- Joined
- Oct 3, 2009
- Messages
- 93
So, I'm not what you would call a "pro" with data and triggers, but I can find my way around things. I'll try to make this as specific as possible and if any further information is needed I'll gladly provide it.
The general idea of the map is you start out and pick a castle and capture it.
Once captured, the Keep can build everything protoss style at range since everything builds instantly.
I modded a unit into a functional mineral field then changed it into a tree and redid the UI for more "lumbery" things instead of minerals.
The player builds a stockpile that all of the resources are returned to and then has to build a "tree chopper" (in a sense) building/unit to gather the "lumber" and return it to the stockpile, and so on. The "trees" generally don't run out of resources unless it were a very long game.
In simple terms what I need is a building that has an uncontrollable "scv" that comes with the building and then goes to the forests to collect lumber and then takes it to the stockpile (may only have 1 stockpile so no worries with multiple.)
I also need the same thing with Vespene Gas "metal" and it will be mined in the same fashion as the Lumber.
As I said earlier, if any further information is needed I'd be happy to give it.
Thanks in advance for your help.
P.S. Random Question, I have all of the dependencies on and I see like 2-4 copies of all the units with only one being editable, and ideas why?
The general idea of the map is you start out and pick a castle and capture it.
Once captured, the Keep can build everything protoss style at range since everything builds instantly.
I modded a unit into a functional mineral field then changed it into a tree and redid the UI for more "lumbery" things instead of minerals.
The player builds a stockpile that all of the resources are returned to and then has to build a "tree chopper" (in a sense) building/unit to gather the "lumber" and return it to the stockpile, and so on. The "trees" generally don't run out of resources unless it were a very long game.
In simple terms what I need is a building that has an uncontrollable "scv" that comes with the building and then goes to the forests to collect lumber and then takes it to the stockpile (may only have 1 stockpile so no worries with multiple.)
I also need the same thing with Vespene Gas "metal" and it will be mined in the same fashion as the Lumber.
As I said earlier, if any further information is needed I'd be happy to give it.
Thanks in advance for your help.
P.S. Random Question, I have all of the dependencies on and I see like 2-4 copies of all the units with only one being editable, and ideas why?
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