- Joined
- Apr 26, 2008
- Messages
- 830
Alright guys i made this spell but the first part works, but the second, when picking units around an area of 1300 and removing them doesn't work.
here is the trigger:
here is the trigger:
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Sunny
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Ereignisse
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Einheit - A unit Startet den Effekt einer Fähigkeit
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Bedingungen
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(Ability being cast) Gleich Sunny Day
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Aktionen
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Set SD_CasterPoint = (Position of (Triggering unit))
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Einheit - Create 1 SunnyDay for (Owner of (Triggering unit)) at SD_CasterPoint facing Vorgabe für Gebäude-Ausrichtung degrees
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Einheit - Add a 30.00 second Standard expiration timer to (Last created unit)
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-------- Debug --------
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Einheit - Order (Triggering unit) to Stoppen
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-------- Remove Other Present Dummies --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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Or - Any (Conditions) are true
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Bedingungen
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((Triggering unit) has buff Sunny Day ) Gleich True
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((Triggering unit) has buff Rain Dance ) Gleich True
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'THEN'-Aktionen
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Einheitengruppe - Pick every unit in (Units within 1300.00 of SD_CasterPoint matching (((Unit-type of (Matching unit)) Gleich SunnyDay) or ((Unit-type of (Matching unit)) Gleich RainDance))) and do (Actions)
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Schleifen - Aktionen
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Einheit - Remove (Picked unit) from the game
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Custom script: call DestroyGroup(bj_lastCreatedGroup)
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Custom script: call RemoveLocation (udg_SD_CasterPoint)
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'ELSE'-Aktionen
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Custom script: call RemoveLocation (udg_SD_CasterPoint)
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Sunny
-
Ereignisse
-
Einheit - A unit Startet den Effekt einer Fähigkeit
-
-
Bedingungen
-
(Ability being cast) Gleich Sunny Day
-
-
Aktionen
-
Set SD_CasterPoint = (Position of (Triggering unit))
-
Einheit - Create 1 SunnyDay for (Owner of (Triggering unit)) at SD_CasterPoint facing Vorgabe für Gebäude-Ausrichtung degrees
-
Einheit - Add a 30.00 second Standard expiration timer to (Last created unit)
-
-------- Debug --------
-
Einheit - Order (Triggering unit) to Stoppen
-
-------- Remove Other Present Dummies --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
Or - Any (Conditions) are true
-
Bedingungen
-
((Triggering unit) has buff Sunny Day ) Gleich True
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((Triggering unit) has buff Rain Dance ) Gleich True
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-
-
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'THEN'-Aktionen
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Einheitengruppe - Pick every unit in (Units within 1300.00 of SD_CasterPoint) and do (Actions)
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Schleifen - Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
Or - Any (Conditions) are true
-
Bedingungen
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(Unit-type of (Picked unit)) Gleich SunnyDay
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(Unit-type of (Picked unit)) Gleich RainDance
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'THEN'-Aktionen
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Einheit - Remove (Picked unit) from the game
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'ELSE'-Aktionen
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Custom script: call DestroyGroup(bj_lastCreatedGroup)
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Custom script: call RemoveLocation (udg_SD_CasterPoint)
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'ELSE'-Aktionen
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Custom script: call RemoveLocation (udg_SD_CasterPoint)
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Last edited: