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Few question

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Level 2
Joined
Jun 30, 2007
Messages
19
Hello, I'm new to the community. Pleased to see you guys but I have a few noobie questions on the Editor.

1. How to edit the gold, lumber, food starting number.
2. Where to find the serpent ward damage? I couldn't find it in the object editor. There isn't a sort of Data - Damage value there.
 
Level 7
Joined
Oct 24, 2006
Messages
110
To set starting numbers for Gold Lumber and Food here it is:

Starting Number is set to 500 in my trigger. You can set it to any number you want.

  • Resources
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • Player Group - Pick every player in (All Players) and do Actions
      • Loop - Actions
        • Player - Add 500 Gold to (Picked Player)
        • Player - Add 500 Lumber to (Picked Player)
        • Player - Set (Picked Player) Food Max to 50
Serpent Ward damage can be edited in these fields: (TFT) Editor

Combat - Damage - Base
Combat - Damage - Number of Dice
Combat - Damage Sides Per Die
 
Level 2
Joined
Jun 30, 2007
Messages
19
To set starting numbers for Gold Lumber and Food here it is:

Starting Number is set to 500 in my trigger. You can set it to any number you want.

  • Resources
  • Events
    • Map Initialization
  • Conditions
  • Actions
    • Player Group - Pick every player in (All Players) and do Actions
      • Loop - Actions
        • Player - Add 500 Gold to (Picked Player)
        • Player - Add 500 Lumber to (Picked Player)
        • Player - Set (Picked Player) Food Max to 50
Serpent Ward damage can be edited in these fields: (TFT) Editor

Combat - Damage - Base
Combat - Damage - Number of Dice
Combat - Damage Sides Per Die

Thanks for the reply. But I still couldn't find the Damage - Base or Number of Dice for the serpent ward.
 
Level 2
Joined
Jun 30, 2007
Messages
19
Thanks for the help. Miss out on his reply.

Another question.
I have created a custom ability of Incinerate and rename the ability to something else. But the custom ability of the damage does not seems to response in the game. In which, I have to edit the real incinerate skill damage. How can let editor point the real damage to the custom ability instead of the real incinerate.
 
Level 9
Joined
Jul 27, 2006
Messages
652
Um,
are you talking about the tooltip displayed when moving your cursor over the ability?
The damage ect that is displayed there corosponds with the old ability as you've noticed, the easiest way to change this is by going to the Ability Learn text data ( just above data ) and editing it to fit your ability. Then you change the text data for each ability level ( +- bottom ) to match your ability.

Since your new to the Hive, you should go to the Introductions sub-forum in the offtopic section and introduce yourself if you havnt already.
- Hope this helps.
 
Level 2
Joined
Jun 30, 2007
Messages
19
Yes. In this case, you only change the text. But the problem is the real damage corresponds with the old ability and not the custom ability. How can I make it that the map reads the custom ability damage and not the old ability damage?
 
Level 9
Joined
Jul 27, 2006
Messages
652
Ok then heres a hunch I had,
between < and > Blizzard puts two things. The Rawcode of the ability, and the data type needed.
So why not just change the rawcode to that of thd custom ability? It might just work...
-Hope this helps...
 
Level 24
Joined
Jun 26, 2006
Messages
3,406
If it's the only custom ability you have, use A000 instead of whatever else is before the comma. Sorry if it isn't A, I don't have access to WE.
 
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