- Joined
- Apr 26, 2008
- Messages
- 830
Alright guys i made this spell but the first part works, but the second, when picking units around an area of 1300 and removing them doesn't work.
here is the trigger:
here is the trigger:
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Sunny
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Ereignisse
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Einheit - A unit Startet den Effekt einer Fähigkeit
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Bedingungen
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(Ability being cast) Gleich Sunny Day
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Aktionen
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Set SD_CasterPoint = (Position of (Triggering unit))
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Einheit - Create 1 SunnyDay for (Owner of (Triggering unit)) at SD_CasterPoint facing Vorgabe für Gebäude-Ausrichtung degrees
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Einheit - Add a 30.00 second Standard expiration timer to (Last created unit)
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-------- Debug --------
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Einheit - Order (Triggering unit) to Stoppen
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-------- Remove Other Present Dummies --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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Or - Any (Conditions) are true
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Bedingungen
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((Triggering unit) has buff Sunny Day ) Gleich True
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((Triggering unit) has buff Rain Dance ) Gleich True
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-
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'THEN'-Aktionen
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Einheitengruppe - Pick every unit in (Units within 1300.00 of SD_CasterPoint matching (((Unit-type of (Matching unit)) Gleich SunnyDay) or ((Unit-type of (Matching unit)) Gleich RainDance))) and do (Actions)
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Schleifen - Aktionen
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Einheit - Remove (Picked unit) from the game
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-
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Custom script: call DestroyGroup(bj_lastCreatedGroup)
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Custom script: call RemoveLocation (udg_SD_CasterPoint)
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'ELSE'-Aktionen
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Custom script: call RemoveLocation (udg_SD_CasterPoint)
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Sunny
-

Ereignisse
-


Einheit - A unit Startet den Effekt einer Fähigkeit
-
-

Bedingungen
-


(Ability being cast) Gleich Sunny Day
-
-

Aktionen
-


Set SD_CasterPoint = (Position of (Triggering unit))
-


Einheit - Create 1 SunnyDay for (Owner of (Triggering unit)) at SD_CasterPoint facing Vorgabe für Gebäude-Ausrichtung degrees
-


Einheit - Add a 30.00 second Standard expiration timer to (Last created unit)
-


-------- Debug --------
-


Einheit - Order (Triggering unit) to Stoppen
-


-------- Remove Other Present Dummies --------
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



'IF'-Bedingungen
-




Or - Any (Conditions) are true
-





Bedingungen
-






((Triggering unit) has buff Sunny Day ) Gleich True
-






((Triggering unit) has buff Rain Dance ) Gleich True
-
-
-
-



'THEN'-Aktionen
-




Einheitengruppe - Pick every unit in (Units within 1300.00 of SD_CasterPoint) and do (Actions)
-





Schleifen - Aktionen
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







'IF'-Bedingungen
-








Or - Any (Conditions) are true
-









Bedingungen
-










(Unit-type of (Picked unit)) Gleich SunnyDay
-










(Unit-type of (Picked unit)) Gleich RainDance
-
-
-
-







'THEN'-Aktionen
-








Einheit - Remove (Picked unit) from the game
-
-







'ELSE'-Aktionen
-
-
-
-




Custom script: call DestroyGroup(bj_lastCreatedGroup)
-




Custom script: call RemoveLocation (udg_SD_CasterPoint)
-
-



'ELSE'-Aktionen
-




Custom script: call RemoveLocation (udg_SD_CasterPoint)
-
-
-
-
Last edited:


