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Setting a unit's tint locally

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Level 15
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Aug 7, 2013
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Hi,

Is it possible to change a destructible's tint, or should we make this a unit to do so?

Also, will the game desynch if something like this is done:

JASS:
if GetLocalPlayer() == Player(1) then
  //set some unit's tint to 0 for red, blue, green
endif

Since tint does not play a role in combat or really anything except visualizes (unlike Terrain height Z?) and I never use it to calculate anything, it's just visualize, why would it a cause a desynch?
 
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