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AoS Development

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Level 8
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Hey all:]

I am making an AoS (Aeon-Of-Strife) map (At the end of 2011 as I am busy in 2011 so I am collecting ideas now). Tileset is Sunken Ruins.
The AoS is based off "Organics VS Mechanicals"
Where organics are archers, footmans etc.
Where Mechanicals are meat wagons, glaive throwers, tinker etc.

What I need is:

- Name of Map
- Gameplay Idea
- Hero Ideas & Spells ( Organics and/or Mechanicals )
- Items & Item spells


its like man vs machines..:)
ill try..

hero for organic
Chemist
skills:
-Corrosive Vials: throws a vial that covers an area with smoke. {dmg}/sec
-Explosive Mixture: throws a flask that explodes on contact dealing {dmg} and stuns a target
-Clog: clogs the mechanical units gears, rendering it immobile but able to attack for 3 seconds
-Eureka: everytime Chemist casts a skill, he gains additional 2hp and 2mp regen for 5 seconds

hero for mechanicals
Megabot
skills:
-Reinforced alloys: gives additional 2 armor to the megabot per level
-Turret: deploys a turret for 10 seconds that deals 60% of the megabot's damage.
-Repair: repairs friendly mechanical units, 10mp is used to heal 20hp per sec until disabled. both units are unable to move and attack while repairing
-Magnetic field: when cast, area around the megabot slows units by 50%. megabot can move while Magnetic Field is active. lasts 7 secs

:)



Engineer: A hero designed to disable enemy machines, with those skills:

EMP grenade: Throws an EMP sticky grenade into the target. The grenade disables the electronic circuits, disabling the machine for some seconds, and it also damanges the batteries, burning a set amount of mana

Systems jammer: Using his knowledge about machines, the engineer can disable all the weapon, movement and sensor systems, stunning it for a mid-long time and reducing the sight range to almost 0

Electric Overloader: The engineer fires a dart to the target, wired to a heavy battery. Then, the battery generates 100.000 W, causing heavy damange to all the systems. While channeling, this skill deals a set amount of damange per second and removes a small amount of mana.

Magnetic bomb: The engineer throws a magnetic bomb into the ground (right under him) The bomb will activate after some seconds, and it will attract all the machines really fast in a big area and everything else (but trees and rocks) slower in a smaller range

Exterminator:


The counterbalance of the engineer. Armed with lots of anihilator systems.

-Poisenous Gas: The Exterminator releases a huge amount of lethal gas in a small area with him as a centre. The gas will deal damange every second to all living units (non-mechanical) inside the gas. When used, it will leave the poison cloud for a set amount of time (I suggest 10-30 seconds)

Viral Dart: The exterminator fires a single viral dart into a target. It never misses (even if the target suddenly becomes invisible or blinks) but it requieres 2 seconds to aim. The target will be affected by a DoT that deals exponential damange over time (10% extra per tick) and it lasts until cleaned or dead. In case the exponential damange cannot be applied, a regular DoT skill.

-Radioactive Bomb: The exterminator brings down a radioactive bomb. The nuke creates a big explosion (both machines and living things are affected) and creates a poison area just like the poisenous gas.


-Neutron Cannon: The exterminator activates his most dangerous weapon: The neutron cannon. Once activated, the exterminator won't be able to move (like Terran Tanks in Siege mode on Starcraft) and it will deal a MASSIVE amout of damange per second to all the targets in range (it should be like the breathe of fire, smaller and continuous) This skill also consumes lots of mana when used. If used for more than 15 seconds non-stop, the gun will overheat stunning the exterminator

Drone Controller: The drone controller is basically, a summoner mechanical hero. It spawns different drone types with specific functions. Great for teamplay as it only works as a support hero. All drones should last until destroyed or until the controller dies, and shouldn't have a limit amount

-Combat Drone: The controller spawns a combat drone. This drone is armed with a short-ranged weapon, but with a high fire rate. 30s cooldown, uses a mid amount of mana, low HP

-Defence Drone: The controller spawns a defence drone. This drone does not attack, but it applies a defence aura that should be stackable. Each drone will increase tha armor of all nearby units in 1. 30s cooldown, mid-high amount of mana. Should have more or less the same HP than the combat drone.


-Sharpshooter Drone: The controller spawns a sharpshooter drone. This drone is armed with a long range weapon with a very high damange. It can shadowmeld even during the day, but it will be revealed if it attack. Should have a little bit less health than the other drones, a high damange attack but a slow attack speed. 1 min. cooldown, limited to 5 sharpshooter drones, high amount of mana to use.

-Laser marker: The drone controller marks a single target with the laser. All the drones that attack the market target will deal additional damange.


