Basically, i want to set up a simple simple spell, that selects all enemy within for example 300 range, and deal damage to them, however i dont want it to damage ally in range, as setting it up as pick in area and deal damage it damages ally and self.
so it something simple i know but it has been 4 years since i map edited
Basically this is how i have it and it works well, but i prefer it not to have invulnerable part, it works perfectly like this but the invul for short time makes enemy run away. this jsut my work around till i figure out fix
so it something simple i know but it has been 4 years since i map edited
Basically this is how i have it and it works well, but i prefer it not to have invulnerable part, it works perfectly like this but the invul for short time makes enemy run away. this jsut my work around till i figure out fix
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Pulse
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Events
- Unit - A unit Begins casting an ability
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Unit-type of (Casting unit)) Equal to |cff8000ffMagnus|r
- (Ability being cast) Equal to |cffff0000P|rulse - (|cffff8080W|r)
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Then - Actions
- Set PulseCast = (Casting unit)
- Wait 0.01 seconds
- Set PulsePoint = (Target point of ability being cast)
- Wait 0.01 seconds
- Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Make (Picked unit) Invulnerable)
- Unit Group - Pick every unit in (Units owned by Player 2 (Blue)) and do (Unit - Make (Picked unit) Invulnerable)
- Unit Group - Pick every unit in (Units owned by Player 3 (Teal)) and do (Unit - Make (Picked unit) Invulnerable)
- Unit Group - Pick every unit in (Units owned by Player 4 (Purple)) and do (Unit - Make (Picked unit) Invulnerable)
- Unit Group - Pick every unit in (Units owned by Player 5 (Yellow)) and do (Unit - Make (Picked unit) Invulnerable)
- Wait 0.01 seconds
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Unit Group - Pick every unit in (Units within 750.00 of PulsePoint) and do (Actions)
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Loop - Actions
- Set PulseTarget = (Picked unit)
- Special Effect - Create a special effect attached to the origin of PulseTarget using war3mapImported\TwilightSparkle.mdx
- Unit - Cause PulseCast to damage PulseTarget, dealing (5.00 x ((Real((Intelligence of PulseCast (Include bonuses)))) x (Real((Hero level of PulseCast))))) damage of attack type Normal and damage type Normal
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Loop - Actions
- Wait 0.01 seconds
- Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Unit - Make (Picked unit) Vulnerable)
- Unit Group - Pick every unit in (Units owned by Player 2 (Blue)) and do (Unit - Make (Picked unit) Vulnerable)
- Unit Group - Pick every unit in (Units owned by Player 3 (Teal)) and do (Unit - Make (Picked unit) Vulnerable)
- Unit Group - Pick every unit in (Units owned by Player 4 (Purple)) and do (Unit - Make (Picked unit) Vulnerable)
- Unit Group - Pick every unit in (Units owned by Player 5 (Yellow)) and do (Unit - Make (Picked unit) Vulnerable)
- Wait 1.00 seconds
- Special Effect - Create a special effect attached to the origin of PulseCast using war3mapImported\TwilightSparkle_Portrait.mdx
- Wait 0.10 seconds
- Unit - Set life of PulseCast to ((Life of PulseCast) + (5.00 x ((Real((Hero level of PulseCast))) x (Real((Intelligence of PulseCast (Include bonuses)))))))
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
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