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19:04, 21st May 2009 by bounty hunter2:
Approved with a 2/5 (Lacking) rating.
You can find my full review at post #24.
Approved with a 2/5 (Lacking) rating.
You can find my full review at post #24.
hm I thought I removed most of the leaks... the only thing what didn't work was removing the sound leaksSeptimus said:2) Scripting/Triggering - Cannot check since it was optimize, but it was laggy after a few play. There is a possible leak, please fix that.
okay change that next versionSeptimus said:5) Bug - The blue ball have several times spawn and moving outside the arena, there is no way to reach it.
Do you mean that I should add a Highscore ingame?Septimus said:Overall, it need more polish and feature to be implement such as Scoreboard.
I added a Highscore list at this site -> look in the map descriptionSeptimus said:Seeing this as a simple game for single player, the scores should be recorded.
Do you mean that I should add a Highscore ingame?
I do this atm, probably it's available in the next version. //Doneslake said:hey man you gotta fix the `rolling` outside the arena
If you want it faster, choose the Speed Mode.slake said:the movement system works well but I can`t play with it because its slow
Hey, map is great, but make it multiplayer, it would be more fun and challenging.
no, I'm not going to make it multiplayer, because it will destroy the game style and I think singleplayer is better than multiplayer (in this map)
they are able to evade. you are a bit faster than the frost ball and a good way to evade them, is to make only small turns.DPL said:I suggest to make Frost balls able to evade.
After 10 minutes of playing I beat the number one High Score
http://img25.imageshack.us/img25/6057/balls2g.jpg
I think that you should fix the loading screen because the changelog is too difficult to read with red text on a pinkish background. I also think that you should create a portrait image for the ball because it the current portrait blinks very annoyingly throughout the game.
In my opinion, negative powerups should look different than positive powerups and should only last a limited period of time, like 10 seconds, before they are removed from the arena. I understand why you want them to look the same, but once the game starts moving faster negative powerups can be absolutely deadly and it doesn't seem fair to have them randomly occur from going for a general powerup ball. They will be hard to miss either way once the game speeds up.
Furthermore, I think that you should make a multiplayer version that is playable on battle.net. Just have 6-8 copies of the current arena so people can play separately but online together. This will help you get the game exposed to more people.
Lastly, I have questions about the efficiency of your coding. After about 6 games I start to get realy bad lag... perhaps caused by leaks with some of the spells or movement system? You should look over the code a bit more to clean up all the leaks since if there are any in this type of map they can lead to huge problems with all the nonstop action.
Of course these are all just my suggestions from a limited time with the map, but I could see that you were asking for feedback so there you go
v0.9 - v1.00
- fixed a major bug
- fixed some game balancing
- fixed some major leaks
Grading Scale= Very Good
= Good
= Average
= Lacking
= Needs major improvement
Your ScalesGames Overall Idea =
Fun Gameplay =
Good Text/Descriptions =
No Glitches/Bugs/Etc. =
A Way Of Scorekeeping =
Easy Arrow Key Movement =
Cool Special Effects =
Custom Loading/Preview Screens =
Credits Given =
Low Lag Amount =
Alright overall i will give this map a 9/10
My Suggestions#1-I suggest that you have a choice of different colored areas to play on or have more customization to the game.
#2-Add more special effects to the balls (i know you already have some good ones but continue to add more).
#3-Improve upon the descriptions as much as possible so people can fully understand the game.