourth part: psychological. Does any1 know any spell or ideas about it? Just imagine, how to make a spell that makes e.g. 50 swordsmen to flee with speed 400 from a 12-knights manor only because somewhy feigned retreat turned to real.
If you have ideas about any point, please, reply. Even if my explanations seem too apparent.
First part of any strategy is STATS. How fast should one unit kill other? If it's an upgrade chain? How strong should be archers compared to melee? What's advantage of horsemen?
Second part is tactical. What relief would it be very interesting to play? Apparently that every1 knows basics: if you have more melee, fight in a wide field, if you have more archers, you need a thin passage to put melee and widening for archers and reinforcement. But the world of battles is much more rich than simple wide and thin places.
Third part is control. What units and when should be ordered and what order should they have. Captain helps me to explain.
The most interesting is the fourth part: psychological. Does any1 know any spell or ideas about it? Just imagine, how to make a spell that makes e.g. 50 swordsmen to flee with speed 400 from a 12-knights manor only because somewhy feigned retreat turned to real.
If you have ideas about any point, please, reply. Even if my explanations seem too apparent.