i have a strange problem here.
Whenever i use this trigger and ability, the casting player always got dc from the game. But it worked on single player.
Why guys, it was really working before i messing arround with vjass and installed new jass gen pack
That's strange because it never happened before, at first i think it's because the vjass trigger that i import to, but i tried to disable all vjass, and still got that problem
Whenever i use this trigger and ability, the casting player always got dc from the game. But it worked on single player.
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Untitled Trigger 001
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Events
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Player - Player 1 (Red) types a chat message containing up as An exact match
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Player - Player 2 (Blue) types a chat message containing up as An exact match
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Conditions
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Actions
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Set UnitGroup[1] = (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))
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Unit Group - Pick every unit in UnitGroup[1] and do (Actions)
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Loop - Actions
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Hero - Set (Picked unit) Hero-level to ((Hero level of (Picked unit)) + 9), Hide level-up graphics
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Unit - Reset ability cooldowns for (Picked unit)
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Unit - Set life of (Picked unit) to 100.00%
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Unit - Set mana of (Picked unit) to 100.00%
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Fourth
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to 4 zeus
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Actions
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Unit Group - Pick every unit in (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True))) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of 4 zeus for (Casting unit)) Greater than or equal to 1
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((Picked unit) is alive) Equal to True
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Then - Actions
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Unit - Create 1 Dummy Caster Slow for (Owner of (Casting unit)) at (Position of (Picked unit)) facing Default building facing degrees
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Unit - Add a 1.50 second Generic expiration timer to (Last created unit)
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Unit - Add 4 zeus ex to (Last created unit)
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Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
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Special Effect - Create a special effect at (Position of (Picked unit)) using war3mapImported\Great Lightning.mdx
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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That's strange because it never happened before, at first i think it's because the vjass trigger that i import to, but i tried to disable all vjass, and still got that problem
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