- Joined
- Jun 16, 2008
- Messages
- 1,939
Maybe u remember my question on my idea shadowstep. that is my trigger and i wanted to know if i can make things better and if i can, what. Maybe u can have a look.
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Shadowstep
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Ereignisse
- Einheit - A unit Beginnt, eine Fähigkeit zu wirken
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Bedingungen
- (Ability being cast) Gleich Shadowstep
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Aktionen
- Einheit - Make (Triggering unit) Unverwundbar
- Einheit - Turn collision for (Casting unit) Aus
- Einheit - Add Dauerhafte Unsichtbarkeit to (Casting unit)
- Wait 1.00 seconds
- Einheit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing ((Real((Level of (Casting unit)))) x ((Real((Level of Shadowstep for (Casting unit)))) x 9.00)) damage of attack type Zaubersprüche and damage type Normal
- Einheit - Move (Casting unit) instantly to (Position of (Target unit of ability being cast))
- Spezialeffekt - Create a special effect at (Position of (Casting unit)) using war3mapImported\DarkLightningNova.mdx
- Wait 0.30 seconds
- Einheit - Make (Triggering unit) Verwundbar
- Spezialeffekt - Create a special effect at (Position of (Target unit of ability being cast)) using war3mapImported\DarkLightningNova.mdx
- Einheit - Order (Casting unit) to Angreifen (Target unit of ability being cast)
- Einheit - Turn collision for (Casting unit) Ein
- Einheit - Remove Dauerhafte Unsichtbarkeit from (Casting unit)
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Ereignisse