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[Trigger] Auto Movement Trigger

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Level 5
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Dec 13, 2008
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141
Well, I have an issue.
When ever I make a map where its like survival and I want to make the enemies become trigger-operated, it ends up backfiring and only like a few of the units move.
I know theres one really simple way, but that creates a unit lag, using periodic time. Theres the 'Unit - Enters Region' one, but that backfired on me too, only like a few or most of the units moved. Is there anyway to fix the problem? (Plus, I did this:
  • Events
  • Unit - Enters Spawn
  • Conditions
  • Actions
  • Unit Group - Pick Every Units Owned By (Random Player In Humans) and do (Unit - Order Entering Unit to attack move to (Picked Unit))
And only like a few of the units moved. Any help please? This is a clan map I'm working on by the way, my part is the triggering. I just have issues with unit movement, everything else is fine. (Except JASS/Custom Script.)
Oh and I have another problem. I see that Konstrukt's Marine models have the prone, but I dont know how to get them working right and to keep them light that. Any way to do it? I've tried one way but it didn't really work.

I now have another problem. You know how when someone gets hit by a car they get knocked back? Well We're using vehicles also but I'm having troubles having the vehicle damage a zombie and/or player then knocks it back.
 
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Level 5
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May 3, 2009
Messages
129
Are you doing it when the units spawn if so then do it like this set your creeps combat acquistion range to 99999 then
  • For each (Integer A) from 1 to 25, do (Unit - Create 1 unit for Player 12 (Brown) at SpawnPoints[(Random integer number between 1 and 10)] facing Default building facing degrees)
This will create 25 units and random spawns/regions that you have set on the map and then the unit will auto move.
 
Level 5
Joined
Dec 13, 2008
Messages
141
No basassee, humans dont control the damn zombies.
Christ.
and im saying ENTERING UNITS, attacking PICKED UNITS, and the damn zombies are not HUMANS. I'll try your suggestion PvSvN
I think i tried Combat Aquisition Range, but then it screwed up, the units ran back.

EDIT:
It didn't work.
(2 days after suggestion)
 
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