Hey there.
I got a question regarding attackrange from melee units.
All the melee units in my map have an attackrange of 100.
Now there's this bossfight where players stand on a platform surrounded by water, and tentacles come out of the water to hit people on the platform. I want melee units to be able to hit the tentacles let's say when they're ~100-200 away of them. So I want their range to increases against that type of unit. Is this possible? Or am I able to change the range of units when they enter a rect/region like that platform?
Please gimme some feedback
I got a question regarding attackrange from melee units.
All the melee units in my map have an attackrange of 100.
Now there's this bossfight where players stand on a platform surrounded by water, and tentacles come out of the water to hit people on the platform. I want melee units to be able to hit the tentacles let's say when they're ~100-200 away of them. So I want their range to increases against that type of unit. Is this possible? Or am I able to change the range of units when they enter a rect/region like that platform?
Please gimme some feedback
