- Joined
- Mar 29, 2011
- Messages
- 3,763
Trying the map.
BTW I guess this is not an altered melee map.
BTW I guess this is not an altered melee map.
(0 ratings)
Because it's AlphaWhy are there fewer heroes and races on this map than on the first? This is somehow not very noticeable.
I don't know why people are now uploading maps in the map section in the alpha phase of their work.Because it's Alpha
MAP SUBMISSION RULES said:Map Submission Rules
5. Complete Release
When uploaded, the map must be out of the developmental or alpha stage. You may still add onto a map after updates, but the upload should be a full release. ALPHA and early-BETA versions, "teasers/trailers", etc. can be posted in Map Development. Furthermore, do not upload maps and use it as a request thread. If you want a user to add something to your map for you (system, etc.), then please make a thread in WEHZ.
Uploaded non-alpha versionRule number 5 of the MAP SUBMISSION RULES broken. Please, update this when not anymore in alpha stage.
Thank you.
Please review: Map Submission Rules
So fast? I have a feeling lot of people just say this to escape reviewers.Uploaded non-alpha version
Adding new races I planned to put to the vote, where users could offer their ideas. In General, the gameplay I think at least stable, so the map may not be called alpha versionSo fast? I have a feeling lot of people just say this to escape reviewers.
REVIEW
1. Instead of having this looooong actions of hiding units, you can create a unit group or use For each integer action.
2. There are too many location leaks in your trigger. One example:
Map Inits
Events
Map initialization
Conditions
Actions
Destructible - Make City Entrance 0964 <gen> Invulnerable
Unit - Hide Sludge Guard 0464 <gen>
Unit - Hide Sludge Guard 0465 <gen>
Unit - Hide Sludge Guard 0466 <gen>
Unit - Hide Sludge Guard 0463 <gen>
Unit - Hide Jaina (fly) 0446 <gen>
Unit - Hide Guardhouse [Void Elves] 0367 <gen>
Unit - Hide High Tinker [Stormwind] 0394 <gen>
Unit - Hide Flametron 5000 0397 <gen>
Unit - Hide Flametron 5000 0398 <gen>
Unit - Hide Overlook [Void Elves] 0366 <gen>
Unit - Hide Overlook [Void Elves] 0365 <gen>
Unit - Hide Arcane Golem [Blood Elf] 0300 <gen>
Unit - Hide Arcane Golem [Blood Elf] 0301 <gen>
Unit - Hide Blood Knight [Blood Elf] 0269 <gen>
Unit - Hide Blood Knight [Blood Elf] 0296 <gen>
Unit - Hide Blood Knight [Blood Elf] 0297 <gen>
Unit - Hide Blood Knight [Blood Elf] 0295 <gen>
Unit - Hide Blood Knight [Blood Elf] 0299 <gen>
Unit - Hide Blood Knight [Blood Elf] 0298 <gen>
Unit - Hide Lor'themar 0268 <gen>
Unit - Hide Ranger-Captain [Stormwind] 0294 <gen>
Unit - Hide Ren'dorei Ranger [Stormwind] 0290 <gen>
Unit - Hide Ren'dorei Ranger [Stormwind] 0289 <gen>
Unit - Hide Ren'dorei Ranger [Stormwind] 0288 <gen>
Unit - Hide Ren'dorei Ranger [Stormwind] 0293 <gen>
Unit - Hide Ren'dorei Ranger [Stormwind] 0291 <gen>
Unit - Hide Ren'dorei Ranger [Stormwind] 0292 <gen>
Unit - Hide Ranger Lord 0270 <gen>
Unit - Hide Undercity Guardian 0283 <gen>
Unit - Hide Undercity Guardian 0284 <gen>
Unit - Hide Forsaken Blight Thrower 0281 <gen>
Unit - Hide Forsaken Blight Thrower 0282 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0271 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0276 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0275 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0280 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0272 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0277 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0273 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0278 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0274 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0279 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0275 <gen>
Unit - Hide Royal Dreadguard [Forsaken] 0280 <gen>
Unit - Hide Kul-tiran Ship 0265 <gen>
Unit - Hide Jaina 0048 <gen>
Unit - Hide Onager (wall) 0263 <gen>
Unit - Hide Onager (wall) 0262 <gen>
Unit - Hide Onager (wall) 0261 <gen>
Destructible - Make City Entrance 0963 <gen> Invulnerable
Player - Change color of Player 5 (Yellow) to Red, Changing color of existing units
Player - Change color of Player 7 (Green) to Blue, Changing color of existing units
Player - Change color of Player 8 (Pink) to Red, Changing color of existing units
Player - Set Player 2 (Blue) Current gold to 750
Player - Set Player 2 (Blue) Current lumber to 250
Player - Set Player 3 (Teal) Current gold to 750
Player - Set Player 3 (Teal) Current lumber to 250
Player - Set Player 9 (Gray) Current gold to 750
Player - Set Player 9 (Gray) Current lumber to 250
Player - Set Player 9 (Gray) Current lumber to 250
Player - Set Player 3 (Teal) Food max to 65
Camera - Apply Camera 006 <gen> for Player 3 (Teal) over 0.00 seconds
Unit - Hide Azerith War Machine [Horde] 0247 <gen>
Read this thread: Complete list of things that leak
Unit - Create 1 Ghost for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees
You might also want to see this: Basic Knowledge in Regions
3. The following images shows awkward positions of doodad placements. Please take a look at them.
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Please do something about this.
4. On pathing, there are so many closed spaces where units might get trapped. Not good. Can be seen on trees and some doodad placements. See image for example.
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5. You have a very sharp terrain. Make this smooth.
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6. Change the filename of the map to Battle for Lordaeron 0.1a.w3x for consistency.
7. Remove Altered melee from the tags as this map is not an altered melee.
8. Do not forget the credit list in your description because I see you used several custom resoources in your map.
9. Overall. This map needs more improvement. Have time to take a look at these suggestions first then notify me or any other Map Reviewer or Map Moderator if everything is good to go.
EDIT (8-30-2019)
1. I did not see any or a little changes since I first posted this review. Please, have just a little interest in your work as we are helping you out do your work as great as you like it.
2. See: Memory Leaks to have knowledge on how to deal with memory leaks as they caused lags in playing the game.
3. The alliance did not help the main hero enter where Sylvanas is, is this intentional?
4. Some models are too huge that the player could not see the hero anymore. Can you fix this?
Please, deal and fix these things.
Btw thats called "Battle for Lordaeron 0.1a" but the files is "Siege_of_Lordaeron_City_0.2" so I couldnt find it in the first.The map provides you an experience like playing BfA.
I played it with v.1.35 and some characters do not support new graphics.
Also voices could have been added in the speeches of the cinematics and cutscenes, which was disappointing.