- Joined
- Jun 10, 2007
- Messages
- 557
So, I was thinking the other day, "Why can arrows pierce three foot-thick stone walls?", and it hit me; a map where certain structures only took damage from certain units, such as siege weaponry, and some structures took reduced damage from everything except siege, etc.
For example, the human Castle would only take damage from Demolishers, Siege Tanks, Mortar Teams, Tauren, and other hard-hitting stone-breaking units (HHSBing units), yet the Tree of Life would take reduced damage from everything (especially Archers) except HHSBing units.
Is this a good idea? It's entirely possible, as far as I know. I would use a 6/4 player melee map such as Lost Temple and modify it, keeping the races in-tact except for the structures. And by Hard-Hitting, I don't mean Siege damage dealing units (although most if not all of them would be included in that field), I mean units that could theoretically break the armor/fortifications of individual buildings.
For example, the human Castle would only take damage from Demolishers, Siege Tanks, Mortar Teams, Tauren, and other hard-hitting stone-breaking units (HHSBing units), yet the Tree of Life would take reduced damage from everything (especially Archers) except HHSBing units.
Is this a good idea? It's entirely possible, as far as I know. I would use a 6/4 player melee map such as Lost Temple and modify it, keeping the races in-tact except for the structures. And by Hard-Hitting, I don't mean Siege damage dealing units (although most if not all of them would be included in that field), I mean units that could theoretically break the armor/fortifications of individual buildings.