- Joined
- May 12, 2008
- Messages
- 80
Hey guys,
i was wondering if locations that are used to define a unit group have to be destroyed as well, not only the group itself.
a few examples to make this easier to understand:
1. This will cause memory leaks for sure:
EDIT: Sorry for german language. I think its not relevant to change it.
i was wondering if locations that are used to define a unit group have to be destroyed as well, not only the group itself.
a few examples to make this easier to understand:
1. This will cause memory leaks for sure:
-
Test
-

Ereignisse
-


Einheit - A unit Startet den Effekt einer Fähigkeit
-
-

Bedingungen
-

Aktionen
-


Einheitengruppe - Pick every unit in (Units within 500.00 of (Position of (Casting unit))) and do (Actions)
-



Schleifen - Aktionen
-




Einheit - Explode (Picked unit)
-
-
-
-
-
Test
-

Ereignisse
-


Einheit - A unit Startet den Effekt einer Fähigkeit
-
-

Bedingungen
-

Aktionen
-


Set _Point = (Position of (Casting unit))
-


Custom script: set bj_wantDestroyGroup = true
-


Einheitengruppe - Pick every unit in (Units within 500.00 of _Point) and do (Actions)
-



Schleifen - Aktionen
-




Einheit - Explode (Picked unit)
-
-
-


Custom script: call RemoveLocation (udg__Point)
-
-
-
Test
-

Ereignisse
-


Einheit - A unit Startet den Effekt einer Fähigkeit
-
-

Bedingungen
-

Aktionen
-


Custom script: set bj_wantDestroyGroup = true
-


Einheitengruppe - Pick every unit in (Units within 500.00 of (Position of (Casting unit))) and do (Actions)
-



Schleifen - Aktionen
-




Einheit - Explode (Picked unit)
-
-
-
-
EDIT: Sorry for german language. I think its not relevant to change it.








