Im creating a third person map, and I am able to have the camera locked onto my hero unit, but when i try to spin my mouse in-game to make my camera spin, nothing happens. the camera remains locked on the hero unit, facing only a single direction. My camera assignment trigger:
Begins at Initialization
Begins at Initialization
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General - For each integer A from 1 to 10 with increment 1, do (Actions)
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Actions
- Camera - Set Camera Object[A] target to ((Position of Zombie Defender[A]) offset by 0.75 height)
- Camera - Set Camera Object[A] Distance to 2.5
- Camera - Apply Camera Object[A] for player A over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
- Camera - Lock camera mouse relative mode On for player A
- Camera - Turn camera mouse rotation On for player A
- Camera - Unlock camera input for player A
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Actions
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Camera Loop
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Events
- Timer - Every 0.03 seconds of Game Time
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Local Variables
- A = 0 <Integer>
- Conditions
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Actions
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General - For each integer A from 1 to 10 with increment 1, do (Actions)
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Actions
- Camera - Pan the camera for player A to ((Position of Zombie Defender[A]) offset by 0.75 height) over 0.1 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
- Unit - Make (Triggering unit) face (Current camera yaw of player A) over 0.0 seconds
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Actions
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General - For each integer A from 1 to 10 with increment 1, do (Actions)
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Events