Autoattack spell damage

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Is there a way to make a unit's autoattack ignore armor value? I even tried setting attack type to spells but it still applies armor reduction.

i say maybe... because i dont tryed it

but if u know the unit damage (i mean what is near your portrait) and use damage detection system then u can null the normal damage and do chaos damage with trigger
(if i remember then maker maybe made something what detect the damage)


or just in Advanced -> Gameplay constants u change the reduction rates
 
i say maybe... because i dont tryed it

but if u know the unit damage (i mean what is near your portrait) and use damage detection system then u can null the normal damage and do chaos damage with trigger
(if i remember then maker maybe made something what detect the damage)


or just in Advanced -> Gameplay constants u change the reduction rates

i believe a trigger could work as long as the autoattack stays the same, if the attack changes so much the trigger. its possible, just toy with the triggers a little.
 
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