- Joined
- Sep 18, 2010
- Messages
- 585

Battle for The Eastern Kingdom is a Single Player Campaign which will be playable with normal Warcraft 3 Mechanics.
The Lore concentrates on the battle between the Pure Orcs and Pure Humans, it reflects more of Warcraft 1 type but this will be much different.
The Story line can be said to be a new Story or rather a rewritten story made on the very first 2 factions in the Warcraft Universe.
The Lore concentrates on the battle between the Pure Orcs and Pure Humans, it reflects more of Warcraft 1 type but this will be much different.
The Story line can be said to be a new Story or rather a rewritten story made on the very first 2 factions in the Warcraft Universe.
Features
The Campaign will have Quests ranging from Small Group investigations to Large Army Combat Missions,
2 Playable Heroes at the moment which will have different Spell Combinations and Abilities.
A Unique Tech Tree of Units with Distinct and Special Abilities with Challenging Enemies.
Stunning Terrain ranging from barren snow-covered tundras to Lush Elven Gardens,
A Vast Variety of Naval Combat with a touch of intensity
and if possible Custom Sound Track with Dubbed Cinematic.
History
The Eastern Kingdom was a Peaceful land consisting of it's inhabitants the Humans, They lived in Harmony under the Rule of their Emperor, but they never knew what they were awaiting, A portal to a distant world was opened by a powerful warlock who summoned Greenskin Creatures to the Land, they were orcs
They were Barbaric, Fearless, Bloodthirsty and Psychotic, they Broke war over the Humans wanting to claim the Continent. The War had caused Chaos in Azeroth.
Cities were Destroyed,Towns were raided, Villages were razed to the ground and many innocent civilians had lost their lives. In the end, the Humans did everything they could to stop the orcs but their number kept on expanding, at one point the Humans managed to slay all the orcs from most of the land but some how and someway they survived and chose another location to raid.
Now the Endless Battle is about to continue between the Orcs and the Humans. This is where our story begins.
Factions
Orcs
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Humans
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A Barbaric race consisting of Strong Greenskin warriors, they satisfy themselves by killing others. Most Orcs serve Demons from Draenor their original world, the demons sent them to Azeroth to cause havoc and take control of it. Orcs excel in hand-to-hand combat and demonic magic. coming Soon! ![]() Orc Ground Units
Grunt - Basic Melee Unit 550 Hp Model- http://www.hiveworkshop.com/forums/models-530/warsonggrunt-121464/?prev=search=grunt&d=list&r=20 Warrior - Heavy Melee Unit 700 Hp Model- http://www.hiveworkshop.com/forums/models-530/blackrock-grunt-121575/?prev=search=grunt&d=list&r=20 Can learn Heavy Bash ( has 10% chance to decrease the Targeted unit's armor for a few seconds) Spear man - Basic Ranged Unit 400Hp Model- http://www.hiveworkshop.com/forums/...wer-53375/?prev=search=orc&r=20&d=list&page=2 Basic Ranged Unit (400Hp) Can learn Burning Spears ( The targeted unit takes 2 damage per second for 5 seconds until under effect of this) Necromancer - Basic Caster 300 Hp/ 220Mp Model- Original Necrolyte Can Cast Raise Dead (50Mp)( same as Wc3/wc1) Clarify (110Mp) ( removes all buffs on units in a targeted location) Berserk Soul (150Mp) (Increases the attack damage of the Targeted unit by 50% but cuts down 3Hp/Mp per second, lasts for 20 seconds) Shaman - Supporting Caster 400Hp/260Mp Model- Original one Can Cast Spirit Boaster( 50Mp) ( Raises the Defense of the Units around the caster ) Static Barrier(150Mp) (Summons a Barrier which does not allow units to pass through lasts for 5 seconds) Bloodlust(70Mp)(Increases Movement/attack speed by 40% lasts for 25 seconds) Warlock - Offensive Caster 450Hp/300Mp Model- http://www.hiveworkshop.com/forums/models-530/stormreavergrunt-122732/?prev=search=grunt&d=list&r=20 Root Pull (140Mp) ( forces the Roots with in the Ground to hold the targeted unit causing 5 damage per second ,lasts for 3 seconds, not castable on Heroes) Cripple (150Mp) ( same as Wc3 ) Darkness Wave (170Mp) ( releases a wave of Darkness causing 40 damage to all units in the way) Orc Slayer - Heavy Less Ranged Unit 700Hp Model- http://www.hiveworkshop.com/forums/models-530/chaoswarlockgreen-53382/?prev=search=Orc&d=list&r=20 Wolf Rider - Fast Melee Unit 600Hp Model - Raider Same as Wc3 Raider Catapult - Siege Unit 600Hp Model- RoC one | A race of Noble Warriors who employ both Magic and Melee combat for the defines of their Kingdom. Their feudalistic rule is mixed with a bit of capitalism, as many provinces within the Eastern Kingdom trade amongst each other to survive. Humans excel in naval, archaic and melee combat. They are the originators of the Land and have been in control since centuries. Tarson Lionheart A High Ranked Official of the Human Kingdom who has the ability to co-ordinate tactical combat with foes, he excels at healing magic and arm to arm combat. Seth Anderson Sergent by rank, he assists Tarson with his Courageous Spirit on the Battle Feild, he Excels in Heavy melee combat. Human Ground Units
