- Joined
- Aug 7, 2010
- Messages
- 77
Greeting people. I am currently using AI editor with regarding to enemy's attacking wave and pattern. However, i've encounter a very weird and annoying problem. Those AI did what i've asked to attack, but they just simply like to retreat after clearing 1 or 2 guarding units(apparently the attacking wave did not target any towns, it targeted the guarding unit instead). What i've want is the attacking wave target all the way to the enemy's main town hall, and not guarding units. What else do i have to do/adjust such that the attacking wave target the enemy's main town hall instead of guarding units??
edited* There're a few things i need to clarify.
I understand that minimum force is required to attack or else the troop will retreat. But even with no unit lost, the attacking wave will still retreat back to their base.
What does the initial delay to do with the repeating of waves?
From what i've understand, if i were to set it to 60sec, and after the final last wave in the window is completed, the AI will wait for 60seconds plus the delay needed to perform the next repeated wave?
For example.
Attack wave1, delay 30second
Attack wave2, delay 30second
initial delay = 60;
repeats wave = 1;
The AI launch according such that in total game time
Attack wave1 launched, game time is 30second
Attack wave2 launched, game time is 30 + 30 sec
Attack wave1 launched, game time is 30 + 30 + 60 + 30 sec
Attack wave2 launched, game time is 30 + 30 + 60 + 30 + 30 sec
.
.
.
Those are my AI editor screenshots
edited* There're a few things i need to clarify.
I understand that minimum force is required to attack or else the troop will retreat. But even with no unit lost, the attacking wave will still retreat back to their base.
What does the initial delay to do with the repeating of waves?
From what i've understand, if i were to set it to 60sec, and after the final last wave in the window is completed, the AI will wait for 60seconds plus the delay needed to perform the next repeated wave?
For example.
Attack wave1, delay 30second
Attack wave2, delay 30second
initial delay = 60;
repeats wave = 1;
The AI launch according such that in total game time
Attack wave1 launched, game time is 30second
Attack wave2 launched, game time is 30 + 30 sec
Attack wave1 launched, game time is 30 + 30 + 60 + 30 sec
Attack wave2 launched, game time is 30 + 30 + 60 + 30 + 30 sec
.
.
.
Those are my AI editor screenshots
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