1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  5. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  6. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Armored Car

Submitted by purparisien
This bundle is marked as pending. It has not been reviewed by a staff member yet.
This model is inspired by the daimler armoured car. It has two attacks: one from the turret, the other from the MG.

Original model found on:
Daimler Armoured car (low poly)

The icon is here:
Armored Car
Previews
Contents

Armored Car (Model)

Reviews
General Frank
Please remove the unused textures from this model. Also, set the TC's upmost texture layer to blend.
  1. Hazop

    Hazop

    Joined:
    Jul 2, 2015
    Messages:
    748
    Resources:
    2
    Maps:
    2
    Resources:
    2
    0-0 great model!
     
  2. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,191
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    it kinda needs better animations.. and that's really just for the wheels and the chasis. war3 vehicles always jitter in some way, to show they're, well, functional. take the steam tank for an example. maybe it could be a good base for the custom animations
     
  3. GhostOfPast

    GhostOfPast

    Joined:
    Feb 8, 2015
    Messages:
    276
    Resources:
    1
    Template:
    1
    Resources:
    1
    [​IMG]
    YEEESSS~ !

    It's been month before find this exact model !! /o/
    +rep
     
  4. Alxen345

    Alxen345

    Joined:
    Aug 6, 2015
    Messages:
    1,032
    Resources:
    3
    Maps:
    2
    Template:
    1
    Resources:
    3
    So funny and cool! 5/5, vote for approval! <3
     
  5. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,258
    Resources:
    324
    Models:
    189
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    324
    The animations are a joke, the wrapping is horrible and the used textures in some spots are very bad.
    1600 are way too much for such model.

    You might want to start making your own meshes and no always rely on using some cheap free 3d models, as I will grow very tired of you using other people's stuff.
     
  6. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,258
    Resources:
    324
    Models:
    189
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    324
    - The animations are wooden and/or too wobbly and need lot's of work. You especially need to set those to non-looping that should not loop e.g 'death'.

    -Some of the wrapping is horrible and streched and mostly does not even fit. The wheels look especially bad.

    - The particle effects are really undefined and I have a feeling that you might want to look up some tutorials on that.
     
  7. Ether

    Ether

    Joined:
    Nov 13, 2017
    Messages:
    622
    Resources:
    3
    Skins:
    3
    Resources:
    3
    A nice model that can be used as patrol and anti-infantry attack car.
     
  8. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,258
    Resources:
    324
    Models:
    189
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    324
    Some animations are still looping that should not loop.
    The model should disappear at the end of the death animation.
     
  9. purparisien

    purparisien

    Joined:
    Jul 17, 2011
    Messages:
    467
    Resources:
    15
    Models:
    2
    Icons:
    3
    Maps:
    10
    Resources:
    15
    UPDATES:
    -The model has now a decay animation
    -Non Looping animation are gone
    -Sounds are added for attacks
    -The car has shades
    -The wheels have better warping
    -The smoke of the main gun is better
     
  10. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,191
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    hey, nice improvements :)

    however, there is a gap/hole on the front-side of the car chasis (its left), and i'm not sure if that's just inverted face normals, or actual faces missing.. you might wanna look into that.

    and also, the main cannon is just wimpily thin.. double its thickness to, well, still have a pretty thin cannon, but a bit beefier

    hm.. if you added 'decay bone' anim, then you'd need to rename it to 'decay flesh', and then add an empty 1000-frame animation that hides everything, and is called 'decay bone'

    otherwise, this current 'decay bone' animation needs to be a whole minute long and be called 'decay', and the unit needs to be 'mechanical' in object editor, to work.. if i remember correctly.. oO above-said 1000 frames are one second.. i think
     
  11. purparisien

    purparisien

    Joined:
    Jul 17, 2011
    Messages:
    467
    Resources:
    15
    Models:
    2
    Icons:
    3
    Maps:
    10
    Resources:
    15
    Thanks you Misha for your comments. I have made a few improvements following your advices.
    -I fixed the gap on the left side of the car
    -I enlarged the main cannon
    -I changed the decay flesh bone into a decay bone animation
    -I added a transparent decay bone animation
    -I turned the light off for the vehicles in the decay flesh animation
     
  12. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,191
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    very nice :)
     
  13. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,258
    Resources:
    324
    Models:
    189
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    324
    Please remove the unused textures from this model.
    Also, set the TC's upmost texture layer to blend.
     
  14. purparisien

    purparisien

    Joined:
    Jul 17, 2011
    Messages:
    467
    Resources:
    15
    Models:
    2
    Icons:
    3
    Maps:
    10
    Resources:
    15
    A little update on the model. I have removed the unused textures and I have set the TC's upmost texture layer to blend. Also I added an icon to the model.