Footman - Basic Melee Unit 450Hp Model- from http://www.hiveworkshop.com/forums/map-development-202/scars-conflict-resource-pack-168307/ can learn Spread Sight (increases Sight) Armored Swordsman - Heavy Melee Unit 600Hp Model- http://www.hiveworkshop.com/forums/...33/?prev=search=Revised%20Footman&d=list&r=20 Platinum Plate, Shield Block (Footman Defend Animation) (Takes 50% Damage from Spells and Magic attacks ) Militia Archer - Light Ranged Unit 500Hp Model-http://www.hiveworkshop.com/forums/.../?prev=search=Human%20Mage&r=20&d=list&page=2 Can Learn Scatter Shot(Targets 2 Units) Cleric - Basic Caster 330Hp / 250MP Model-Emissary/Apprentice Wizard Model can Cast Heal (5 Mana ) (15Hp Heal) Dispel Dust (130Mana) (Removes all Spell effects/Buffs around the Unit, also reveals invisible units in that area) Energy Bliss (45Mana) (Increases the Attack speed of the unit by 50%) Mage - Offensive Caster 400Hp/ 300Mp Model-http://www.hiveworkshop.com/forums/models-530/bandit-mage-foot-50460/ OR http://www.hiveworkshop.com/forums/.../?prev=search=Human%20Mage&r=20&d=list&page=4 can Cast Slow Poison shot (20Mp) (Right click Passive) (slows the targeted unit dealing extra 5 Damage with each hit ) Blaze Twister (50Mp) (Surrounds the Targeted Unit with Fire Causing 15/sec Damage to the units near by) Fire Net (200Mp) (Casts a Net over the Targeted Unit which burns the unit and the ones near by over time causing 5 damage per sec, lasts 15seconds) Sage - Advanced Caster 450Hp/350Mp Model- http://www.hiveworkshop.com/forums/models-530/wc1mage-49700/?prev=search=Mage&d=list&r=20 OR http://www.hiveworkshop.com/forums/models-530/human-wizard-48909/?prev=search=Mage&d=list&r=20 Upper (70Mp) (Increases the Attack of units near the unit by 10% ) Frost Bite (150Mp) ( Deals 30 Damage a small targeted area slowing the units effected ) Blazing Wind (220Mp) (Calls a Wind of Raging Fire Causing 30 Damage to every unit in the line of damage) Horseman - Light Mounted Unit 650Hp Model- http://www.hiveworkshop.com/forums/...986/?prev=search=footman%20knight&d=list&r=20 (I have plans to have this unit to be a merge of Footman and a Horse unit like the Hippogryph archer taming ) Can Learn Animal War Training (100hp increase) Heavy Cavalry - Heavy Mounted Unit 850Hp Model - from http://www.hiveworkshop.com/forums/map-development-202/scars-conflict-resource-pack-168307/ Can Learn Animal war Training(100hp increase) Cannon - Siege Unit 600 Hp Model- http://www.hiveworkshop.com/forums/models-530/cannons-116146/?prev=search=cannon&d=list&r=20 OR http://www.hiveworkshop.com/forums/models-530/cannonnaval-48185/?prev=search=cannon&d=list&r=20 |
Mission 1 : Investigation of Hilldbrad
The Mission is more of an Investigation mission in which you head from village to village getting optional quests and ultimately bumping into the orcs at a point where no time is left to waste and have to engage in Battle Immediately.
Mission 2 : Defense of the Shores
The Mission is a Naval Defense Mission in which you have to Defend a couple of towns at the same time from Orcish Battleships, the mission will also have an Optional Quest of Recovering Supplies which were carried by some Trade Ships which happen to had crash in Icebergs in that area.
Mission 3 : Root Cause
Now as the Orcish Warships have stopped appearing our mission is to find out from where did the orcs get to enter this land and why have they chose to attack this Frozen Desert leaving the Multiple Large areas which had surplus Resources.
ScreenShots





Sound Tracks
The Team
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What do we need ?
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MrStormyZ - Terrainer Warner - Music Developer mckill2009 - Triggers ImperialShadow - Beta Tester Marijuana. - Beta Tester indomitable1319 - Beta Tester EpicCraft - Object Helper bisnar13 - Idealist | At this point we need everything, People who want to join the project can apply for the position of Triggerer, Idea helper, Beta Tester or anything in which you can help ^^ Please contact me if you are interested in joining. |
Credits
SoC team for the Resource pack, Aquis, HappyTauren, Urkdrengi,shadow_killer
Gottfrei,supertoinkz,Shadow_killer,Shadow-Scythe-R,Kitabatake and Mephestrial for their Resources
also to Blizzard entertainment for making the game and the Universe.
Note:All Feedback, Criticisms and Suggestions are welcome, Thread will be updated Regularly.
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