• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Assigning tint that is seen by only one player. Please help

Status
Not open for further replies.
Level 2
Joined
May 5, 2010
Messages
14
What i need to do in my map is a fairly simple concept. I have a Unit Group array of size [14] called "colorarray". I need every unit in colorarray[1] to display a green tint that only player 1 can see, every unit in colorarray[2] to have a green tint that only player 2 can see, so on and so forth. then when a unit is no longer in to unit group its color for the specified player is reset to normal.
What would my triggers look like to accomplish this? and would i need any actors to do this? if so how would i set them up?
any help would be greatly greatly appreciated, this one kinda has me stumped /=.
 
Level 11
Joined
Aug 1, 2009
Messages
963
Normally, you would do:

If GetLocalPlayer == Player(i) then
(tint action goes here).

This would ensure it is tinted only for player i (i is an integer). However, I have yet to find a get local player equivalent in SC2, so meh.
 
Level 2
Joined
May 5, 2010
Messages
14
Well...is there some other way i can mark a unit so it is easy to see that it is marked and only one player can see it? there has to be somthing
 
Status
Not open for further replies.
Top