[Trigger] need help with simple trigger

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Level 4
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Apr 30, 2007
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heres my trigger

  • Knock Down
    • Ereignisse
      • Einheit - A unit Beginnt, eine Fähigkeit zu wirken
    • Bedingungen
      • (Ability being cast) Gleich Knock Down gladiator
    • Aktionen
      • Set A_Random = 0
      • Set A_Random = (Random integer number between 1 and 2)
      • Einheit - Pause ein (Casting unit)
      • Animation - Play (Casting unit)'s attack animation
      • Wait 0.60 seconds
      • Einheit - Pause aus (Casting unit)
      • If (A_Random Gleich 1) then do (Einheit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Real((((Kraft of (Casting unit) (Einschließen bonuses)) x 4) + (0 x 0)))) damage of attack type Zaubersprüche and damage type Normal) else do (Do nothing)
why doesnt work the animation and the break off ... ?
(ps its german Pause=Break ein=on aus=off)
 
The unit can't do things when it's paused.

German:
  • Knock Down
    • Ereignisse
      • Einheit - A unit Beginnt, eine Fähigkeit zu wirken
    • Bedingungen
      • (Ability being cast) Gleich Knock Down gladiator
    • Aktionen
      • Set A_Random = (Random integer number between 1 and 2)
      • Einheit - Pause ein (Casting Unit)
      • Einheit - Pause aus (Casting Unit)
      • Animation - Play (Casting unit)'s attack animation
      • Wait 0.60 seconds
      • If (A_Random Gleich 1) then do (Einheit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Real((((Kraft of (Casting unit) (Einschließen bonuses)) x 4) + (0 x 0)))) damage of attack type Zaubersprüche and damage type Normal) else do (Do nothing)
English:
  • Knock Down
    • Events
      • Unit - A unit begins casting an ability
    • Conditions
      • (Ability being cast) equal to Knock Down gladiator
    • Actions
      • Set A_Random = (Random integer number between 1 and 2)
      • Unit - Pause (Casting unit)
      • Unit - Resume (Casting unit)
      • Animation - Play (Casting unit)'s attack animation
      • Wait 0.60 seconds
      • If (A_Random equal to 1) then do (Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Real ((((Strength of (Casting unit) (?Including? bonuses)) x 4) + (0 x 0)))) damage of attack type (Magic) and damage type (Normal)) else do (Do nothing)
 
It does not show any animation because the unit is playing the casting animation of the spell, and it cannot play 2 animations at a time. The best way to fix this is to go to your spell, look for "Art - Animation Names" and delete everything and put in "attack". Hope I helped!
 
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