- Joined
- Apr 26, 2008
- Messages
- 830
Only works for player 1 why? (SOLVED)
Basically this should add any unit that dies to player number of triggering unit, and then revive them when aquiring an item from a shop.
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DeathGroup INI
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Ereignisse
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Einheit - A unit Stirbt
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Bedingungen
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((Triggering unit) belongs to an enemy of Neutral feindlich) Gleich True
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Aktionen
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Einheitengruppe - Add (Triggering unit) to DeathPokemon[(Player number of (Owner of (Triggering unit)))]
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Heal system
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Ereignisse
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Einheit - A unit Erwirbt einen Gegenstand
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Bedingungen
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(Item-type of (Item being manipulated)) Gleich Heal
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Aktionen
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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Or - Any (Conditions) are true
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Bedingungen
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(Unit-type of (Triggering unit)) Gleich Pokemon Trainer (Female)
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(Unit-type of (Triggering unit)) Gleich Pokemon Trainer (Male)
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'THEN'-Aktionen
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Spiel - Display to (All players) the text: Works Revive
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Einheitengruppe - Pick every unit in DeathPokemon[(Player number of (Owner of (Triggering unit)))] and do (Actions)
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Schleifen - Aktionen
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Held - Instantly revive (Picked unit) at (Random point in Pokemon Restricted Area <gen>), Verbergen revival graphics
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Einheit - Set life of (Picked unit) to 100.00%
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Einheit - Pause ein (Picked unit)
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Einheit - Make (Picked unit) Unverwundbar
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Einheitengruppe - Remove all units of DeathPokemon[(Player number of (Owner of (Triggering unit)))] from DeathPokemon[(Player number of (Owner of (Triggering unit)))]
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Einheitengruppe - Pick every unit in (Units in Pokemon restricted heal <gen> owned by (Owner of (Triggering unit))) and do (Actions)
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Schleifen - Aktionen
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Einheit - Set life of (Picked unit) to 100.00%
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'ELSE'-Aktionen
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Last edited: