• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Armor debuff spell?

Status
Not open for further replies.
Level 4
Joined
Jul 10, 2013
Messages
73
So I have my trigger, I know that the trigger is starting, but it is not killing the target unit of ability being cast. It isnt even setting the point for the target unit of abiltiy being cast. Is there something im doing wrong here?

  • Rob
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Rob (A) (ensare)
      • Or - Any (Conditions) are true
        • Conditions
          • (Unit-type of (Target unit of ability being cast)) Equal to Civilian (Male 2)(editor)
          • (Unit-type of (Target unit of ability being cast)) Equal to Civilian (Female)(editor)
          • (Unit-type of (Target unit of ability being cast)) Equal to Civilian (Male)(editor)
          • (Unit-type of (Target unit of ability being cast)) Equal to Scientist
          • (Unit-type of (Target unit of ability being cast)) Equal to Child (2)(editor)
          • (Unit-type of (Target unit of ability being cast)) Equal to Child (editor)
    • Actions
      • Unit - Pause (Triggering unit)
      • Unit - Unpause (Triggering unit)
      • Hero - Add 50 experience to (Triggering unit), Show level-up graphics
      • Unit - Kill (Target unit of ability being cast)
      • Set Point = (Position of (Target unit of ability being cast))
      • Set Cannibalize_Dummy_Ability = Wrathful Spirits dummy ability (acid bomb)
      • Item - Create 50 Dollars at Point
      • Set Cannibalize_Caster = (Triggering unit)
      • Unit - Create 1 Cannibalize Dummy for (Owner of (Casting unit)) at Point facing (Facing of (Triggering unit)) degrees
      • Set CannibalizeDummy = (Last created unit)
      • Unit - Add a 1.30 second Generic expiration timer to CannibalizeDummy
      • Unit - Add Cannibalize Dummy Ability to (Last created unit)
      • Unit - Order CannibalizeDummy to Neutral Alchemist - Acid Bomb Cannibalize_Caster
      • -------- ----------------------------------------------------------------------------------------------------- --------
      • Unit - Create 1 Spirit for Player 11 (Dark Green) at ((Position of (Triggering unit)) offset by (500.00, 500.00)) facing Default building facing degrees
      • Unit - Order (Last created unit) to Attack-Move To (Position of (Triggering unit))
      • Unit - Create 1 Spirit for Player 11 (Dark Green) at ((Position of (Triggering unit)) offset by (500.00, 500.00)) facing Default building facing degrees
      • Unit - Order (Last created unit) to Attack-Move To (Position of (Triggering unit))
      • Unit - Create 1 Spirit for Player 11 (Dark Green) at ((Position of (Triggering unit)) offset by (500.00, 500.00)) facing Default building facing degrees
      • Unit - Order (Last created unit) to Attack-Move To (Position of (Triggering unit))
      • -------- ----------------------------------------------------------------------------------------------------- --------
      • Special Effect - Create a special effect at Point using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
      • Special Effect - Destroy (Last created special effect)
      • Custom script: call RemoveLocation(udg_Point)
 
Level 13
Joined
May 10, 2009
Messages
868
This:

Untitled-2.png
 
Status
Not open for further replies.
Top