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- Feb 8, 2013
- Messages
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Banjoball
Banjoball Site Steam Group You can also find other players at channel clan BNJO@USEast Map Info: Banjoball is basically a football game with spells, with some quirks to spice the gameplay up. Every player has sprint and some utility abilities plus a unique special ability. The special abilities can manipulate ball, hinder enemies or allow your player to maneuver around the field. Gameplay Videos: Changelog: - It's kinda the first version since the previous updates consisted of bugfixes.
- Just some minor fixes.
- More hats.
- 3D movement implemented. - Black hole reworked. - Assists are now shown. - Draw result will now extend the game instead of ending it. - New player, Karma Green Inn, added. - Powershot now has a short casting time. - Added random weather. - Lots of small changes, fixes and optimization. - Oak King Zit received a new ability and new character, Akari Ska as Ion Ink, was given Zit's Powershot ability.
- Fake injuries replaced with taunts and sadfaces. - Small fixes. - Fixed several bugs.
- Slightly buffed slam ability. - Players may no longer hold the ball in unreachable places. - Added switch command. - Ball now has shadow.
- Taunt and sadface no longer interrupt orders. - Goal camping penalty delay increased. - Powershot now casts the ball with lesser force but makes it frictionless during the effect. - Staying inside goal with ball for a while will now autoscore. - Camera now autoadjusts to set distance. - Switch improved to allow switching to enemy team and with enemy players. - Votekick command added. - Slam ability has less casting delay. - 2 new terrains.
- Scores and assists are now shown on player board. - Votekick and Switch now accept player names as a parameter. - Goalkeepers limited to 1 per team. Any ally that attempts to enter goal area with a goalkeeper will be pushed back. - Players can now collide if they are knocked one on another. - Slam ability will now knock ball away as well. If a nearby player with a ball is close enough while being knocked, the ball will fly away. - Black hole will now set ball owner to the owner of the black hole if the hole changes the ball's direction enough. - Ability positions and hotkeys reorganized. - Players may no longer walk while in air. - Lots of optimization, bug fixes and general improvements. - Slam buffed a bit.
- Powershot will now knock players away that take the ball. - New Character, Szura Coh, added. - Bug fixes. - Slam knockback force now originates from the actual hit position instead of from caster's position.
- Lolz abilities are now granted after a delay to allow players to learn the core abilities. - Some minor changes. - Inclination renamed to Pull and got a buff.
- Fixed Slam bug that would cause the caster to be permanently disabled. - Goals now have height. - Added tournament mode. - Minor bug fixes and optimizations. - Added -lolz mode command.
- Added -observe command. - -time command now accepts minutes:seconds format. - Pull can now be disabled during the effect. - Goal forcefield now pushes players away a bit. - New character, Parch Nine Tie, added. - Karma Green Inn's hats can now be properly seen. - Lots of small changes and bugfixes. - Fixed a bug that caused certain players to crash.
- Possibly fixed the goal bug. - Parch Nine Tie can now hold and kick the ball, but can only possess it while holding it. The Possess ability has also been nerfed. - Sunray weather on Sunny Hills is now more transparent and hopefully not annoying. - Parch Nine Tie is now disabled by default, but can be enabled by host.
- Added 2 new fields, larger from previous. - Some small changes I don't remember. - Added new character, Ideal Vizzd Rakia.
- Changed code structure and fixed some bugs. - Oak King Zit (Ninja) can now jump properly, higher and farther than before.
- Blackhole now grows quickly overtime when cast, instead of having instant full effect. - Visual improvements to swap and blackhole. - Better looking character choosing area. - Some balance changes and minor fixes. - Buffed Backflip a bit.
- Fixed a bug where Ball Slow would remain even if the player doesn't have the ball. - Fixed a bug where a player would take the ball with him when going observe. - Added -alt cam option. - Swap and Pull slightly buffed. - Wisp now has a proper hero glow. - Added even more hats! - Some hotkeys were changed. - Added -teamcolor option. - Fixed a bug with Switch. - Added new character, Dark Dawn Oar. - Fixed a bug where the ball would drop when someone uses -observe command even if that player didn't hold the ball.
- Curveshot buffed, the ball now makes a smaller angle and travels faster. - Curveshot now gives assists properly. - Sunray weather has been removed as it was still kinda annoying. - Swap projectile now travels faster. - Special ability tooltips now contain cooldown information. - New loading screen. - Players are now informed of what characters others pick. - Oak King Zit no longer loses ball if he jumps in front of an enemy. - Emotes and Pass me! can now be used even while paused. - Added -names command - Alternate camera now has a proper angle. - Gravity has been slightly increased. - Goalkeepers now get a special jump ability. - If all players in a team use the shout ability, they'll get a negligible speed boost. - Powershot channel now slows nearby players. - Sunny Hills field has been slightly extended in size to fit the 4v4 play. - Added -draft command for the host. - Added new character, Clay Hand Nil. - Few minor problems have been fixed (and hopefully no new have been introduced). - Fixed a few bugs with switch.
- Slam and Curveshot have been slightly buffed. - Fixed a bug with Powershot where player could slow anytime. - Improved draft a bit. - Added -apocalypse and -repick commands. - If host leaves, a new one is automatically chosen now. - Slam doesn't work as effectively in air now. The higher the character is, the weaker the slam. - Some small changes and fixes. - Slam force increased.
- Curveshot cooldown reduced to 1 second. - Swap cooldown reduced to 16 and projectile speed slightly increased. - Backflip jump height reduced slightly. - Nisei Linesman now stops when encountering a unit on his path while tackling. - Tackle no longer relies on Nisei's running speed. - Black hole growth time increased. - Super sprint initial speed reduced slightly. - Fixed a bug where a player could leave the field using powershot. - Fixed ghost super sprint bug. - Wisp's possess has a new movement system. - Snow has been darkened as it used to be too bright. - All fields now have a proper border around it. - Lots of bug fixes and small changes that haven't been logged. - Hotfix.
- Fixes.
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