I'm pretty new to map making, but I think I got some basic triggers down.
Anyway, here's my problem:
I have this building. It uses a doodad model (fire grate 2) and has tint and scaling.
Here's my problem:
I want it to have an attachment (also doodad model) with another tint, scaling and unselectable (of course).
Also, it has to dissappear when the building is upgraded or destroyed. I'm aware that some doodads have a slight delay when "dying", can this be fixed? It's not a big problem.
The point here is that I cannot find attachment points for doodads, and if using a dummy unit, it will have the portrait + scaling of that unit.
Anyway, so far I have fixed half of the problem by using a terrible trigger that spawn a dummy unit with Locust ability on top of the building when it spawns.
However, the only way to remove it again I could think of was to use Kill unit in range of unit type, and it did not work.
So if it can be done, how? Hopefully it's not too tricky.
Anyway, here's my problem:
I have this building. It uses a doodad model (fire grate 2) and has tint and scaling.
Here's my problem:
I want it to have an attachment (also doodad model) with another tint, scaling and unselectable (of course).
Also, it has to dissappear when the building is upgraded or destroyed. I'm aware that some doodads have a slight delay when "dying", can this be fixed? It's not a big problem.
The point here is that I cannot find attachment points for doodads, and if using a dummy unit, it will have the portrait + scaling of that unit.
Anyway, so far I have fixed half of the problem by using a terrible trigger that spawn a dummy unit with Locust ability on top of the building when it spawns.
However, the only way to remove it again I could think of was to use Kill unit in range of unit type, and it did not work.
So if it can be done, how? Hopefully it's not too tricky.