-
Spawning
-
Ereignisse
-
Zeit - Every 30.00 seconds of game time
-
-
Bedingungen
-
Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
(Ogre (Boss) 0089 <gen> is alive) Gleich True
-
-
'THEN'-Aktionen
-
Set TempPoint = (Center of Ogre Spawn <gen>)
-
Einheit - Create 1 Ogre-Warrior (Level 1) for Neutral feindlich at TempPoint facing 250.00 degrees
-
Einheit - Create 1 Ogre-Mage (Level 1) for Neutral feindlich at TempPoint facing 250.00 degrees
-
Einheit - Create 1 Ogre-Lord (Level 1) for Neutral feindlich at TempPoint facing 250.00 degrees
-
Custom script: call RemoveLocation( udg_TempPoint )
-
-
'ELSE'-Aktionen
-
-
-
-
Movement
-
Ereignisse
-
Einheit - A unit enters Ogre Spawn <gen>
-
-
Bedingungen
-
Aktionen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
(Owner of (Triggering unit)) Gleich Neutral feindlich
-
-
'THEN'-Aktionen
-
Set TempMovementPoint = (Center of Middle <gen>)
-
Einheit - Order (Triggering unit) to Angreifen/Bewegen nach TempMovementPoint
-
Custom script: call RemoveLocation( udg_TempMovementPoint )
-
-
'ELSE'-Aktionen
-
-
-
Only when they enter "Ogre Spawn" again they go to "Middle".
Why?