- Joined
- Jun 2, 2009
- Messages
- 1,276
Hello everyone. I am trying to create one of champions from League of Legends and everything was working until...
Skill 1 After small delay, this unit deals damage units within area.
But if i will cast second skill, my first skill doesn't deals damage enemies within magical area
Skill W: Works and deals damage enemies
Skill E: Works and stuns enemies within area
Skill W NOT WORKS when the enemies within Area created by Skill E
I have solved this issue by changing this
I have solved the issue but i want to learn why this is happening. What am i missing?
Skill 1 After small delay, this unit deals damage units within area.
-
Veigar W Cast
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Veigar W //
-
-

Actions
-


Set TempPointVeigarW = (Target point of ability being cast)
-


Special Effect - Create a special effect at TempPointVeigarW using Abilities\Spells\Other\HowlOfTerror\HowlTarget.mdl
-


Set TempEffectVeigarW = (Last created special effect)
-


Animation - Reset Hero_Veigar's animation
-


Wait 1.00 seconds
-


Special Effect - Destroy TempEffectVeigarW
-


Special Effect - Create a special effect at TempPointVeigarW using Units\NightElf\Wisp\WispExplode.mdl
-


Wait 0.25 seconds
-


Unit - Create 1 DUMMY [JFA] for (Owner of (Casting unit)) at TempPointVeigarW facing Default building facing degrees
-


Set VeigarDummyW = (Last created unit)
-


Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
-


Unit Group - Pick every unit in (Units within 200.00 of TempPointVeigarW matching ((((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True) and ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)))) and do (Actions)
-



Loop - Actions
-




Unit - Cause VeigarDummyW to damage (Picked unit), dealing 100.00 damage of attack type Chaos and damage type Unknown
-
-
-


Set TempEffectVeigarW = (Last created special effect)
-


Wait 1.00 seconds
-


Special Effect - Destroy TempEffectVeigarW
-


Custom script: call RemoveLocation(udg_TempPointVeigarW)
-
-
-
Veigar E Cast
-

Events
-


Unit - A unit Starts the effect of an ability
-
-

Conditions
-


(Ability being cast) Equal to Veigar E //
-
-

Actions
-


Set TempPointVeigarE = (Target point of ability being cast)
-


Set Veigar_E_Caster = (Casting unit)
-


Set VeigarE_Prison = 0.00
-


For each (Integer A) from 1 to 12, do (Actions)
-



Loop - Actions
-




Special Effect - Create a special effect at (TempPointVeigarE offset by 250.00 towards VeigarE_Prison degrees) using Abilities\Spells\Orc\SpikeBarrier\SpikeBarrier.mdl
-




Set VeigarEffect = (VeigarEffect + 1)
-




Set VeigarEffect2[VeigarEffect] = (Last created special effect)
-




Set VeigarE_Prison = (VeigarE_Prison + 30.00)
-
-
-


Wait 1.00 seconds
-


Trigger - Turn on Veigar E Stun <gen>
-


Wait 4.00 seconds
-


For each (Integer A) from 1 to 12, do (Actions)
-



Loop - Actions
-




Special Effect - Destroy VeigarEffect2[(Integer A)]
-
-
-


Set VeigarEffect = 0
-


Custom script: call RemoveLocation(udg_TempPointVeigarE)
-


Trigger - Turn off Veigar E Stun <gen>
-
-
-
Veigar E Stun
-

Events
-


Time - Every 0.75 seconds of game time
-
-

Conditions
-

Actions
-


Unit Group - Pick every unit in (Units within 320.00 of TempPointVeigarE) and do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






((Picked unit) is A structure) Equal to False
-






((Picked unit) is Mechanical) Equal to False
-






((Picked unit) is alive) Equal to True
-






((Picked unit) belongs to an enemy of (Owner of Veigar_E_Caster)) Equal to True
-
-





Then - Actions
-






Unit - Create 1 DUMMY [JFA] for (Owner of Veigar_E_Caster) at TempPointVeigarE facing Default building facing degrees
-






Unit - Add a 0.75 second Generic expiration timer to (Last created unit)
-






Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
-
-





Else - Actions
-
-
-
-
-
But if i will cast second skill, my first skill doesn't deals damage enemies within magical area
Skill W: Works and deals damage enemies
Skill E: Works and stuns enemies within area
Skill W NOT WORKS when the enemies within Area created by Skill E
I have solved this issue by changing this
-
Unit Group - Pick every unit in (Units within 200.00 of TempPointVeigarW matching ((((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True) and ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is Mechanical) Equal to False)))) and do (Actions)
-

Loop - Actions
-


Unit - Cause VeigarDummyW to damage (Picked unit), dealing 100.00 damage of attack type Chaos and damage type Unknown
-
-
-
Unit - Cause Hero_Veigar to damage (Picked unit), dealing 100.00 damage of attack type Chaos and damage type Unknown
I have solved the issue but i want to learn why this is happening. What am i missing?