- Joined
- Sep 17, 2009
- Messages
- 1,297
Hey!
Im looking for a simple AI system for defence maps, where attacker detects the enemy bases & heroes and attacks them.
The map doesn't have specific bases (Flexible), and it'd be great if the enemy units would move in groups (like waves - but more MeleeAI like).
The more modular is the better! Attacker AI may have priorities (Heroes over main building), attack barricades (instead of running away).
I was too lazy to look around the forums if someone asked/ made it before, so feel free to navigate me there with some mean words!
Im looking for a simple AI system for defence maps, where attacker detects the enemy bases & heroes and attacks them.
The map doesn't have specific bases (Flexible), and it'd be great if the enemy units would move in groups (like waves - but more MeleeAI like).
The more modular is the better! Attacker AI may have priorities (Heroes over main building), attack barricades (instead of running away).
I was too lazy to look around the forums if someone asked/ made it before, so feel free to navigate me there with some mean words!