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Basic over-unit-shoulder camera

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Level 5
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Jul 10, 2010
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124
is there anything I an do to improve this?

it works OK but it seems to adjust itself pretty awkwardly. What parameters should i change to make it smoother?

  • CameraStart
    • Events
      • Game - Map initialization
    • Local Variables
    • Conditions
    • Actions
      • Camera - Apply Camera 001 for player 1 over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
      • Camera - Lock camera input for player 1
      • Camera - Follow for player 1 (Unit group(Soldier [32.19, 47.29])) with the camera and Clear Current Target
  • CameraFace
    • Events
      • Unit - Soldier [32.19, 47.29] is issued an order to Move
      • Unit - Soldier [32.19, 47.29] is issued an order to Attack
    • Local Variables
      • facing = (Angle from (Position of (Triggering unit)) to (Target position for (Triggering order))) <Real>
    • Conditions
    • Actions
      • Camera - Apply camera object Rotation facing for player 1 over 1.0 seconds with 50% initial velocity and 10% deceleration
 
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