Im creating a third person map, and I am able to have the camera locked onto my hero unit, but when i try to spin my mouse in-game to make my camera spin, nothing happens. the camera remains locked on the hero unit, facing only a single direction. My camera assignment trigger:
Begins at Initialization
Begins at Initialization
-
General - For each integer A from 1 to 10 with increment 1, do (Actions)
-
Actions
-
Camera - Set Camera Object[A] target to ((Position of Zombie Defender[A]) offset by 0.75 height)
-
Camera - Set Camera Object[A] Distance to 2.5
-
Camera - Apply Camera Object[A] for player A over 0.0 seconds with Existing Velocity% initial velocity, 0% deceleration, and Include Target
-
Camera - Lock camera mouse relative mode On for player A
-
Camera - Turn camera mouse rotation On for player A
-
Camera - Unlock camera input for player A
-
-
-
Camera Loop
-
Events
-
Timer - Every 0.03 seconds of Game Time
-
-
Local Variables
-
A = 0 <Integer>
-
-
Conditions
-
Actions
-
General - For each integer A from 1 to 10 with increment 1, do (Actions)
-
Actions
-
Camera - Pan the camera for player A to ((Position of Zombie Defender[A]) offset by 0.75 height) over 0.1 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
-
Unit - Make (Triggering unit) face (Current camera yaw of player A) over 0.0 seconds
-
-
-
-