- Joined
- May 26, 2005
- Messages
- 194
i want to turn an attachment point (origin ref) by about 30 degrees to one side, so that a wc3 spacemarine can stand on a skateboard properly :emote_grin:
i use magos' editor, and everytime i change something in that rotation part for the node, it just seems to scale the model, however, other models work properly and can turn, but the movements are described in such ways:
0: { 0, 0, 0, 0 }
250: { 0, -0.21644, 0, 0 }
500: { -0.700158, -0.0742346, 0, 0 }
750: { -0.99999, 0, 0, 0 }
1000: { -0.707107, -0.0429798, 0, 0 }
1250: { 0.00066749, -0.0826372, 0, 0 }
1500: { -0.00371869, 2.00871e-005, 0, 0 }
i tried to change the second value each row to zero, but it screwed up everything, just wanted to know what those numbers mean...
well ok, i dont need to change the facing anytime, i just want the attachment point to look 20° to one side.. i was already thinking of rotating the polygons and then script the movement in wc3... but that wouldnt be a nice solution^^
i hope anybody can help me
i use magos' editor, and everytime i change something in that rotation part for the node, it just seems to scale the model, however, other models work properly and can turn, but the movements are described in such ways:
0: { 0, 0, 0, 0 }
250: { 0, -0.21644, 0, 0 }
500: { -0.700158, -0.0742346, 0, 0 }
750: { -0.99999, 0, 0, 0 }
1000: { -0.707107, -0.0429798, 0, 0 }
1250: { 0.00066749, -0.0826372, 0, 0 }
1500: { -0.00371869, 2.00871e-005, 0, 0 }
i tried to change the second value each row to zero, but it screwed up everything, just wanted to know what those numbers mean...
well ok, i dont need to change the facing anytime, i just want the attachment point to look 20° to one side.. i was already thinking of rotating the polygons and then script the movement in wc3... but that wouldnt be a nice solution^^
i hope anybody can help me