- Joined
- Feb 2, 2006
- Messages
- 1,631
Hey,
since I use many channel based abilities I'd like to know if there is any possibility NOT to stop the casting unit?
For example when I order the unit to go somewhere and cast the channel ability it should continue moving.
Besides I'd like to know if there is a list of abilities and JASS functions which do stop the unit and which do not?
For example, I do add items in my custom inventory system using:
I am not sure if this function stops the unit or the channel based ability but I'd like to have some kind of list and to know how I can avoid such effects since the player should be able to interact with the unit without stopping it all the time.
since I use many channel based abilities I'd like to know if there is any possibility NOT to stop the casting unit?
For example when I order the unit to go somewhere and cast the channel ability it should continue moving.
Besides I'd like to know if there is a list of abilities and JASS functions which do stop the unit and which do not?
For example, I do add items in my custom inventory system using:
JASS:
UnitAddItemToSlotById(whichUnit, itemType, slot)