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[Trigger] need help with simple trigger

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Level 4
Joined
Apr 30, 2007
Messages
62
heres my trigger

  • Knock Down
    • Ereignisse
      • Einheit - A unit Beginnt, eine Fähigkeit zu wirken
    • Bedingungen
      • (Ability being cast) Gleich Knock Down gladiator
    • Aktionen
      • Set A_Random = 0
      • Set A_Random = (Random integer number between 1 and 2)
      • Einheit - Pause ein (Casting unit)
      • Animation - Play (Casting unit)'s attack animation
      • Wait 0.60 seconds
      • Einheit - Pause aus (Casting unit)
      • If (A_Random Gleich 1) then do (Einheit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Real((((Kraft of (Casting unit) (Einschließen bonuses)) x 4) + (0 x 0)))) damage of attack type Zaubersprüche and damage type Normal) else do (Do nothing)
why doesnt work the animation and the break off ... ?
(ps its german Pause=Break ein=on aus=off)
 
Level 6
Joined
Nov 28, 2007
Messages
203
The unit can't do things when it's paused.

German:
  • Knock Down
    • Ereignisse
      • Einheit - A unit Beginnt, eine Fähigkeit zu wirken
    • Bedingungen
      • (Ability being cast) Gleich Knock Down gladiator
    • Aktionen
      • Set A_Random = (Random integer number between 1 and 2)
      • Einheit - Pause ein (Casting Unit)
      • Einheit - Pause aus (Casting Unit)
      • Animation - Play (Casting unit)'s attack animation
      • Wait 0.60 seconds
      • If (A_Random Gleich 1) then do (Einheit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Real((((Kraft of (Casting unit) (Einschließen bonuses)) x 4) + (0 x 0)))) damage of attack type Zaubersprüche and damage type Normal) else do (Do nothing)
English:
  • Knock Down
    • Events
      • Unit - A unit begins casting an ability
    • Conditions
      • (Ability being cast) equal to Knock Down gladiator
    • Actions
      • Set A_Random = (Random integer number between 1 and 2)
      • Unit - Pause (Casting unit)
      • Unit - Resume (Casting unit)
      • Animation - Play (Casting unit)'s attack animation
      • Wait 0.60 seconds
      • If (A_Random equal to 1) then do (Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Real ((((Strength of (Casting unit) (?Including? bonuses)) x 4) + (0 x 0)))) damage of attack type (Magic) and damage type (Normal)) else do (Do nothing)
 
Level 5
Joined
Nov 12, 2007
Messages
134
It does not show any animation because the unit is playing the casting animation of the spell, and it cannot play 2 animations at a time. The best way to fix this is to go to your spell, look for "Art - Animation Names" and delete everything and put in "attack". Hope I helped!
 
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