Moderator
M
Moderator
Orcnet | 21:04, 12th Nov 2013 |
Battle of Mount Hyjal (Tested Version 1.1)
Overview: Gameplay "The character selection and spell usage are well executed and easy to coupe with, somehow I was expecting you would use hero units than regular units because of how hero units enhances them with extra damage, armor, regeneration and attributes through customizing their cosmetics, still pretty good job working the units out as WoW look alike." Terrain "The idea of a longer ranged bird's eye view and mountain-like terrain gives out a different look on the game but somehow there are still some very tight spots especially the very first front line where you have to slash all the barricades to get near the fight if you are a melee or range I suggest expanding more ground to prevent tight edges." Management "Overall map can be useful, although I suggest you to make a quest menu explaining fields on how to play, character roles, credits, and change logs. Because of that users or people who are willing to play your newer map versions can understand the changes happening." Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)
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