As the title said, i'm glad to someone check it leak and does it working properly, how to code it mui @@!
It Cloak of Flames, trigger proc same time for 8 player every 0.7s
Greetings and have a goodday ^^!
It Cloak of Flames, trigger proc same time for 8 player every 0.7s
Greetings and have a goodday ^^!
-
Clock of Flames 4 DMG
-
Events
-
Time - Every 0.70 seconds of game time
-
-
Conditions
-
Actions
-
Set SodGuild_TempGroup[50] = (Units in (Playable map area) matching ((((Matching unit) is A Hero) Equal to True) and ((((Matching unit) is an illusion) Equal to False) and ((((Matching unit) is paused) Equal to False) and ((((Matching unit) belongs to an enemy of Player 10 (Light Blue)) E)
-
Unit Group - Pick every unit in SodGuild_TempGroup[50] and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
-
((Picked unit) has an item of type Cloak of Flames) Equal to True
-
((Picked unit) has an item of type Cloak of Flames Lvl1) Equal to True
-
((Picked unit) has an item of type Cloak of Flames Lvl2) Equal to True
-
((Picked unit) has an item of type Cloak of Flames Lvl3) Equal to True
-
-
-
-
Then - Actions
-
Else - Actions
-
Set CloakOfFlames_Integer = (Player number of (Owner of (Picked unit)))
-
Set CloakOfFlames_Hero[CloakOfFlames_Integer] = (Picked unit)
-
Set CloakOfFlames_TempLoc[CloakOfFlames_Integer] = (Position of CloakOfFlames_Hero[CloakOfFlames_Integer])
-
Custom script: set bj_wantDestroyGroup = true
-
Unit Group - Pick every unit in (Units within 322.00 of CloakOfFlames_TempLoc[CloakOfFlames_HeroNumber] matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Mechanical) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) has) and do (Actions)
-
Loop - Actions
-
Unit - Cause CloakOfFlames_Hero[CloakOfFlames_Integer] to damage (Picked unit), dealing 450.00 damage of attack type Spells and damage type Universal
-
Special Effect - Create a special effect attached to the head of (Picked unit) using Abilities\Spells\NightElf\Immolation\ImmolationDamage.mdl
-
Special Effect - Destroy (Last created special effect)
-
-
-
Custom script: call RemoveLocation(udg_CloakOfFlames_TempLoc[udg_CloakOfFlames_Integer])
-
-
-
-
-
Custom script: call DestroyGroup(udg_SodGuild_TempGroup[50])
-
-
-
[trigger]
-
[/SPOILER]
Last edited: