- Joined
- Jun 10, 2008
- Messages
- 1,043
Throughtout my years of using the world editor, I have focused on terraining, triggering, etc. However, I have never actually focused on the Object Editor, which I somehow can't come to understand. It brings me to the questions of:
1. Damage - How is it calculated? What do the dice/base values effect?
2. If I have a hero and set it's health, the value is always higher... how is this effected? Level? How much per level?
3. Is there any way to make an upgrade/item that does absolutely nothing but can be changed into doing basicaly anything (Like for exampe, enable an ability, but also be able to add extra damage)
+Rep if you help me, and thanks for helping me out!
1. Damage - How is it calculated? What do the dice/base values effect?
2. If I have a hero and set it's health, the value is always higher... how is this effected? Level? How much per level?
3. Is there any way to make an upgrade/item that does absolutely nothing but can be changed into doing basicaly anything (Like for exampe, enable an ability, but also be able to add extra damage)
+Rep if you help me, and thanks for helping me out!
