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Invulnerable
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Invulnerable
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Level of (Ability being cast) for (Triggering unit)) Equal to 1
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Then - Actions
- Sound - Play Invulnerable <gen>
- Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
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Player Group - Pick every player in (All allies of (Triggering player)) and do (Actions)
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Loop - Actions
- Unit Group - Pick every unit in (Units owned by (Picked player) matching (((Picked unit) is A Hero) Equal to True)) and do (Unit - Make (Picked unit) Invulnerable)
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Loop - Actions
- Special Effect - Destroy (Last created special effect)
- Wait 5.00 seconds
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Player Group - Pick every player in (All allies of (Triggering player)) and do (Actions)
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Loop - Actions
- Unit Group - Pick every unit in (Units owned by (Picked player) matching (((Picked unit) is A Hero) Equal to True)) and do (Unit - Make (Picked unit) Vulnerable)
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Loop - Actions
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
- Make all allies hero invulnerable within 5 seconds.
- Revert back to vulnerable after 5 seconds.
My problem is that all the allies hero isn't invulnerable when i started to use the ability. Is there any part of the trigger wrong?