Here are some ideas:
Machine Soldier
Spells:
1. Cling - (Can only target a mechanical unit) Targets a mechanical unit and clings it into another unit. The mechanical unit will explode after x seconds clinged to the target.
2. Core Power - This makes all nearby units treated as mechanical units.
3. Magnetic Drive - Throws an artificial made bomb on a target area which drags all nearby units into the target point.
4. Aerial Nuke - Fires a deadly nuke not on the ground but above units. This causes all mechanical units (also units with machines) to stop attacking for x seconds and causes disruptions making spells uncastable.

Seige Crusher
Spells:
1. Kaboom! - Fires a deadly missile which spreads when it hits the target units hitting nearby units.
2. Demoilsher Armor - Whenever the Seige Crusher battles a structure or a stronger unit, its armor and strength goes higher.
3. Sattlelite Blast - Fires a beam of electricity at the enemy unit which drains all their mana.
4. Full Salvo - Fires 10 deadly missiles which searches for target units and explodes when collides with them. The explosion deals a large damage to the target.



Mechanical:

Odin the Spawner: (Hero)
~Fist of the Stonelord (uses Spell-Slam animation)
---Basically a Thunderclap

~Artillary Barrage (uses Spell-1 Animation)
---Basically shoots a Fragmentation bomb at target area, dealing moderate-heavy damage in a wide AoE

~Gas Launcher (Uses Spell-2 Animation)
---Launches a canister of gas deadly to biological creatures. [Use Disease Cloud]

~~~Transform (Morphs Odin into a building) This lasts until the player desides to transform back into mobile-form.
---As a building, Odin can train a variety of units (costs Gold). He gains a significant amount of armor. Units trained are permanent, and can range from typical spawning units to heavy duty 'tanks' or w/e fits your theme.

Units trained while morphed:
-Blaster
-Droideka
-Stinger
-Defiler
-Harvester: With some triggering, it could damage units immediatedly in front of it.

*These are in order from cheapest/weakest to most expensive/strongest.

Suggested spawn models, in case you haven't found any you really like yet:
~Prowler (Ground-Range)

~Tiger-Fly (Air-Range)

~Dragon (Ground-Special)

~Predator (Ground-Melee)



Feel free to post ideas!
 
Last edited:
Level 8
Joined
Dec 6, 2010
Messages
499
its like man vs machines..:)
ill try..

hero for organic
Chemist
skills:
-Corrosive Vials: throws a vial that covers an area with smoke. {dmg}/sec
-Explosive Mixture: throws a flask that explodes on contact dealing {dmg} and stuns a target
-Clog: clogs the mechanical units gears, rendering it immobile but able to attack for 3 seconds
-Eureka: everytime Chemist casts a skill, he gains additional 2hp and 2mp regen for 5 seconds

hero for mechanicals
Megabot
skills:
-Reinforced alloys: gives additional 2 armor to the megabot per level
-Turret: deploys a turret for 10 seconds that deals 60% of the megabot's damage.
-Repair: repairs friendly mechanical units, 10mp is used to heal 20hp per sec until disabled. both units are unable to move and attack while repairing
-Magnetic field: when cast, area around the megabot slows units by 50%. megabot can move while Magnetic Field is active. lasts 7 secs

:)
 
Level 4
Joined
Jun 5, 2010
Messages
65
Engineer: A hero designed to disable enemy machines, with those skills:

EMP grenade: Throws an EMP sticky grenade into the target. The grenade disables the electronic circuits, disabling the machine for some seconds, and it also damanges the batteries, burning a set amount of mana

Systems jammer: Using his knowledge about machines, the engineer can disable all the weapon, movement and sensor systems, stunning it for a mid-long time and reducing the sight range to almost 0

Electric Overloader: The engineer fires a dart to the target, wired to a heavy battery. Then, the battery generates 100.000 W, causing heavy damange to all the systems. While channeling, this skill deals a set amount of damange per second and removes a small amount of mana.

Magnetic bomb: The engineer throws a magnetic bomb into the ground (right under him) The bomb will activate after some seconds, and it will attract all the machines really fast in a big area and everything else (but trees and rocks) slower in a smaller range
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Here are some ideas:
Machine Soldier
Spells:
1. Cling - (Can only target a mechanical unit) Targets a mechanical unit and clings it into another unit. The mechanical unit will explode after x seconds clinged to the target.
2. Core Power - This makes all nearby units treated as mechanical units.
3. Magnetic Drive - Throws an artificial made bomb on a target area which drags all nearby units into the target point.
4. Aerial Nuke - Fires a deadly nuke not on the ground but above units. This causes all mechanical units (also units with machines) to stop attacking for x seconds and causes disruptions making spells uncastable.

Seige Crusher
Spells:
1. Kaboom! - Fires a deadly missile which spreads when it hits the target units hitting nearby units.
2. Demoilsher Armor - Whenever the Seige Crusher battles a structure or a stronger unit, its armor and strength goes higher.
3. Sattlelite Blast - Fires a beam of electricity at the enemy unit which drains all their mana.
4. Full Salvo - Fires 10 deadly missiles which searches for target units and explodes when collides with them. The explosion deals a large damage to the target.
 
Level 4
Joined
Jun 5, 2010
Messages
65
Exterminator:


The counterbalance of the engineer. Armed with lots of anihilator systems.

-Poisenous Gas: The Exterminator releases a huge amount of lethal gas in a small area with him as a centre. The gas will deal damange every second to all living units (non-mechanical) inside the gas. When used, it will leave the poison cloud for a set amount of time (I suggest 10-30 seconds)

Viral Dart: The exterminator fires a single viral dart into a target. It never misses (even if the target suddenly becomes invisible or blinks) but it requieres 2 seconds to aim. The target will be affected by a DoT that deals exponential damange over time (10% extra per tick) and it lasts until cleaned or dead. In case the exponential damange cannot be applied, a regular DoT skill.

-Radioactive Bomb: The exterminator brings down a radioactive bomb. The nuke creates a big explosion (both machines and living things are affected) and creates a poison area just like the poisenous gas.


-Neutron Cannon: The exterminator activates his most dangerous weapon: The neutron cannon. Once activated, the exterminator won't be able to move (like Terran Tanks in Siege mode on Starcraft) and it will deal a MASSIVE amout of damange per second to all the targets in range (it should be like the breathe of fire, smaller and continuous) This skill also consumes lots of mana when used. If used for more than 15 seconds non-stop, the gun will overheat stunning the exterminator
 
Level 4
Joined
Jun 5, 2010
Messages
65
Drone Controller: The drone controller is basically, a summoner mechanical hero. It spawns different drone types with specific functions. Great for teamplay as it only works as a support hero. All drones should last until destroyed or until the controller dies, and shouldn't have a limit amount

-Combat Drone: The controller spawns a combat drone. This drone is armed with a short-ranged weapon, but with a high fire rate. 30s cooldown, uses a mid amount of mana, low HP

-Defence Drone: The controller spawns a defence drone. This drone does not attack, but it applies a defence aura that should be stackable. Each drone will increase tha armor of all nearby units in 1. 30s cooldown, mid-high amount of mana. Should have more or less the same HP than the combat drone.


-Sharpshooter Drone: The controller spawns a sharpshooter drone. This drone is armed with a long range weapon with a very high damange. It can shadowmeld even during the day, but it will be revealed if it attack. Should have a little bit less health than the other drones, a high damange attack but a slow attack speed. 1 min. cooldown, limited to 5 sharpshooter drones, high amount of mana to use.

-Laser marker: The drone controller marks a single target with the laser. All the drones that attack the market target will deal additional damange.
 
Level 14
Joined
Dec 12, 2009
Messages
1,027
Mechanical:

Odin the Spawner: (Hero)
~Fist of the Stonelord (uses Spell-Slam animation)
---Basically a Thunderclap

~Artillary Barrage (uses Spell-1 Animation)
---Basically shoots a Fragmentation bomb at target area, dealing moderate-heavy damage in a wide AoE

~Gas Launcher (Uses Spell-2 Animation)
---Launches a canister of gas deadly to biological creatures. [Use Disease Cloud]

