- Joined
- Aug 21, 2008
- Messages
- 533
I made a little basic jump for my new map but it just looks
Does someone know how i could solve this?
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Jump
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Ereignisse
- Einheit - A unit Beginnt, eine Fähigkeit zu wirken
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Bedingungen
- (Ability being cast) Gleich Moon jump [M]
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Aktionen
- Einheit - Pause ein (Triggering unit)
- Einheit - Turn collision for (Triggering unit) Aus
- Einheit - Add Sturmkrähengestalt to (Triggering unit)
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For each (Integer debuginteger) from 1 to 100, do (Actions)
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Schleifen - Aktionen
- Set point[1] = (Position of (Triggering unit))
- Set point[2] = (point[1] offset by 6.00 towards (Facing of (Triggering unit)) degrees)
- Einheit - Move (Triggering unit) instantly to point[2]
- Einheit - Move (Triggering unit) instantly to point[2]
- Animation - Change (Triggering unit) flying height to ((Current flying height of (Triggering unit)) + 2.00) at 500.00
- Wait 0.01 seconds
- Spiel - Display to (All players) the text: (String(debuginteger))
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Schleifen - Aktionen
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For each (Integer debuginteger) from 1 to 100, do (Actions)
-
Schleifen - Aktionen
- Set point[1] = (Position of (Triggering unit))
- Set point[2] = (point[1] offset by 6.00 towards (Facing of (Triggering unit)) degrees)
- Einheit - Move (Triggering unit) instantly to point[2]
- Animation - Change (Triggering unit) flying height to ((Current flying height of (Triggering unit)) - 2.00) at 500.00
- Wait 0.01 seconds
- Spiel - Display to (All players) the text: (String(debuginteger))
-
Schleifen - Aktionen
- Einheit - Remove Sturmkrähengestalt from (Triggering unit)
- Einheit - Turn collision for (Triggering unit) Ein
- Einheit - Pause aus (Triggering unit)
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Ereignisse
Does someone know how i could solve this?