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Spawning
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Ereignisse
- Zeit - Every 30.00 seconds of game time
- Bedingungen
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Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
- (Ogre (Boss) 0089 <gen> is alive) Gleich True
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'THEN'-Aktionen
- Set TempPoint = (Center of Ogre Spawn <gen>)
- Einheit - Create 1 Ogre-Warrior (Level 1) for Neutral feindlich at TempPoint facing 250.00 degrees
- Einheit - Create 1 Ogre-Mage (Level 1) for Neutral feindlich at TempPoint facing 250.00 degrees
- Einheit - Create 1 Ogre-Lord (Level 1) for Neutral feindlich at TempPoint facing 250.00 degrees
- Custom script: call RemoveLocation( udg_TempPoint )
- 'ELSE'-Aktionen
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'IF'-Bedingungen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Ereignisse
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Movement
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Ereignisse
- Einheit - A unit enters Ogre Spawn <gen>
- Bedingungen
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Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
- (Owner of (Triggering unit)) Gleich Neutral feindlich
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'THEN'-Aktionen
- Set TempMovementPoint = (Center of Middle <gen>)
- Einheit - Order (Triggering unit) to Angreifen/Bewegen nach TempMovementPoint
- Custom script: call RemoveLocation( udg_TempMovementPoint )
- 'ELSE'-Aktionen
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'IF'-Bedingungen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Ereignisse
Only when they enter "Ogre Spawn" again they go to "Middle".
Why?