~~~Transform (Morphs Odin into a building) This lasts until the player desides to transform back into mobile-form.
---As a building, Odin can train a variety of units (costs Gold). He gains a significant amount of armor. Units trained are permanent, and can range from typical spawning units to heavy duty 'tanks' or w/e fits your theme.

Units trained while morphed:
-Blaster
-Droideka
-Stinger
-Defiler
-Harvester: With some triggering, it could damage units immediatedly in front of it.

*These are in order from cheapest/weakest to most expensive/strongest.

Suggested spawn models, in case you haven't found any you really like yet:
~Prowler (Ground-Range)

~Tiger-Fly (Air-Range)

~Dragon (Ground-Special)

~Predator (Ground-Melee)
 
Level 4
Joined
Jun 5, 2010
Messages
65
The Crusher:

-The crusher is a man who always hated mechanical and electronic stuff. He used to destroy old machines with a sledgehammer. Now he destroys killer machines protected inside an armor he crafted with machine scrap

-Crushing Blow: The crusher exteriorizes all his hatred and haste into a single blow. Deals lots of damange to his target and stuns it

-Wide blows: The cusher uses his hammer horizontally, dealing damge to all the units in front of him (like Pit Lord)

-Taunt: Forces all mechanical units to attack him for 10s.

-Hatreeeeed!: The crusher becomes crazy, boosting his attack and movement speed at insane rates, and increasing his damange and the damange dealt by nearby friendly units in a set amount
 
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