Automatically making udg variables

Status
Not open for further replies.
Level 15
Joined
Aug 7, 2013
Messages
1,342
Hi,

Is there anyway to automatically make pre-placed objects in the WEditor, where doing so invokes their variable as well?

e.g. suppose my map used udg_unit_hfoo_0000.

But suppose then I change the map to another one. I then have to find a new reference manually for that variable, otherwise it won't compile.

Is there anyway it can be done automatically, without making a GUI trigger to evoke the variable?
 
If this is for a campaign or something then you could export all of the object data then export it to the map. Then without touching anything copying all of the triggers from the first map into the new map it should sort out all the variables for you (as long as you have that box checked in settings).

It may work but it may not, it's worth a shot!
 
Status
Not open for further replies.
Back
Top