Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Potatoes are here just in time for Wolffman's Birthday! (For the miserable infidels who don't know, he's the god of potatoes and I'm his prophet). A fresh new batch directly from the Milkshape factory, perfect for Fries, Baking or eating them raw (You will die, but whatever, potatoes are awesome and worthy to die for). They go perfect with butter!
v1.1 [17.05.2014] - Fixed wrap, added a ring under the LQ version. v1.0 [13.05.2014] - Uploaded.
Let's all wish the potato god a happy birthday and let life give him potatoes, so he can make potatonade (or potato vodka, or whatever)
Feel free to spread your potatoes around your maps, but do mention the potato prophet's name! Enjoy!
12:53, 6th Jul 2014
MiniMage: Eh, it's approvable. I would suggest making more potato items and whatnot that uses the same potato skin, thus increasing the usefulness of the skin.
12:53, 6th Jul 2014
MiniMage: Eh, it's approvable. I would suggest making more potato items and whatnot that uses the same potato skin, thus increasing the usefulness of the skin.
Because it's not "just" a basket of potatoes, it has feels and respect stored in it, and that requires a separate portrait. If that isn't a legit reason, then I don't know what is...
Because the portrait is not really a portrait, it is just a low-poly version of the originial. Infact, none of them have any cameras attached, as they are supposed to be used as doodads. (Similar to my Bag of Plums model).
I guess i can fiddle a bit with the UV mapping, but note that it won't get a lot better since the texture is the size of an icon (64x64)
And using ingame textures would result in different and unfitting with eachother parts of the model, so i decided to make my own, keeping my trend I started with the Bag of Plums.
I'll see what I can do. (maybe upload an ingame texture version with a pastebin link...?)
That is the size of both the high- and low- quality versions, which are not supposed to be used together. And the texture is the size of an icon, so it will be less than importing an icon actually (because in an icon you need BTN and DISBTN, whereas here you've got only one 64x texture).
So the total size should be around 15+9=24kb for the high quality and 8+9=17kb for the low quality version. Nothing you can't afford I'm sure...
EDIT: Updated! Now it has proper and nice looking wrap. Sure put the custom texture to good use.
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